After buying all 3 available Hayabusas production of the 75 batch started.
Due to my stupidity I missed to check how many are in the storage after the cycle. The old problem of cycle is still there, if the storage of the product from a cycle is full it will halt the production until it is free again, instead of skipping this cycle and going to the next batch of products. Changing this behaviour probably would help with some economical problems.
Regarding the building start without resources:
The HvA shipyard has a stuck Arawn at 43% while the SY has a bit of everything in stock. Checking what's the Arawn needs and what is lacking to deliver it is indeed tedious.
A building queue would be handy, like NPCs queue their order and the player also adds his order to the queue. The queue list gets iterated over and checked if the resources for an order are available, if they are the build job starts. If you want to build a CV while the NPCs queued an Arawn before but the resources for both jobs are not available the player CV would probably start first while the Arawn would start later if all resources for it gotten available. If a player queues an Arawn after an NPC Arawn the NPC triggered job would start first, but anyways the player would have to wait for it to finish in both ways, if there is a x% construction site which lacks resources or if there is an unstarted job before his job in the queue.
This could be handy, but would need some serious testing.
Just dreaming a little bit
Back to DeVries, I am still wondering where I could sell all the turrets and missiles/rockets that are stacking up there. Even if the SY builds an Sucellus it requires not much weaponry.
I'll probably need to export them manually.