[Index] X4: Foundations Tools, Tutorials and Resources

The place to discuss scripting and game modifications for X4: Foundations.

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Alan Phipps
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[Index] X4: Foundations Tools, Tutorials and Resources

Post by Alan Phipps »

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[url=http://forum.egosoft.com/viewtopic.php?t=xxxxxx]Topic Title[/url] - [i]Author[/i]
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enenra
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by enenra »

Unsure of whether you prefer to have the discussion in a separate topic but FYI for everyone: XR CAT extractors work for X4 files.
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by StoneLegionYT »

I think this the master List <3 Of all the topics overtime.

Also this not stickied :)
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by euclid »

Kane Hart wrote: Fri, 30. Nov 18, 15:27 .....
Also this not stickied :)
It is now ;-)

Cheers Euclid
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by Frstwlfz »

Hi and thanks for this. I suggest adding this one:

[Guide] How to add your own Logo! - Nexuscrawler
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by Assailer »

When can we expect Steam Workshop support?
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by StopBanningMe7_III »

Sorry if I'm ignorant here; I completely skipped on X Rebirth (haven't even looked at it in the slightest), but I am quite familiar with X3 modding. Is there any kind of proper script editor for the XML files available? There may be one for X Rebirth that I haven't seen, which is why I prefaced this with an apology-in-advance, but it's also possible that none exists. Have things maybe changed so significantly from X3 that there couldn't be such a thing? Has nobody bothered to write one? All the tutorials I've skimmed across seem to be directly editing the XML source, which I consider absurd.
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by euclid »

Assailer wrote: Sat, 1. Dec 18, 07:57 When can we expect Steam Workshop support?
Hi Assailer :-)

The short answer is soon™ ;-)

Cheers Euclid
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- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by euclid »

StopBanningMe7_III wrote: Sun, 2. Dec 18, 06:23 ........Is there any kind of proper script editor for the XML files available? .....
Hi StopBanningMe7 :-)

I'm not entirely sure what you mean by "proper" but if you refer to an in-game script editor then the answer is no.

The beauty of the new X game engine is that you can code scripts outside the game and that you do not need any special editor. Some suggestions and other hints you will find here.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by alt3rn1ty »

Hi Euclid or Alan

A few links to add to the OP - Maybe under Resources ? : Other Supporting Websites ?


Nexusmods now has a specific X4: Foundations site to upload mods to, which will be handy for anyone not using steam workshop (GOG users for example, or Mod Authors who do not agree with Valve T&C's)

https://www.nexusmods.com/x4foundations

Nexusmods forums

https://forums.nexusmods.com/index.php? ... undations/


There is also a thriving X4 Discord going being monitored by Developers

https://discord.gg/J8u6Kdc


Steam forums

https://steamcommunity.com/app/392160/discussions/0/

Steam Depots (For anyone watching out for impending updates / patches)

https://steamdb.info/app/392160/depots/


GOG Forums

https://www.gog.com/forum/x_series#1543565692
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by Phinixa »

The discord link doesn't seem to do anything?
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by alt3rn1ty »

Phinixa wrote: Sun, 2. Dec 18, 22:54 The discord link doesn't seem to do anything?
My bad, link has been corrected to the invite link. You can make a new username to just have a browse, or if you already have a Discord account, dont enter username, just click the link to "Already have an account", you will then log in and have the channel added to your Discord account ( although dont quote me, I am fairly new to Discord myself so it may not work exactly how I think it should :P )
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by StopBanningMe7_III »

euclid wrote: Sun, 2. Dec 18, 14:24
StopBanningMe7_III wrote: Sun, 2. Dec 18, 06:23 ........Is there any kind of proper script editor for the XML files available? .....
Hi StopBanningMe7 :-)

I'm not entirely sure what you mean by "proper" but if you refer to an in-game script editor then the answer is no.

The beauty of the new X game engine is that you can code scripts outside the game and that you do not need any special editor. Some suggestions and other hints you will find here.

Cheers Euclid
Sorry, perhaps I ought to be clearer. I meant something more like a translator of sorts that would turn the xml files into some kind of clearer source code, then "compile" the source back into xml later. This existed for X3. If nothing of the sort exists yet, then it looks like I have myself my first X4 project!
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by euclid »

StopBanningMe7_III wrote: Mon, 3. Dec 18, 01:53 ....
Sorry, perhaps I ought to be clearer. I meant something more like a translator of sorts that would turn the xml files into some kind of clearer source code, then "compile" the source back into xml later. This existed for X3. If nothing of the sort exists yet, then it looks like I have myself my first X4 project!
No, sorry, such an API does not exist (yet). But maybe someone will code it eventually. However, scripting is not that difficult. For a start there are many useful topics in the XR S&M forum but I'm happy to try to answer any question on MD and XML scripting.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by StopBanningMe7_III »

As I mentioned, I'm going to try to write such a program (if it's even possible...), so I do have a few questions if it's not too much bother.
  1. Is there a general reference on the whole of the XML based language somewhere? A list of all commands, keywords, events, etc?
  2. Out of curiosity, what does the development team use to edit the scripts? Are the XML files actually edited as such by hand?
  3. What does the question mark that often appears in boolean statements imply? It is only used sometimes and I can't work out how it modifies the thing preceding it. Here is an example I found:

    Code: Select all

    <do_elseif value="$timeout and not $time_init?">
  4. Similarly, what does the '@' sign that appears before variables in some if statements imply?
Actually, I'm realizing that I have a lot of questions I could ask, but most would be answered by a language reference if one exists, so I won't waste your time typing a bunch out (unless I have to... :|).
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by euclid »

Hi StopBanningMe7_III :-)

1. Yes, there are. If you have unpacked all game files then check the libraries folder. You'll find there several xsd files. the common.xsd and md.xsd are most important. For XML scripts check the aiscripts.xsd and in the main root of your unpacked file folder also the scriptproperties.html. More info you can find in the XR S&M forum.

2.As I wrote in the sticky here (I know it's potentially invisible :p ) visual studio is commonly used because it allows XML setup with the under 1. mentioned xsd files in the same location as the to be edited scripts (i.e. the work folder).

3. The ? maps the value to binary, i.e. 0 or 1. if it does not exists or if it does, respectively.

4. The @ maps the value to a Boolean, i.e. false or true, if it does not exists or if it does, respectively.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by Meiyo »

euclid wrote:1. Yes, there are. If you have unpacked all game files then check the libraries folder. You'll find there several xsd files. the common.xsd and md.xsd are most important. For XML scripts check the aiscripts.xsd and in the main root of your unpacked file folder also the scriptproperties.html. More info you can find in the XR S&M forum.
Thank's for this... I've dont see these files at the first time... (bad unpack ? only aiscript & assets)
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by aftokinito »

I was suggested to ask here so please Euclid, schemas for macros and components:
viewtopic.php?f=181&t=404364

Or if those don't exist internally just answer me this, please:
viewtopic.php?f=181&t=403612&p=4767089#p4767089
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by euclid »

Both of your questions have the same answer: This is an internal resource. I can try and see if this can be made available but no promise here as those are XML/C++ parsers and the usage may violate the EULA.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by aftokinito »

We already have XSDs for a lot of stuff like MD, many of the xmls in libraries, etc. Why would the ones for macros and components be different?

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