Cyberpunk 2077

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chew-ie
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Re: Cyberpunk 2077

Post by chew-ie »

Vertigo 7 wrote: Sat, 12. Dec 20, 08:30 I'm even enjoying driving
I recommend using the evening / night times for some trips as well. Also, there are quite nice harbour / industry areas which aren't populated at night :)

Those two thought the same it seems:
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Re: Cyberpunk 2077

Post by euclid »

burger1 wrote: Sat, 12. Dec 20, 02:21 Fps hit in hot fix patch?
FIne for me, the usual 40ish fps.

On another issue: What is that thing about cars? Every few minutes someone want to sell me a car. I mean one ride is enough and if I change cars then I want to sell the "old" one but apparently you can't sell them.

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Re: Cyberpunk 2077

Post by Vertigo 7 »

euclid wrote: Sat, 12. Dec 20, 16:39 On another issue: What is that thing about cars? Every few minutes someone want to sell me a car. I mean one ride is enough and if I change cars then I want to sell the "old" one but apparently you can't sell them.
Lol yeah, true. There's some QOL improvements that need to be added to this game. Appearance customization, vehicle customization, selling vehicles, etc. But I will say not every vehicle is the same. For example, I jacked an SUV early on and pretty much used it as a battering ram when traffic got annoying. Cop cars are pretty resilient and can haul ass. The luxury sport cars can turn on a dime and haul ass but they're easily blown up if you're not careful. Motor cycles leave you exposed, obviously, but they're so fun zipping through traffic at mach 1.
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Re: Cyberpunk 2077

Post by Tycow »

Finally fixed the constant CTD on launch issue, and have got about 10 hours in it! There are QOL fixes to be done, but I'm massively enjoying it so far. With ray tracing on it is a stunningly good looking game... I'm not one for taking screenshots but I got some cracking ones so far! :)
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Re: Cyberpunk 2077

Post by chew-ie »

Bahaha - just did a taxi mission ("Burning Desire") - Hilarious! :lol:
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Re: Cyberpunk 2077

Post by pjknibbs »

I'm seeing a lot of comments online saying that the missions and story are fine, but the promised "open world" of Night City (or apparently Nigth City, if you go by the spelling on one of the exit gates :) ) is really nothing like they promised all those years ago. NPCs don't have the promised schedules, NPC driving AI is braindead to the extent that parking a car in the middle of the road will block them travelling up it forever, despite the AI in 15-year-old games like GTA: San Andreas being perfectly capable of working out how to go round an obstruction--can anyone who has the game comment on that?
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Re: Cyberpunk 2077

Post by Vertigo 7 »

pjknibbs wrote: Sat, 12. Dec 20, 21:25 I'm seeing a lot of comments online saying that the missions and story are fine, but the promised "open world" of Night City (or apparently Nigth City, if you go by the spelling on one of the exit gates :) ) is really nothing like they promised all those years ago. NPCs don't have the promised schedules, NPC driving AI is braindead to the extent that parking a car in the middle of the road will block them travelling up it forever, despite the AI in 15-year-old games like GTA: San Andreas being perfectly capable of working out how to go round an obstruction--can anyone who has the game comment on that?
Well I have noticed the NPCs are more active at certain times of day, especially around areas that have night clubs or shopping centers. But their driving AI needs some work. There's times when it's fine and other times when a car just stops for no apparent reason and backs up traffic. I think that's more of a bug though and not a design oversight.
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Re: Cyberpunk 2077

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My take on this: the AI is not meant to simulate city traffic. It is pure cosmetic and is designed to "react". For example, I've seen more then one truck driver panicking because of gun fire and causing (sometimes hilarious looking) accidents. They also don't drive on rails but instead make mistakes (like me when steering in first person via keyboard & mouse :D ) causing them on occasion to either bump into your car or any other obstacle. Looks to me the programmers put some work into that to achieve just that.

Also - people should just play the game and stop making half-arsed comparisons. I bet a 15-year-old GTA didn't manage to bring that many polygons on the screen while maintaining a constant framerate without microstutters. (the streaming tech in CP is top-notch!). This game is made by humans limited by economic factors - there will always glitches/bugs/whatever to be found. And it's not like it is unplayable or has serious issues. I'm playing ~30h now and had no quest bugs / crashes / bad performance (other then my hardware being too old).
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Re: Cyberpunk 2077

Post by euclid »

Well, after like 48 hours straight I(yeah, I did a LOT) I've managed to finish the main story mission. No spoiler but.... it's an awesome game. Hopefully there will be eventually a + start as in W3 . Anyway, a good night sleep (and part of the Sunday) then I'll go again with another start ;-)

Cheers Euclid
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Re: Cyberpunk 2077

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euclid wrote: Sun, 13. Dec 20, 02:39 Well, after like 48 hours straight
Holy ... :o :mrgreen:

I've "only" finished Act I so far ... and that's "just" Witchers 3's equivalent of White Orchad so to speak (multiplied ...). What a ride so far - now the game starts :!:
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Re: Cyberpunk 2077

Post by Vertigo 7 »

I'm taking my sweet time with it. Doing a boat load of side missions/random encounter stuffs. I dunno how far I am into the main story, but I can't imagine I'm too far into it.

