[MOD] Variety and Rebalance Overhaul (VRO) 4.x

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Scoob
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 4.x

Post by Scoob »

BillyRay wrote: Mon, 6. Nov 23, 09:00 Yep, its all obvious now. At the time it was a new game and I hadn't got the encyclopedia filled yet. The reference chart on the website does not show the racial variations in weapon stats.
The Encyclopaedia is a bit rubbish at times, you go to look something up you're interested in buying - say a Station production module - and you can't see it's stats yet cos you don't own the BP. Doh! With Ship modules it's easier as you can go into outfitting (like start the process of buying a ship) outfit it with whatever you want, then right-click > Encyclopaedia.

I think, when looking at ANY BP in the Faction Rep's screen, we should be able to right-click > Encyclopaedia there and get the full stats, which would then be added to our copy so to speak. We should not have to rely on external tools or memory to know what a Module we've not bought yet actually does.
jabbic_deviantart
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Joined: Mon, 22. Apr 24, 11:00

Re: [MOD] Variety and Rebalance Overhaul (VRO) 4.x

Post by jabbic_deviantart »

Am I reading the encyclopedia wrong, the SL pulse beamer says it does 1,300mj against a shield and 1,500mj against a hull. that's a lot more than other weapons. it is a misprint or am I maybe just misunderstanding the whole thing.
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Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 4.x

Post by Shuulo »

Timelines DLC is now required.
Disclaimer regarding new DLC: it is my policy that all current DLCs are required for my (major) mods, Timelines is not an exception, however, scenarios in Timelines were not updated for VRO balance, its practically impossible to do due to hand-crafted nature of them.
Instead, with VRO on new game or save load all blueprints closed behind completing scenarios will be granted for free.

Patch 4.10
- Update of all 7.0 and Timelines DLC for VRO balance
- Increased travel thrust for all M engines by approx 20%
- Fixed Kitsune not able to fire torpedoes when piloted by AI
- Fixed few other small issues
Scoob
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Joined: Thu, 27. Feb 03, 22:28
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 4.x

Post by Scoob »

Nice. Thank you.
user1679
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Joined: Fri, 20. Jul 18, 23:20

Re: [MOD] Variety and Rebalance Overhaul (VRO) 4.x

Post by user1679 »

Thank you for the blueprints. I still prefer sandbox gameplay.
Newinger
Posts: 273
Joined: Mon, 11. Mar 19, 11:18
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 4.x

Post by Newinger »

What would happen when I play Timelines with your mod installed?

And can we get access to the new sectors with VRO (those which normally would be unlocked by playing timelines)?
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