[Script][LU] Mk3 Improvement Reloaded Reloaded (v0.6.1b) 2014-10-29
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
Raaaak
- Posts: 82
- Joined: Fri, 29. Mar 13, 11:16

-
Joelnh
- Posts: 433
- Joined: Wed, 3. Mar 10, 00:12

My traders don't get attacked that much... I haven't watched them or checked to see how many drones they used etc...
would traders be able to use mines?
I was just thinking of a m6 or M3 chasing a trader and having a mine dropped into they lap.don't know the price of them... but that would be funny
although if a phanon trader did that to me, it wouldn't be as funny.....
would traders be able to use mines?
I was just thinking of a m6 or M3 chasing a trader and having a mine dropped into they lap.don't know the price of them... but that would be funny
although if a phanon trader did that to me, it wouldn't be as funny.....
-
OneOfMany
- Posts: 448
- Joined: Thu, 15. May 14, 14:25

-
Joelnh
- Posts: 433
- Joined: Wed, 3. Mar 10, 00:12

-
solarahawk
- Posts: 257
- Joined: Sat, 22. Dec 07, 23:18

So, based just on a very quick look, it appears this script was last updated for LU 1.4.0 (though maybe 1.4.1 changes were included in the last script update?) I only see one obvious trader change since 1.4.0 in the LU Change Log (LU Wiki), and it was a change in refueling strategy in 1.4.1. So it appears this script may be fine for now, but a closer look wouldn't hurt just to be sure.
-
Raaaak
- Posts: 82
- Joined: Fri, 29. Mar 13, 11:16

-
Sparky Sparkycorp
- Moderator (English)

- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28

The Change Log for LU 1.51 has a couple of non-Mk3 Trader changes (LU Wiki). I guess that means that this script will be unaffected?
-
Raaaak
- Posts: 82
- Joined: Fri, 29. Mar 13, 11:16

-
Sparky Sparkycorp
- Moderator (English)

- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28

-
way2co0l
- Posts: 7
- Joined: Thu, 4. Jul 13, 16:41

This addon looks awesome. I'll give it a run.
I'm new to this stuff, so I apologize for what might be a stupid question, but would I need to do an export/import after adding this to a game already running LU 1.5.1? I'm assuming the answer is no, that I'd only need to do that when updating to a new version of LU and reapplying this patch. I'll give it a shot, but if someone can let me know if I've got it wrong?
-
ITFUncleDave
- Posts: 163
- Joined: Fri, 27. Jun 08, 18:47

-
Raaaak
- Posts: 82
- Joined: Fri, 29. Mar 13, 11:16

-
way2co0l
- Posts: 7
- Joined: Thu, 4. Jul 13, 16:41

Already done and things seem to be going well. Definitely helps because the tediousness of managing the old traders everytime they got interrupted was so annoying. I haven't really looked into it much to see how they're really doing, but the simple fact I don't have to check into them is enough of a win for me.
Thank you. 
-
Zaitsev
- Posts: 2010
- Joined: Tue, 2. Dec 08, 01:00

UTs do, unless someone lied when they wrote the documentation.Joubarbe wrote:Do they buy Quantum Jumpgate Extensions ?
I'm sorry, I can't hear you over the sound of how awesome I am 
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed


