[MOD] Miscellaneous OOZ Combat Tweaks
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w.evans
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Essentially, I am. But I want to get a cross-section, with different set-ups (different skills, drone load-outs, positions) so made all pirates Marauding Taranis. First step was Taranis versus different targets. Second was Taranis vs Arawns and Fulmekrons. Next step is to make all pirates Marauding Fulmekrons, and try to pick a fight with them using my Taranis squad.
edit: fine, ok. Also because it's more fun this way. MICT Marauding Fulmekrons, here we go!
edit: fine, ok. Also because it's more fun this way. MICT Marauding Fulmekrons, here we go!
Last edited by w.evans on Mon, 24. Aug 15, 12:54, edited 1 time in total.
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UniTrader
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If you need a test environment have a look through my github repositories - one of them is called XFleetFest and basically creates a battle between two fleets in an otherwise empty Universe (their composition is customizeable by editing a few lists)
this mod may need a bit updating though because it was written in 2.5 (and also needs to be a bit customized to use the MCT scripts instead of the vanilla ones)
would provide a link but I am on the phone and pasting them here is a bit cumbersome
this mod may need a bit updating though because it was written in 2.5 (and also needs to be a bit customized to use the MCT scripts instead of the vanilla ones)
would provide a link but I am on the phone and pasting them here is a bit cumbersome
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
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w.evans
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w.evans
- Posts: 2967
- Joined: Tue, 18. Nov 14, 16:23

Preliminary data coming in. Non-MICT Taranis are wiping the floor with MICT Fulmekrons.
RAW DAMAGE
Taranis - ~92,882.266
Fulmekron - ~22,415.553
This is somewhat mitigated by the MICT Fulmekrons actively maneouvering with the speed penalty, but the Taranises are at a distinct skill disadvantage, and are still kicking arse.
MODIFIED DAMAGE
Taranis - ~51,885.777
Fulmekron - ~20,079.313
No analysis yet, though. Just a spot check. Damage spikes or other glitches weren't involved in this particular exchange, though. Numbers change a little bit, but not by much. Deviation so far looks like it's less than +/- 20,000
RAW DAMAGE
Taranis - ~92,882.266
Fulmekron - ~22,415.553
This is somewhat mitigated by the MICT Fulmekrons actively maneouvering with the speed penalty, but the Taranises are at a distinct skill disadvantage, and are still kicking arse.
MODIFIED DAMAGE
Taranis - ~51,885.777
Fulmekron - ~20,079.313
No analysis yet, though. Just a spot check. Damage spikes or other glitches weren't involved in this particular exchange, though. Numbers change a little bit, but not by much. Deviation so far looks like it's less than +/- 20,000
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w.evans
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Did another check with all mods removed except just the logging stuff and the modified jobs file to make lots of marauding fulmekrons:
Spot-check, damage dealt:
Taranis - 457,319.5
Fulmekron - 76,394.711
At first, I thought that the Fulmekron was finally doing more damage and I might have screwed something up in MOCT, but didn't realize until I wrote it down that the Taranis was doing 6 digit-damage per salvo.
Deviation is higher of course, because of the bigger raw numbers, but nowhere near +/- 100,000
Spot-check, damage dealt:
Taranis - 457,319.5
Fulmekron - 76,394.711
At first, I thought that the Fulmekron was finally doing more damage and I might have screwed something up in MOCT, but didn't realize until I wrote it down that the Taranis was doing 6 digit-damage per salvo.
Deviation is higher of course, because of the bigger raw numbers, but nowhere near +/- 100,000
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Scoob
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I'll be most interested to see the results of your analysis on this. I had no doubt that Taranis were regularly hammering my Fulmekron OOZ, while the reverse was true IZ, it's good to see raw numbers backing that up though.
Hopefully you're able to further tweak OOZ balance to give the Fulmekron more realistic OOZ performance. I wonder what particular stat makes the difference? Fulmekrons basically have upper and lower surface mounted weapons, which have a good arc allowing for excellent fire in most directions. Ship is weaker at the rear due to its shape, so the coverage is reduced, plus a small fighter dead centre horizontally might fall in another blind spot when left, right or in front of the ship.
