Another tip, if you fly to another station to change weapons and want to save the blueprint, you have to remove the VRO internal generator first otherwise you won't be able to apply that blueprint on other ships, it will say "missing equipment". The simplest way is to select the internal generator tab and click the circle to unfit the generator. Then save the blueprint but don't commit the refit before putting the generator back. You can always restore modules you've removed if you don't close the fitting window.Rothank wrote: ↑Sun, 17. Aug 25, 07:25Due to how vanilla ware ownerships work, internal generators for specific ships can only be installed in Wharfs/Shipyards and EQ.Docks of the factions that actually sell those ships. Fly to a ZYA Wharf and you'll be able to put it on.Erik The Angry wrote: ↑Mon, 11. Aug 25, 18:32 Apologies if this is an already-known issue - 98 pages is a lot to go through.
In the Split Connection storyline, a Cobra is salvaged [...] without an internal shield generator (which cannot be resolved with a refit). It still has room for external shield gennies but it leaves a bit of a hole in their defensive posture.
[MOD] Variety and Rebalance Overhaul (VRO) 4.x
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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user1679
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 4.x
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W1ND
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- Joined: Sun, 14. Apr 24, 19:23
Re: [MOD] Variety and Rebalance Overhaul (VRO) 4.x
Shuulo, hello. I accidentally saw that you have another account with the "Egosoft" rank. Is there any chance we might see at least some of the changes from VRO in the base game? Using the mod comes with some inconveniences (for example, you can't play the beta version with the mod) and it would be great if at least some of the changes were in the vanilla game.
