[Question] - aicompat.xml
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 1896
- Joined: Fri, 18. Jul 14, 05:28
[Question] - aicompat.xml
Who knows what for (what does and how it works), the aicompat.xml file in the libraries folder?
-
- Moderator (Script&Mod)
- Posts: 14571
- Joined: Sun, 20. Nov 05, 22:45
its probably for a senseful Debug Ouput if something was changed with the Blocking Actions in the Game Scripts. It documents Game Version, Script Name and Version and all Blocking Actions in a Script, their current line number and which Version they were introduced. i didnt have any need to mod this file yet and i think its not really relevant to Modders (you can update/Patch Scripts without using it), but when you mess up something when Modding Vanilla Scripts it helps the Game to give you a debug output which makes sense.
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

-
- Posts: 1896
- Joined: Fri, 18. Jul 14, 05:28