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Version 0.91
29/12/2015
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Mirror (dropbox)
How does this work ?
The Empty Universe Generator (EUG, because we all love new acronyms) is very simple to use and it creates all the files you need to play in a vast empty universe !
Once you've generated your universe, you just have to copy both "addon" and "objects" folder to your X3 main directory. Please take a look at what files you are overwriting.
If you have custom game starts or a custom map, it will be overwritten when you copy the files. Also, an empty Jobs.txt is included, because it won't work with normal jobs file, obviously.
If you need to go back to vanilla X3 (or vanilla LU), just delete the files you just copied ; they do not overwrite any vanilla files.
custom_suns.txt is used to add suns to sectors. It consists of two values : the id of the sun and the color it projects. I voluntarily selected small suns, but you can add others
if you want with the X3 Editor tool (TSuns.pck).
musiclist.txt includes all the sector-music names used by X3 Litcube's Universe. It should work with Vanilla as well. If you want a custom music to be used by the EUG, just put its title
in this file and copy your mp3 into X3\soundtrack.
custom_names.txt are a list of names that will be used randomly to name sectors. Some sectors are nameless, and they will appear as "Sector X-Y". To avoid having the same
name for two sectors, be sure to have at least the same number of names as you have sectors (eg : if you have 150 sectors in your universe, you need at least 150 names).
If you don't want custom names and descriptions, just don't copy addon\t\7623.L044.xml or edit it.
I've uploaded a UTF-8 compatible list of real planet names here.
Different shapes
Chaotic : compact universe with a random pattern.
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Clusters : the central sector leads to four clusters of random sizes.
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Cross : X shape.
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Lines : lines of four to ten sectors each.
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Snake : a single and sinuous path that goes from the central sector.
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Asteroids belts
The universes obtained with this generator can all have asteroids in their sectors. But I made them in a way that they are coherent with the idea of building stations in space :
- They will actually be (partial) real belts. No random positioning, we suppose that they are attracted to a gravitational out-of-sector object.
- They will never be in the middle of the sector. Who would build a station in the middle of asteroids, where traders and military ships should go as fast as possible ?
- They will vary in size, density, shape, spacing and wideness. Currently, those options are hardcoded and cannot be customized.
- By default, all sectors have an asteroids belt, but you can change that.
Custom templates
Through the "templates.xml" file, you can customize some sectors, if you know something about universe editing (if you don't, take a look at this, nothing complicated).
All templates with the name "example_template" will be ignored. The name you give to a template is for yourself, you can give the same name to all your templates, it doesn't matter.
The x/y values must always be RANDOM_X/RANDOM_Y. You cannot have static locations with the EUG.
When you create a custom template, do not bother adding gates. The EUG will auto connect your templates to other sectors.
If you want the same template to appear twice in the universe, just copy/paste it as an other entry.
The EUG will use your templates in priority, then will generate random sectors.
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