No missiles!?
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No missiles!?
Has anyone noticed that, there are no missiles or missile launchers in the videos and pictures ,why? (sorry for my poor english)
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Re: No missiles!?
I don't think ive ever played a space game that did not have missles of some kind, even the X series has always had missles?
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Re: No missiles!?
There's missiles, ive seen em, in one of the videos when the big red cap ships are in a battle there are these blue things wizzing all over and so im presuming they're missiles.
Last edited by Skeeter on Tue, 9. Oct 18, 03:20, edited 1 time in total.
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Re: No missiles!?
I specifically remember in one video they were talking about a Teladi bomber with missile turrets on it, when they were going over ship sizes I think.
edit: https://youtu.be/Boxj2l5MkqY?t=1453
edit: https://youtu.be/Boxj2l5MkqY?t=1453
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Re: No missiles!?
we haven't seen many weapons yet. In videos they only had laser on all ships
And there are flares in countermeasure equip, not sure what else would they be good for then averting missiles
also this shows what appears like missiles
And there are flares in countermeasure equip, not sure what else would they be good for then averting missiles
also this shows what appears like missiles
Last edited by Alci on Tue, 9. Oct 18, 03:07, edited 1 time in total.
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Re: No missiles!?
https://i.imgur.com/1IYH65d.jpg
That screenshot (taken from the Gameplay video, around the 4 minute mark) would suggest that we will have launchers capable of firing dumbfire and tracking missiles. I sincerely hope they have missiles, as there is nothing more satisfying that seeing those swarm missiles zoom around a target, hitting one at a time.
That screenshot (taken from the Gameplay video, around the 4 minute mark) would suggest that we will have launchers capable of firing dumbfire and tracking missiles. I sincerely hope they have missiles, as there is nothing more satisfying that seeing those swarm missiles zoom around a target, hitting one at a time.
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Re: No missiles!?
Why would missiles need their own launcher component? Missiles are stored in the cargo bay.
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Re: No missiles!?
A while back, a dev stated that missiles cannot be carried in the cargo bay, only missile racks. I thought it sounded like a huge mistake, how else will we shuttle missiles from one location to another, or sell them? I support not being able to fire them from a cargo bay or load them from the cargo bay into the missile rack while in space, but to not allow them to be transported as a cargo item seems very odd. I hope they have since changed their minds on this.CorruptUser wrote: ↑Tue, 9. Oct 18, 03:14 Why would missiles need their own launcher component? Missiles are stored in the cargo bay.
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Re: No missiles!?
Yeah I actually like the idea of having launchers for them but not even being able to carry them as cargo seems like a huge oversight. Hopefully you can move them around in a non-useable state or something and then load them to launchers at docks.
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Re: No missiles!?
I feel like missiles and rockets might not be built in factories, but instead will be assembled when they are purchased from base materials (explosives, missile parts, microchips (for guided versions), etc.)
Missiles, rockets, weapons and shields might not be able to be traded anymore. Rocket and missile launchers might simply be 'reloaded' by equipment docks with sufficient materials, but not sold.
Or, maybe if they can be sold, then they are automatically scrapped into base parts, ready to be rebuilt into whatever type of missile/rocket the next customer desires.
Maybe if a ship is carrying the base parts, they can craft or disassemble munitions themselves?
I don't mind this, as I think the XR economy was WAY too complicated.
Missiles, rockets, weapons and shields might not be able to be traded anymore. Rocket and missile launchers might simply be 'reloaded' by equipment docks with sufficient materials, but not sold.
Or, maybe if they can be sold, then they are automatically scrapped into base parts, ready to be rebuilt into whatever type of missile/rocket the next customer desires.
Maybe if a ship is carrying the base parts, they can craft or disassemble munitions themselves?
I don't mind this, as I think the XR economy was WAY too complicated.
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Re: No missiles!?
I think they meant active missiles that you would use/fire. You would need to I assume dock or something to re-arm them. I assume you can trade them just fine.Falcrack wrote: ↑Tue, 9. Oct 18, 03:23A while back, a dev stated that missiles cannot be carried in the cargo bay, only missile racks. I thought it sounded like a huge mistake, how else will we shuttle missiles from one location to another, or sell them? I support not being able to fire them from a cargo bay or load them from the cargo bay into the missile rack while in space, but to not allow them to be transported as a cargo item seems very odd. I hope they have since changed their minds on this.CorruptUser wrote: ↑Tue, 9. Oct 18, 03:14 Why would missiles need their own launcher component? Missiles are stored in the cargo bay.
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Re: No missiles!?