Anywho, I'm totally digging the easter eggs I've come across. Loved the Portal GLaDOS AI; that had me in tears. Also, anyone else catch the 3 seashells in your apartment bathroom?
Reap what you sow.

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Re: Cyberpunk 2077

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The hotfix gave me more stable fps, most of the stuttering is gone. I thought the game itself was going to be more serious (there are obviously serious moments) but so far the tone is somewhat more GTA than Deus Ex. I can imagine that the game will get more serious as the main story progresses. I'm far from completing it though, I'm taking my time with side quests (e.g. the cyberpsychos fights). I'm enjoying the Deus Ex-like mechanics a lot. What I still can't get over is that I'm able to play the latest and greatest game -at medium detail- with a computer that is almost a decade old (minus a couple of components). As much as I'd like every game to run like Doom, these devs seem to leverage fairly well the computer's resources (although I don't know what hdd load times are like for this game).
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Re: Cyberpunk 2077

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notaterran wrote: Sun, 13. Dec 20, 18:50 [..] but so far the tone is somewhat more GTA than Deus Ex. I can imagine that the game will get more serious as the main story progresses.
Believe me, it will.
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Re: Cyberpunk 2077

Post by Tycow »

Anyone with an AMD processor might want to look at this:

https://www.pcgamingwiki.com/wiki/Cyber ... processors

Someone noticed that CP2077 was only using physical cores on AMD processors, whereas it used all processors on Intel systems. This hex edit fixes that.

I've done the hex edit and gained about 20% FPS; the game feels a lot smoother now.
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Re: Cyberpunk 2077

Post by BrasatoAlBarolo »

In the weekend I was watching my brother playing Cyberpunk and I am astonished by the number of glitches and poor user experience. Cars with half tyre into the road, bad bindings for commands, for instance when you press "C" you crouch, but you also skip a conversation line. For this reason, sometimes when you're talking to an npc you start squatting like there's not tomorrow. It's funny for the first ten seconds watching this, but it looks like nobody tested the game, because it's literally lack of testing.
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Re: Cyberpunk 2077

Post by Vertigo 7 »

BrasatoAlBarolo wrote: Mon, 14. Dec 20, 09:07 In the weekend I was watching my brother playing Cyberpunk and I am astonished by the number of glitches and poor user experience. Cars with half tyre into the road, bad bindings for commands, for instance when you press "C" you crouch, but you also skip a conversation line. For this reason, sometimes when you're talking to an npc you start squatting like there's not tomorrow. It's funny for the first ten seconds watching this, but it looks like nobody tested the game, because it's literally lack of testing.
Agreed, they should have worked out some of these bugs, but on the other hand, they're not show stopping and they're infrequent enough for me not to impact my enjoyment of the game. I'm sure they'll correct the issues in short order.
Reap what you sow.

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Re: Cyberpunk 2077

Post by matthewfarmery »

Vertigo 7 wrote: Mon, 14. Dec 20, 14:57
BrasatoAlBarolo wrote: Mon, 14. Dec 20, 09:07 In the weekend I was watching my brother playing Cyberpunk and I am astonished by the number of glitches and poor user experience. Cars with half tyre into the road, bad bindings for commands, for instance when you press "C" you crouch, but you also skip a conversation line. For this reason, sometimes when you're talking to an npc you start squatting like there's not tomorrow. It's funny for the first ten seconds watching this, but it looks like nobody tested the game, because it's literally lack of testing.
Agreed, they should have worked out some of these bugs, but on the other hand, they're not show stopping and they're infrequent enough for me not to impact my enjoyment of the game. I'm sure they'll correct the issues in short order.
But the problem with that is, the game got delayed a few times, and the devs stated it was for fixing bugs. So as the game is in a bit of a mess. what were the devs doing in the meantime? I heard quotes saying that the devs didn't want the console versions reviewed, because of the issues with them. Sure they might fix the problems in time, but its pretty bad way of doing things, and sadly, quality control over games has just gone down the tube in recent years.

Edit

Re-edited.

