[HELP] Signalling Cues

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Vectorial1024
Posts: 304
Joined: Mon, 30. Jul 18, 04:16
x4

[HELP] Signalling Cues

Post by Vectorial1024 »

Hi all,

Is there any difference between <signal_cue/> and <signal_cue_instantly/>, other than that <signal_cue_instantly/> aren't allowed in aiscripts?

Thanks in advance.
The future awaits.

X4 Foundations mods:
Civilian Fleets: (Obsolete for X4 7.0+) Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Market Discovery: Find Black Market Traders; also rerolls them.
Logistics Optimization: Improve your station traders; improve your trade stations!
j.harshaw
EGOSOFT
EGOSOFT
Posts: 2165
Joined: Mon, 23. Nov 15, 18:02

Post by j.harshaw »

signal_cue_instantly allows you to pass in a parameter, and i think is done in the same frame.

and doesn't look like signal_cue is allowed in AI scripts either. least that's what the documentation says.

explicitly triggering an MD cue from AI can be done by signalling an object.

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