I think you would be mistaken in your assumption. Here is the link:Kane Hart wrote: ↑Tue, 9. Oct 18, 04:50I think they meant active missiles that you would use/fire. You would need to I assume dock or something to re-arm them. I assume you can trade them just fine.Falcrack wrote: ↑Tue, 9. Oct 18, 03:23A while back, a dev stated that missiles cannot be carried in the cargo bay, only missile racks. I thought it sounded like a huge mistake, how else will we shuttle missiles from one location to another, or sell them? I support not being able to fire them from a cargo bay or load them from the cargo bay into the missile rack while in space, but to not allow them to be transported as a cargo item seems very odd. I hope they have since changed their minds on this.CorruptUser wrote: ↑Tue, 9. Oct 18, 03:14 Why would missiles need their own launcher component? Missiles are stored in the cargo bay.
viewtopic.php?f=146&t=399247
Hopefully there have been changes between now and when this was first posted. So what this means is, no stockpiling missiles loaded into your carriers for your fighters to load into them later, because they must be manufactured to order.j.harshaw wrote: ↑Wed, 25. Jul 18, 19:36Eh, no. At the moment (and i cannot stress that enough) missiles are neither stored nor traded as wares. They're manufactured to order, similarly to ships, then directly stored in the customer's ship's missile bay.MegaJohnny wrote:Does this mean, then, that missiles are wares in the same sense as trade wares, but with a different storage type?
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Re: No missiles!?
Ok, it appears missiles will indeed be stored in a "missile bay". Missiles will be made to order, like ships, and thus are apparently assigned to ships? It seems, umm, kind of weird. How would a fighter rearm at a carrier? I guess carriers would have a fairly large missile bay, and that they can transfer the missiles to their fighters? And what about rearming M7Ms, or have those been nerfed for being the deathmongers than they were?
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Re: No missiles!?
I doubt there will be any direct analogue to the M7Ms of x3.
Irrational factors are clearly at work.
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Re: No missiles!?
i hope they got nerfed to be honest... hahaCorruptUser wrote: ↑Tue, 9. Oct 18, 06:07 Ok, it appears missiles will indeed be stored in a "missile bay". Missiles will be made to order, like ships, and thus are apparently assigned to ships? It seems, umm, kind of weird. How would a fighter rearm at a carrier? I guess carriers would have a fairly large missile bay, and that they can transfer the missiles to their fighters? And what about rearming M7Ms, or have those been nerfed for being the deathmongers than they were?
They should be super deadly, but not cross sector i win spammers
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Re: No missiles!?
We have seen missile capacity limit, and countermeasures, so missile combat is likely more balanced in X4.
Right on commander !
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Re: No missiles!?
Why is everyone assuming that ships can't trade missiles between them just because they are stored in a missile bay and not a cargo bay? Nothing has been said about missiles not being trade-able, only that they are stored separately to cargo.
Decoupling missiles from cargo makes a huge amount of sense. It means that if the devs want a ship to be military focused it doesn't also need a huge cargo bay just for storing missiles, which would have the side effect of also making it too good at trading. Vice-versa a trading ship wants a large cargo hold but small (or non-existent) missile bay so that it's good at trading but bad at combat.
Once again, nothing has been said so far as to whether missiles stored in missile bays are, or are not trade-able between ships. I do not think the Egosoft devs are so oblivious as to deny the possibility of trading missiles from a capital ship to ships that dock at it, or re-arming a capital ship by buying missiles in a smaller ship with a large missile bay then transferring them by docking
Decoupling missiles from cargo makes a huge amount of sense. It means that if the devs want a ship to be military focused it doesn't also need a huge cargo bay just for storing missiles, which would have the side effect of also making it too good at trading. Vice-versa a trading ship wants a large cargo hold but small (or non-existent) missile bay so that it's good at trading but bad at combat.
Once again, nothing has been said so far as to whether missiles stored in missile bays are, or are not trade-able between ships. I do not think the Egosoft devs are so oblivious as to deny the possibility of trading missiles from a capital ship to ships that dock at it, or re-arming a capital ship by buying missiles in a smaller ship with a large missile bay then transferring them by docking

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Re: No missiles!?
Also I believe it's been mentioned somewhere (I can't recall where, one of the Q&A streams or the FAQs here or maybe screenshots?) that there is a thing called a Maintenance Bay station module, to refuel, repair and REARM your ships.
So nothing stopping you building a death star station that's covered in guns and docks with a missile factory there simply to load up your ships when their empty.
So nothing stopping you building a death star station that's covered in guns and docks with a missile factory there simply to load up your ships when their empty.
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Re: No missiles!?
I think hudge dedicated missile prodaction station/factory is nice game content. No missile, NO JD .. sure lol.
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