Once again it is only starting steps. Since I have not completed my current project to export into X2, this is as far as I need to go myself till I have completed my texture.)
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Step 1 (Preperation)
You need a mesh or anything resembling a mess in 3ds max. (if it has multiple parts save and then re-attach to form one element.)
You will need to apply a UV unwrap modifer to the mesh (just the modifier will do as this will tell the engine that the texture needs to placed on your mesh/mess).
As the documentation states next align the Pivot to the center of your object. After this position the model at the origin."This is 0,0,0 "
When this is done apply your x-form modifier which is to reset the model.
texture - save a .jpg format texture in your mod folder(folder you keep your work in) and rename this to "287.jpg". in 3dsmax then as per usual go into material editor, add and apply this texture to your ship.
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Step 2 (Useing Export Plugin)
Create a folder "Myship" and in here create a folder "cut" and "v".
In 3dsmax exporting so far is only 2 parts you'll need to rename your mesh to "10501" and export and click on the option binary and then on scene, save this to the folder named "cut" and it should be named "04170.bob"
back into 3ds max and then rename the model again to B_Yourshipname and click export. no boxes need to be checked, just click on body and save to the folder "v" named as "10501.bod"
build the cat/dat by useing the x2build 2 in the packs (not documenting this as you should have loads of practice already) and make sure you name them as 05.cat and 05.dat.
Copy these two files to your X2 threat directory.
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Step 3 (Testing)
Fire X2 up, but do not load a game start by starting new game in a custom universe and chooseing "x2 universe" (this will skip all the intro crap). once in your ship scan for an Argon Nova. and hopefully you should have your ship in place.
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Alot of the reasoning, of how everthing works has been skipped in this short tut, but if and when I will document it in a proper tutorial or I suggest re-read the Modders kit doc's the tell the truth honest



