The place to discuss scripting and game modifications for X Rebirth.
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
- Posts: 111
- Joined: Mon, 13. Jan 14, 16:51
As an explorer, I felt the distance provided by the Skunk's spotlight required a ceremonial "licking" of textures before it would properly illuminate the dark unknown. No sense in stumbling into Xenthulhu.
Doubled the range and intensity values for the Shunk's front spotlight.
List of mods and their version compatabilities: http://forum.egosoft.com/viewtopic.php?t=370788
- Savegame compatible: Yes. Should be.
- Version compatibility: 4.30 confirmed, and unlikely to ever become incompatible in the future
Last edited by NodusCursorius
on Mon, 8. Oct 18, 10:27, edited 1 time in total.
- Posts: 3037
- Joined: Mon, 1. Oct 07, 02:18
*gives thumbs up*
I do rather dislike short range flashlights.
Editing posts since long before I remember.
- Posts: 2962
- Joined: Tue, 18. Nov 14, 17:23
Cool! Downloaded! Thanks!
- Posts: 553
- Joined: Wed, 29. Dec 04, 20:08
I didn't know the Skunk had a spotlight, and I have been playing the game for many months, how do you use it?
- Moderator (Script&Mod)
- Posts: 13928
- Joined: Sun, 20. Nov 05, 23:45
just fly near an Object then you see it
its always active but has a short range
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help