Its sony that is offering refunds. Not sure if the devs are. But seems that its hit and miss. But that fact that sony is stepping in, is quite telling, as their customer support is a bit iffy at times.

https://nordic.ign.com/news/42258/cyber ... erformance

From the comments, if you play this on the PS4 or the xbone, you very likely will see big issues. Certain;u on the PS4, the game doesn't run that well. So I guess for that reason alone, Sony is stepping in to handle refunds for the title. So basically, the game was either rushed, or the devs tried to do a game that was beyond their scope.
Last edited by matthewfarmery on Mon, 14. Dec 20, 15:22, edited 1 time in total.
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Re: Cyberpunk 2077

Post by Vertigo 7 »

matthewfarmery wrote: Mon, 14. Dec 20, 15:05
Vertigo 7 wrote: Mon, 14. Dec 20, 14:57
BrasatoAlBarolo wrote: Mon, 14. Dec 20, 09:07 In the weekend I was watching my brother playing Cyberpunk and I am astonished by the number of glitches and poor user experience. Cars with half tyre into the road, bad bindings for commands, for instance when you press "C" you crouch, but you also skip a conversation line. For this reason, sometimes when you're talking to an npc you start squatting like there's not tomorrow. It's funny for the first ten seconds watching this, but it looks like nobody tested the game, because it's literally lack of testing.
Agreed, they should have worked out some of these bugs, but on the other hand, they're not show stopping and they're infrequent enough for me not to impact my enjoyment of the game. I'm sure they'll correct the issues in short order.
But the problem with that is, the game got delayed a few times, and the devs stated it was for fixing bugs. So as the game is in a bit of a mess. what were the devs doing in the meantime? I heard quotes saying that the devs didn't want the console versions reviewed, because of the issues with them. Sure they might fix the problems in time, but its pretty bad way of doing things, and sadly, quality control over games has just gone down the tube in recent years.

Edit

The devs knows that their game is bad, they are offering refunds for all platforms.

https://nordic.ign.com/news/42258/cyber ... erformance


Edit, Seems to be hit and miss. But worth a try if your suffering from problems and want a refund.
I dunno. We can sit here and speculate on what they were doing till the cows come home. But I'll have to say again, I'm not experiencing all of these world ending problems. This game has worked for me out of the box without having to tweak settings, cast voodoo spells, or praying to sky wizards. Maybe I'm lucky? I doubt it. But I also don't scour cnet for blogs on how to fine tune my machine.

If you're expecting a bug-free experience, you're gonna be disappointed. A few graphical glitches here and there are pretty minor in the broad scheme of things.
Reap what you sow.

"I don't think people should be taking medical advice from me" - Robert F. Kennedy Jr., Secretary Health and Human Services, May 2025
https://www.youtube.com/watch?v=s65IW4dh_6w
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Re: Cyberpunk 2077

Post by matthewfarmery »

I assume your playing the PC version? if so, many of the complaints that I've been reading are from console players. and their bad experiences. (especailly on last gen hardware)
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Re: Cyberpunk 2077

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matthewfarmery wrote: Mon, 14. Dec 20, 15:05 But the problem with that is, the game got delayed a few times, and the devs stated it was for fixing bugs. So as the game is in a bit of a mess. what were the devs doing in the meantime? I heard quotes saying that the devs didn't want the console versions reviewed, because of the issues with them. Sure they might fix the problems in time, but its pretty bad way of doing things, and sadly, quality control over games has just gone down the tube in recent years.
The "devs" didn't decide to release their new game on crappy last-gen-consoles - that was a pure management decision IMHO (as they already took responsibility for) to make "some" extra bucks. And it sure did backfire. A shame really - I don't even want to know how many precious resources where wasted to dump down the game in order to make it somewhat work on the outdated console hardware. (my guess: those who would've tipped off the balance to iron out some of the minor glitches)

If I'd have the time to go mad about something then that'd be it - accusing the management of overdoing it and reaching for all possible platforms in order to get the most buck. But I don't have the time - I've to enjoy the game :D
Vertigo 7 wrote: Mon, 14. Dec 20, 15:19 I dunno. We can sit here and speculate on what they were doing till the cows come home. But I'll have to say again, I'm not experiencing all of these world ending problems. This game has worked for me out of the box without having to tweak settings, cast voodoo spells, or praying to sky wizards. Maybe I'm lucky? I doubt it. But I also don't scour cnet for blogs on how to fine tune my machine.
I'm with Vertigo 7 here. I've now 50 hours clocked in so far - and on PC the game is awesome. Nothing there to justify the need of a refund (not counting in misguided expectations - they did write in every footage that this is work in progress and thus subject to change).

I'm looking forward to the extensions to fill in the gaps. Witcher 3 got awesome additions in both story & gameplay mechanics. In the meantime I'll try to not get lost in the city and do at least a little story progression :oops:


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Edit:
matthewfarmery wrote: Mon, 14. Dec 20, 15:23 I assume your playing the PC version? if so, many of the complaints that I've been reading are from console players. and their bad experiences. (especailly on last gen hardware)
Definately - I just called a friend of mine who plays on PS4 (not the pro version). He reported several crashes with the release version which got somewhat better with the latest patch. While he keeps playing the game, he really looks forward to get better hardware.

As already said - releasing this game on old hardware was a bad call.
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