It seems that it's the Taranis that's the anomaly putting out insane damage, or is the Fulmekron just very weak OOZ? Some Arawn vs. Taranis and Arawn vs. Fulmekron data might be interesting.
The Fulmekron was added to the game later, so I wonder if there's something different about it? How do Taranis do vs. "original" ships such as Suls? I know my own Taranis eats Titurels and the Sennin variants added by CWIR easily OOZ, where an IZ fight would see it likely winning, but suffering a lot of damage.
OOZ, one of the things I noticed most when my Fulmekron was vs. a PMC Taranis is how the shield was gone instantly, then I was loosing 20 surface elements every couple of seconds as the hull went down.
Anyway, rambling a bit...supposed to be doing other stuff! lol.
Ooo, saw your new post...those numbers are beyond insane!!
Just had a thought.... In an older version of BlackRains WWX Mod, I'd see an earlier version of his "Sennin Frigate Besieger" - equipped with 9 HIV turrets - totally eat my Arawn (different game start) AND Taranis OOZ. Not sure what BR changed, or if it's my addition of MOCT/MICT but these ships are far less troublesome OOZ now, though they still hit hard.
Scoob.
Hopefully you're able to further tweak OOZ balance to give the Fulmekron more realistic OOZ performance. I wonder what particular stat makes the difference? Fulmekrons basically have upper and lower surface mounted weapons, which have a good arc allowing for excellent fire in most directions. Ship is weaker at the rear due to its shape, so the coverage is reduced, plus a small fighter dead centre horizontally might fall in another blind spot when left, right or in front of the ship.
It seems that it's the Taranis that's the anomaly putting out insane damage, or is the Fulmekron just very weak OOZ? Some Arawn vs. Taranis and Arawn vs. Fulmekron data might be interesting.
The Fulmekron was added to the game later, so I wonder if there's something different about it? How do Taranis do vs. "original" ships such as Suls? I know my own Taranis eats Titurels and the Sennin variants added by CWIR easily OOZ, where an IZ fight would see it likely winning, but suffering a lot of damage.
OOZ, one of the things I noticed most when my Fulmekron was vs. a PMC Taranis is how the shield was gone instantly, then I was loosing 20 surface elements every couple of seconds as the hull went down.
Anyway, rambling a bit...supposed to be doing other stuff! lol.
Ooo, saw your new post...those numbers are beyond insane!!
Just had a thought.... In an older version of BlackRains WWX Mod, I'd see an earlier version of his "Sennin Frigate Besieger" - equipped with 9 HIV turrets - totally eat my Arawn (different game start) AND Taranis OOZ. Not sure what BR changed, or if it's my addition of MOCT/MICT but these ships are far less troublesome OOZ now, though they still hit hard.
Scoob.
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w.evans
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Still running the vanilla test. Arawns are doing a respectable ~615,200 damage vs Fulmekron, which is about right in relation to the Taranis' damage, I think. Fulmekron - around 75,200 vs Arawn.
Also spotted a Taranis doing 16,588.02 vs Fulmekron, but that could be due to lost turrets. Looks like they've been at it for a while.
But looks like the Fulmekron has a huge disadvantage OOZ. Apologies to xrook, I wouldn't be surprised if this is the same problem that you noticed with the Olmekron.
I think that it might be the vanilla size and speed parameters. Ended up not touching those, but they make smaller/faster entities do more damage OOZ. (Wanted a damage penalty rather than a bonus.) Haven't seen an Arawn and a Fulmekron side-by-side before. Is the Fulmekron much (double or above) bigger? I don't think that an Arawn is much faster than the Fulmekron, so I'm leaning towards the size parameter.
Could also be turret lay-out, but I hope not. Not much we can do about that.
edit: a bit more on turret lay-out OOZ. It looks like it's calculated as if the turrets were pointing straight out relative to the hull. For example, the Suls have top mounted turrets that have pretty good arcs around the sides IZ, but OOZ, their right and left dps outputs zero.
edit 2: just checked, the quadrant info for the Fulmekrons have their targets distinctly above or below them, so top and bottom-mounted turrets ought to already be in play.
Also spotted a Taranis doing 16,588.02 vs Fulmekron, but that could be due to lost turrets. Looks like they've been at it for a while.
