Current Issues
- Can't redesign or move modules around stations without them disassembling the entire thing and then reassembling it back together. What's the point of modular components if you can't just move them around.
- Can't connect station parts to more than one connection point (interconnected modules instead of relying on a single parent)
- Making changes to built parts of the station while currently constructing other portions leads to that module being deconstructed and resetting the build state of the current module likely resulting in lose of materials being used to build it.
- AI issue but relates to stations, AI keeps sending traders that have no chance to survive in this sector due to mainly being at war with the sector owner.
- More a capital ship issue than a station issue, stations easily outgun capital ships by a couple hundred times.
- AI docking aims for the center of the station before trying to dock, if you're not going to calculate path directly to a dock least aim for the borders of the station before trying to path to dock.
- Drone reservations get reset with station module changes (presumably when the total number of drone capacity changes)
- Builder gets unassigned after moving/removing modules even if there are still modules to be built
That's excluding the fact that the stations are lifeless and are really just instanced locations after instanced locations. There's no way to travel across the station without just teleportation from one room into another. Plus the fact that those 3 room corridors aren't fooling anyone and overall just feels cheap and incomplete when 2 doors are always locked and the destination room looks like one theme regardless of how the hallway is set up.
Possibly Fixed / Can't or Not Testing Anymore
- Building large docks too close to the station edge may cause ships to approach the docking area at ridiculously slow speeds.
Fixed/Misc:
2.0 beta
- Game was not made for large stations, at some point each additional modules built on large stations will freeze the game while the game does whatever it does, this presumably gets worse as your station grows.
- stations giving more money than they have resulting in a negative balance for the station
- Trying to type in the number of drones to reserve for another drone type without clicking off after typing in the last one will result in a soft crash of the logical view, freezes for 10-20 seconds before closing out logical view
- Modules often don't line up, even with shift rotations, especially when they're at different levels. (Only applies to the starter station, it's terrible, don't main it unless you want to manually line up every piece.)