This is my attempt at increasing the early and mid-game challenge by improving Phanons capabilities. I am interested in feedback regarding opinions on balance and of course bug reports.

Very Brief Features:
Phanon Builds and deploys M7M ships in defensive operations.
Phanon Builds and utilizes mining ships, eventually forming a mining fleet with dedicated escorts.
Phanon TS ships can become salvagers which will look for wares and ships to claim/salvage for profit.
Phanon is capable of changing ship building priorities such as focusing on improving economy.
Phanon can now assign more ship types as escorts and as Hunters including M6,M7,M1 and M2.
Phanon Hunters led by M1/M2/M7 can call in more reinforcements in a battle situation
Phanon Hunters can now specifically target sectors with player assets (stations) to attack. The more substantial the Hunter ship class the higher the odds they will decide to attack.
Miscellaneous Optimizations and also bug Fixes to some Phanon scripts.

Download Links:
Zip Archive (Mediafire):

Full Feature List (Mediafire):

Previous versions (for LU 1.6.0):
Version 4.03
Previous versions (for LU 1.5.2):
Version 4.02
Version 4.01
Version 4.0
Version 3.03
Version 3.02
Version 3.01
Version 3.0

Notes:
When installing this with any other mods that modify Phanon script files make sure this is installed last, overriding any files. This must be done to prevent any possible bugs such as for example complete game freezes shortly after activating Phanon in a new game.
Starting a new game is recommended though not required for the changes to take full effect. To clarify: this is designed to be able to update anything necessary for the game when loading from an older Phanon version and should run as intended without doing anything special for the installation. Make a backup of your savegames prior to using this on an existing game just in case.
Because I'm overwriting LUV Phanon files for most of my changes I've included the original scripts and t file (based on LUV version 1.6.0) in the package to make it easier to replace the files to revert the changes. If restoring an old backed up save from LUV replace the scripts from the included backup scripts and t folders and reload the old backed up save. If wanting to continue the game but without Phanon Plus I recommend loading the current game and export (backup the export for extra safety). After the export is complete replace the Phanon Plus scripts with the originals and then run an Import to restore the game but without Phanon Plus running.
Some not entirely Phanon related files are also required and are included (these are based on LU 1.6.0):
Cmd.EmergencyJump – Altered to go to a Phanon specific emergency jump
!fight.attack.object – Altered to not enable emergency jump at 30% if it's already turned on
Lib.cmd.mine – Non player ships no longer care if what debris they're looking at is known by the player
There are some extra values added to the (currently English only) T file. If the values aren't found (non English players) the default values will be loaded from the relevant scripts. Added values to the 8384 (Phanon T file):
261 – Text string for AMTA report, registered salvagers
262 – Text string for AMTA report, registered miners
348 – Percentage for salary bonus, based on player trade rank
349 – Percentage for salary bonus, based on player fight rank
380 – Phanon starting generation
390 – Percentage for extra cash injection on generation advancement (IE Phanon upgrades itself from TandiTech to Nova, they'll get a percentage of the funds that Nova would have started with as a bonus for doing so well)
400 – Super sales modifier for Miners
401 – Super sales modifier for Traders and Salvagers
402 – Super Sales base value for Sales agents
