[Index] X4: Foundations Tools, Tutorials and Resources

The place to discuss scripting and game modifications for X4: Foundations.

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ChemODun
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by ChemODun »

Thanks.

Only one thing - the extension by Cg089 is already in a list - VS Code Complete, Asset Converter, Blender Integration - WIP - Cg089

Our is based on this version, but it rewritten and has significantly more features, so, will be grateful for stating as with h2o.Ava as authors
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by euclid »

Done, for the future please submit in the required format to avoid confusion (see end of very first post):
Please submit links to be included in this index by using and adjusting the code line below:

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 [url=http://forum.egosoft.com/viewtopic.php?t=xxxxxx]Topic Title[/url] - [i]Author[/i] 
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by ChemODun »

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[url=https://forum.egosoft.com/viewtopic.php?t=471392]X4 Code Complete extension for Visual Studio Code[/url] - [i]h2o.Ava[/i], [i]ChemODun[/i]
Thanks
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by ChemODun »

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[url=https://forum.egosoft.com/viewtopic.php?t=468623][TOOLS] XML diff and patch for X4: Foundations[/url] - [i]ChemODun[/i]

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[url=https://forum.egosoft.com/viewtopic.php?t=471549]Generation XML diff on a fly for the scripts using XMLDIff with Visual Studio Code[/url] - [i]ChemODun[/i]
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by euclid »

Both added.

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"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by ChemODun »

euclid wrote: Thu, 26. Jun 25, 11:32 Both added.

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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by ChemODun »

Please add several new things:

In Modding Tools

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[url=https://forum.egosoft.com/viewtopic.php?t=468842][Tool/Mod] X4 Chem Gate Builder[/url] - [i]ChemODun[/i]

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[url=https://forum.egosoft.com/viewtopic.php?t=473248]X4CodeDebug: log-driven VS Code debugging extension for the X4: Foundations game scripts![/url] - [i]ChemODun[/i]
In Submission:

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[url=https://forum.egosoft.com/viewtopic.php?t=473137][Mod] Gate Manager: connecting ... sectors. In-game build, connect and destroy player-defined Jump Gates and Accelerator[/url] - [i]ChemODun[/i]

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[url=https://forum.egosoft.com/viewtopic.php?t=473093][Tool/Mod] X4 Cluster Relocation Service. Transform the entire Galaxy with a single click! Or simple fix overlaid clusters![/url] - [i]ChemODun[/i]

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[url=https://forum.egosoft.com/viewtopic.php?t=411091][Tool] X4 Player Ship Trade Analyzer[/url] - [i]ChemODun[/i]

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[url=https://forum.egosoft.com/viewtopic.php?t=471543][Mod] Remote Access to Safe Deposit Storage and Pilot's Inventories[/url] - [i]ChemODun[/i]

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[url=https://forum.egosoft.com/viewtopic.php?t=468378][Mod] Order "Rescue Rangers" - Continuously track and rescue crew members from destroyed player ships.[/url] - [i]ChemODun[/i]

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[url=https://forum.egosoft.com/viewtopic.php?t=468141][Mod] Order "Protect Sector" - Protect a sector by intercepting hostile ships or destroying enemy stations.[/url] - [i]ChemODun[/i]
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by ChemODun »

And another thing in modding tool, I think, as it is an API

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[url=https://forum.egosoft.com/viewtopic.php?t=473309][Mod/API] Gate Manage API: in‑game API for managing Jump Gates and Accelerators.[/url] - [i]ChemODun[/i]
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by ChemODun »

Do I make something wrong?
No reaction about 3 weeks...
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by ChemODun »

Please add not mine, but it is not on a first page already :-(

In Modding Tutorials and Guides

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[url=https://forum.egosoft.com/viewtopic.php?t=472919][TUTORIAL] X4 UI Dev with debugging (VSCode and EmmyLua))[/url]  - [i]Forleyor[/i]
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by euclid »

ChemODun wrote: Sat, 8. Nov 25, 18:13 Do I make something wrong?
No reaction about 3 weeks...
Ooops, sorry for the delay. All done.

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"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by Duncaroos »

Playing X4+All_DLC on:
CPU: Ryzen 5 5600X; RAM: 2x8GB DDR4 3200MHz; GPU: GTX 1070 8GB, Driver v582.28, DirectX 12.0; OS: Win11 Home 25H2 (26200.7623); Monitor: Single Acer S232HL 1920x1080

[Mod] Balanced No-More-Random Ship Mods - Duncaroo's Empire Logistics Tool (v0.23 Beta) - {{Vanilla Economy - Direct link}} {{Economy Overhaul Mod Version - Direct link}}
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by euclid »

Added.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

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