[X3LU] Bounty Board 1.2

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Joubarbe
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Post by Joubarbe » Tue, 14. Mar 17, 23:19

Only god knows.

Jonzac
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Post by Jonzac » Wed, 15. Mar 17, 00:15

I am using it with Mayhem. No issues noted. Only hang up is when I cap a ship with a bounty the bounty doesn't go away with ownership change.

gastovski
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Post by gastovski » Sat, 18. Mar 17, 17:04

Can someone fix this issue?.

Jonzac
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Post by Jonzac » Sat, 18. Mar 17, 19:23

Meh. Doesn't bother me. The race just send bounty hunter which I often cap. Especially in early game to build my M6 fleet.

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Joubarbe
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Post by Joubarbe » Tue, 21. Mar 17, 22:42

Are you sure you have 1.1 installed? I fixed this issue a long time ago IIRC.

VincentTH
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Post by VincentTH » Tue, 21. Mar 17, 23:23

Joubarbe wrote:Are you sure you have 1.1 installed? I fixed this issue a long time ago IIRC.
I downloaded and installed this mod. There are 2 conflicts with MayHem2.08, where the 2.08 files are newer. Should I stick with Bounty 1.1 or use MayHem2.08 codes?

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Joubarbe
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Post by Joubarbe » Wed, 22. Mar 17, 08:42

There's a big red disclaimer man on the first page...

Keep Cmd.Bail.Maybe from Mayhem.

(Lib.JOO is a library, they are both the same)

Joelnh
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Post by Joelnh » Mon, 27. Mar 17, 12:51

any plans to add ATF to the list of Races posting bounties ?
Or the Goners ?

Or even the corporations, to expand on the fighting between them in mayhem.

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Joubarbe
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Post by Joubarbe » Sun, 2. Jul 17, 10:20

Version 1.2 - 02/07/2017

- Added Goner and ATF.
- It was impossible to win a bounty if you were in a fighter without a homebase.

VincentTH
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Post by VincentTH » Mon, 3. Jul 17, 18:27

Joubarbe wrote:Version 1.2 - 02/07/2017

- Added Goner and ATF.
- It was impossible to win a bounty if you were in a fighter without a homebase.
But, the ship that the player is in, automatically has its home base erased!!!! or I mis-understood the change.
[EDIT] I read the change log again, so the fix was to remove the bug that prevented the player in a homeless ship to win a bounty!! My bad!

There is another bug (or was it intentional:

Sometimes I see an M7 with no owner. As soon as I claim it, bounty hunters are spawned or friendly BHs become hostile against me (and my newly captured ship). I died too fast in the ensuing mssacre, I don't even know what really happened :-).

It appears that a change in ownership of the bounty does not nullify the bounty on the ship, and got transferred to the new owner.

Otas Elite
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Post by Otas Elite » Tue, 15. Aug 17, 18:53

How many bounty hunters are normally spawned?
I have bounty hunter groups with 50 or more M6(looks like one group for each race) roaming the Universe.

I am playing on Linux with the following mods:
Litcube's Universe
Anarkis Defense System - Joubarbian Edition
X-Missions Reloaded
Satellites Monitoring
EasyConnect

VincentTH
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Post by VincentTH » Tue, 15. Aug 17, 23:42

Otas Elite wrote:How many bounty hunters are normally spawned?
I have bounty hunter groups with 50 or more M6(looks like one group for each race) roaming the Universe.

I am playing on Linux with the following mods:
Litcube's Universe
Anarkis Defense System - Joubarbian Edition
X-Missions Reloaded
Satellites Monitoring
EasyConnect
Normally 5 or 6 nax

Otas Elite
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Post by Otas Elite » Wed, 16. Aug 17, 20:19

Okay is seems you are right. It seems they are spawned even though the old Ships are still alive and start grouping together. I changed the spawn cycle to 5h for now.

cataclaw
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Post by cataclaw » Sat, 26. Aug 17, 09:25

Got some idle ships happening, and quite many of them. Never seem to dissapear either.

http://i.imgur.com/KmyGoWo.jpg

Just standing there, at the gate. Idling.

Want my save file? Fresh install, Litcube newest version and this script newest version!


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}

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Joubarbe
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Post by Joubarbe » Sat, 26. Aug 17, 10:31

Are you using Mayhem? It seems that this bug appears on non-Mayhem games only.

cataclaw
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Post by cataclaw » Sat, 26. Aug 17, 11:02

Joubarbe wrote:Are you using Mayhem? It seems that this bug appears on non-Mayhem games only.
No Mayhem, just Litcube!

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Joubarbe
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Post by Joubarbe » Sat, 26. Aug 17, 12:27

Yeah... There's probably something wrong with that... You can post your savegame, I'll try to look into it.

cataclaw
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Post by cataclaw » Sat, 26. Aug 17, 19:25

Also the OCV appears to be unable to breakthrough Tokyo Lambda, even when left completely un-attended by the player. Unable to post a replay as of right now! But will do as soon as i can :)

vanguardian1
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Post by vanguardian1 » Tue, 31. Oct 17, 18:29

Is there any chance this mod could be used in conjunction with the vanilla game? If not, is there a vanilla version of this?

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Joubarbe
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Post by Joubarbe » Tue, 31. Oct 17, 20:17

vanguardian1 wrote:Is there any chance this mod could be used in conjunction with the vanilla game? If not, is there a vanilla version of this?
Sorry, no vanilla version. LU only (and you should definitely switch to LU, period :)).

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