But looks like the Fulmekron has a huge disadvantage OOZ. Apologies to xrook, I wouldn't be surprised if this is the same problem that you noticed with the Olmekron.
I think that it might be the vanilla size and speed parameters. Ended up not touching those, but they make smaller/faster entities do more damage OOZ. (Wanted a damage penalty rather than a bonus.) Haven't seen an Arawn and a Fulmekron side-by-side before. Is the Fulmekron much (double or above) bigger? I don't think that an Arawn is much faster than the Fulmekron, so I'm leaning towards the size parameter.
Could also be turret lay-out, but I hope not. Not much we can do about that.
edit: a bit more on turret lay-out OOZ. It looks like it's calculated as if the turrets were pointing straight out relative to the hull. For example, the Suls have top mounted turrets that have pretty good arcs around the sides IZ, but OOZ, their right and left dps outputs zero.
edit 2: just checked, the quadrant info for the Fulmekrons have their targets distinctly above or below them, so top and bottom-mounted turrets ought to already be in play.
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Sparky Sparkycorp
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IIRC, BR reduced the Sennin Frigate's speed quite a bit.Scoob wrote: Just had a thought.... In an older version of BlackRains WWX Mod, I'd see an earlier version of his "Sennin Frigate Besieger" - equipped with 9 HIV turrets - totally eat my Arawn (different game start) AND Taranis OOZ. Not sure what BR changed, or if it's my addition of MOCT/MICT but these ships are far less troublesome OOZ now, though they still hit hard.
From memory, yes I think it is is quite a bit bigger.w.evans wrote: Is the Fulmekron much (double or above) bigger? I don't think that an Arawn is much faster than the Fulmekron, so I'm leaning towards the size parameter.
Yeah, their JETs are on top and bottom surfaces IZ. Do you mean the JETs only shoot up and down OOZ? With ships often being dispersed in the other dimensions too, that could be a problem for balance.w.evans wrote: edit 2: just checked, the quadrant info for the Fulmekrons have their targets distinctly above or below them, so top and bottom-mounted turrets ought to already be in play.
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w.evans
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Not exactly, and I forgot a small but important bit. Top mounted turrets register as being able to hit up, but not right, left, front, or wherever else. However, a target can be both up and right, in which case it will still hit. Doesn't have to be directly above.Sparky Sparkycorp wrote:Yeah, their JETs are on top and bottom surfaces IZ. Do you mean the JETs only shoot up and down OOZ? With ships often being dispersed in the other dimensions too, that could be a problem for balance.
Looks like lowering the size cap did the trick. Getting better numbers, or at least ones that are easier to believe. Will pretty much remove the effect of relative size so a fighter and a station would register as having the same size for purposes of OOZ calculations, however. Speed penalty might be enough to compensate.
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w.evans
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How's this?
RAW DAMAGE (before modifiers):
Taranis v Fulmekron - 10,743.347
Fulmekron v Taranis - 10,526.783
MODIFIED DAMAGE:
Taranis v Fulmekron - 6,252.628
Fulmekron v Taranis - 9,480.337
Fulmekron's a MICT ship, so it's moving more, and has a top-level crew. Fulmekron didn't have drones. Taranis is PMC non-MICT with 15 drones.
RAW DAMAGE (before modifiers):
Taranis v Fulmekron - 10,743.347
Fulmekron v Taranis - 10,526.783
MODIFIED DAMAGE:
Taranis v Fulmekron - 6,252.628
Fulmekron v Taranis - 9,480.337
Fulmekron's a MICT ship, so it's moving more, and has a top-level crew. Fulmekron didn't have drones. Taranis is PMC non-MICT with 15 drones.
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Sparky Sparkycorp
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When capitals are able to target surface elements, fighters lose an advantage. Seems a bit of a shame for Fighters to lose a protection too. Would it be possible to set ranges, such as if less than size of XL capitals, then scale down by size?
On a separate note, would it be possible to to adjust half of a Mekron's JETs to be designated as forward instead of up/down? Not sure if that would be an improvement or not, just wondering if possible at this point.
On a separate note, would it be possible to to adjust half of a Mekron's JETs to be designated as forward instead of up/down? Not sure if that would be an improvement or not, just wondering if possible at this point.
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w.evans
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Not possible with the parameters that Ego gave us. At least, none that I know of. Could write a separate size modifier same as the thing I did with relative speed, but I think the speed modifier should have fighters covered.Sparky Sparkycorp wrote:When capitals are able to target surface elements, fighters lose an advantage. Seems a bit of a shame for Fighters to lose a protection too. Would it be possible to set ranges, such as if less than size of XL capitals, then scale down by size?
Been looking for this, but haven't found it. Best guess at the moment is that it depends on where the turrets are actually mounted on the model. If so, will require model editing, which could make the -mekrons suck IZ since those top and bottom mounted turrets give it great coverage on the sides and front.Sparky Sparkycorp wrote:On a separate note, would it be possible to to adjust half of a Mekron's JETs to be designated as forward instead of up/down? Not sure if that would be an improvement or not, just wondering if possible at this point.
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w.evans
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This is with MOCT, with the maxsize Ego parameter dropped down to 50 (from 500), and max speed penalty increased to 80% (It's 40% in the released version):
Comments?
edit: took out drone, DO Skill, and target shields/hull because made the table hard to read. Some of the change is due to diminishing drone numbers.
Code: Select all
ATTACKER DEFENDER RANGE QUADRANT AttStr(Raw) AttStr(Mod)
PMC Warden Destroyer Taranis HV Marauder Fulmekron 5034 BRC 10743.347 6252.628
MICT Ship HV Marauder Fulmekron PMC Warden Destroyer Taranis 4886 FLD 10526.783 9480.337
PMC Warden Destroyer Taranis HV Marauder Fulmekron 5080 BCD 10743.347 5994.787
MICT Ship SS Marauder Fulmekron PMC Taranis 6167 FLU 10659.894 3699.894
PMC Taranis SS Marauder Fulmekron 6273 BRD 9959.347 5915.852
PMC Taranis SS Marauder Fulmekron 6550 BRD 9959.347 5915.852
MICT Ship SS Marauder Fulmekron CV/H 04 - Arawn 3345.5 FRU 7740.101 6501.685
MICT Ship SS Marauder Fulmekron PMC Taranis 6217 FLU 10659.894 3259.369
PMC Warden Destroyer Taranis SS Marauder Fulmekron 10170 BLD 1372 872.592
PMC Warden Destroyer Taranis SS Marauder Fulmekron 8774 BLD 2940 1675.8
PMC Warden Destroyer Taranis SS Marauder Fulmekron 9658 BRU 0 0
PMC Taranis SS Marauder Fulmekron 7498 BRD 9959.347 5915.852
PMC Warden Destroyer Taranis SS Marauder Fulmekron 3604 FLD 12023.71 7286.369
MICT Ship SS Marauder Fulmekron PMC Taranis 6210 FLU 9037.082 2763.178
MICT Ship SS Marauder Fulmekron PMC Warden Destroyer Taranis 8398 --- 0 0
PMC Warden Destroyer Taranis SS Marauder Fulmekron 914 FLD 14681.165 8896.786
PMC Warden Destroyer Taranis SS Marauder Fulmekron 1067.5 FLD 14681.165 8896.786
PMC Warden Destroyer Taranis SS Marauder Fulmekron 1240.25 FLD 14681.165 8896.786
PMC Warden Destroyer Taranis SS Marauder Fulmekron 7816 BRD 8783.347 5586.209
PMC Warden Destroyer Taranis SS Marauder Fulmekron 1358.5 FLD 14681.165 8896.786
PMC Warden Destroyer Taranis SS Marauder Fulmekron 7798 BRD 8783.347 5586.209
PMC Warden Destroyer Taranis SS Marauder Fulmekron 1530 FLD 14681.165 8896.786
PMC Warden Destroyer Taranis SS Marauder Fulmekron 7780 BRD 8783.347 5586.209
PMC Warden Destroyer Taranis SS Marauder Fulmekron 1802 FLD 14681.165 8896.786
PMC Warden Destroyer Taranis SS Marauder Fulmekron 1888 FLD 14681.165 3784.083
MICT Ship SS Marauder Fulmekron PMC Taranis 5629 FLU 9121.717 3577.835
PMC Warden Destroyer Taranis SS Marauder Fulmekron 7708 BRD 8783.347 5586.209
MICT Ship SS Marauder Fulmekron PMC Taranis 3256 FLU 12904.92 3945.808edit: took out drone, DO Skill, and target shields/hull because made the table hard to read. Some of the change is due to diminishing drone numbers.
Last edited by w.evans on Mon, 24. Aug 15, 15:34, edited 1 time in total.
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BlackRain
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w.evans
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Hm, that's right, didn't notice. Was distracted by two Fulmekrons that spawned in-zone. Called in my Taranis squad. Was fun.
Here's the data that didn't fit:
edit: from that jump in shielding, looks like there were other ships there, possibly a station.
edit 2: and at least 2 Taranis (PMC Warden Destroyer Taranis and PMC Taranis)
Here's the data that didn't fit:
Code: Select all
ATTACKER DEFENDER AttStr(Mod) Drones DO Skill TargShld TargHull
PMC Warden Destroyer Taranis HV Marauder Fulmekron 6252.628 17 57 1176437.5 8400000
MICT Ship HV Marauder Fulmekron PMC Warden Destroyer Taranis 9480.337 0 100 1765257.25 2100000
PMC Warden Destroyer Taranis HV Marauder Fulmekron 5994.787 17 53 403505.344 8400000
MICT Ship SS Marauder Fulmekron PMC Taranis 3699.894 0 100 1787357.75 2100000
PMC Taranis SS Marauder Fulmekron 5915.852 13 59 1187257.125 8400000
PMC Taranis SS Marauder Fulmekron 5915.852 13 59 1155885.25 8400000
MICT Ship SS Marauder Fulmekron CV/H 04 - Arawn 6501.685 0 100 3584245.25 5999792
MICT Ship SS Marauder Fulmekron PMC Taranis 3259.369 0 100 1792208.125 2100000
PMC Warden Destroyer Taranis SS Marauder Fulmekron 872.592 7 66 0 6093112
PMC Warden Destroyer Taranis SS Marauder Fulmekron 1675.8 15 55 1190349.625 8400000
PMC Warden Destroyer Taranis SS Marauder Fulmekron 0 0 48 0 3504284
PMC Taranis SS Marauder Fulmekron 5915.852 13 59 0 5820979
PMC Warden Destroyer Taranis SS Marauder Fulmekron 7286.369 16 61 0 3311637.25
MICT Ship SS Marauder Fulmekron PMC Taranis 2763.178 0 100 1794119.25 2100000
MICT Ship SS Marauder Fulmekron PMC Warden Destroyer Taranis 0 0 100 1800000 2100000
PMC Warden Destroyer Taranis SS Marauder Fulmekron 8896.786 16 61 0 787121.5
PMC Warden Destroyer Taranis SS Marauder Fulmekron 8896.786 16 61 0 709224.375
PMC Warden Destroyer Taranis SS Marauder Fulmekron 8896.786 16 61 0 576546.063
PMC Warden Destroyer Taranis SS Marauder Fulmekron 5586.209 7 66 0 487445.594
PMC Warden Destroyer Taranis SS Marauder Fulmekron 8896.786 16 61 0 470328.344
PMC Warden Destroyer Taranis SS Marauder Fulmekron 5586.209 7 66 0 383602.688
PMC Warden Destroyer Taranis SS Marauder Fulmekron 8896.786 16 61 0 324098.219
PMC Warden Destroyer Taranis SS Marauder Fulmekron 5586.209 7 66 0 259811.141
PMC Warden Destroyer Taranis SS Marauder Fulmekron 8896.786 16 61 0 185203.25
PMC Warden Destroyer Taranis SS Marauder Fulmekron 3784.083 16 61 0 140216.063
MICT Ship SS Marauder Fulmekron PMC Taranis 3577.835 0 100 1530716.375 2100000
PMC Warden Destroyer Taranis SS Marauder Fulmekron 5586.209 7 66 0 85132.656
MICT Ship SS Marauder Fulmekron PMC Taranis 3945.808 0 100 1786680.875 2100000edit 2: and at least 2 Taranis (PMC Warden Destroyer Taranis and PMC Taranis)
Last edited by w.evans on Mon, 24. Aug 15, 16:00, edited 2 times in total.
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Scoob
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BlackRain
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Started a new game and got bombarded with these errors
Code: Select all
[=ERROR=] Error in AI script MICT.move.attack.object.capital on entity 0x1f6fc: Property lookup failed: global.$MICT_LR_Ships
* Expression: this.ship.macro.ismacro.{global.$MICT_LR_Ships}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script MICT.move.attack.object.capital on entity 0x1f6fc: Property lookup failed: this.ship.macro.ismacro.{null}
* Expression: this.ship.macro.ismacro.{global.$MICT_LR_Ships}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script MICT.move.attack.object.capital on entity 0x73a3: Property lookup failed: global.$MICT_LR_Ships
* Expression: this.ship.macro.ismacro.{global.$MICT_LR_Ships} and ($target.isclass.{class.ship_l} or $target.isclass.{class.ship_xl} or $target.isclass.{class.station} or @$target.container.isclass.{class.station})
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script MICT.move.attack.object.capital on entity 0x73a3: Property lookup failed: this.ship.macro.ismacro.{null}
* Expression: this.ship.macro.ismacro.{global.$MICT_LR_Ships} and ($target.isclass.{class.ship_l} or $target.isclass.{class.ship_xl} or $target.isclass.{class.station} or @$target.container.isclass.{class.station})
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script MICT.move.attack.object.capital on entity 0x73a3: Property lookup failed: global.$MICT_LR_Ships
* Expression: this.ship.macro.ismacro.{global.$MICT_LR_Ships} and not $issmall
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script MICT.move.attack.object.capital on entity 0x73a3: Property lookup failed: this.ship.macro.ismacro.{null}
* Expression: this.ship.macro.ismacro.{global.$MICT_LR_Ships} and not $issmall
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script MICT.move.attack.object.capital on entity 0x73a3: Property lookup failed: global.$MICT_LR_Ships
* Expression: this.ship.macro.ismacro.{global.$MICT_LR_Ships}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script MICT.move.attack.object.capital on entity 0x73a3: Property lookup failed: this.ship.macro.ismacro.{null}
* Expression: this.ship.macro.ismacro.{global.$MICT_LR_Ships}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script MICT.move.attack.object.capital on entity 0x1f6fc: Property lookup failed: global.$MICT_LR_Ships
* Expression: this.ship.macro.ismacro.{global.$MICT_LR_Ships} and ($target.isclass.{class.ship_l} or $target.isclass.{class.ship_xl} or $target.isclass.{class.station} or @$target.container.isclass.{class.station})
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script MICT.move.attack.object.capital on entity 0x1f6fc: Property lookup failed: this.ship.macro.ismacro.{null}
* Expression: this.ship.macro.ismacro.{global.$MICT_LR_Ships} and ($target.isclass.{class.ship_l} or $target.isclass.{class.ship_xl} or $target.isclass.{class.station} or @$target.container.isclass.{class.station})
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script MICT.move.attack.object.capital on entity 0x1f6fc: Property lookup failed: global.$MICT_LR_Ships
* Expression: this.ship.macro.ismacro.{global.$MICT_LR_Ships} and not $issmall
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script MICT.move.attack.object.capital on entity 0x1f6fc: Property lookup failed: this.ship.macro.ismacro.{null}
* Expression: this.ship.macro.ismacro.{global.$MICT_LR_Ships} and not $issmall
[General] ======================================
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w.evans
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BlackRain
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w.evans
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- Joined: Tue, 18. Nov 14, 16:23

Yup, have to switch conditions, sorry. My mistake. Will switch to the one Uni suggested since md.Setup.GameStart of course always appears to fire both at game start, and at game load.BlackRain wrote:Don't know, just started a new game and got all of those and morew.evans wrote:Are LR ships flying LR? If they are, then it shouldn't be a problem. If they aren't, then it might require a save-reload, and my md file needs a tweak.
In the meantime, save-load should clear them up until I get to upload the update. Worst case before save-load (before the update), LR ships fly like everyone else.
ps. Does that look like a good balance between the Taranis and the Fulmekron? Of course, the Fulmekron is getting killed in that example (and looks like there are more than one, judging from the DO skills and jumps in shield damage, and I don't know what else is in play there since I was filtering for Fulmekrons fighting Arawns or Taranis), but the damage output?
