I bloody loved this mod back in the day. I tried to recreate some of the feel of it in a recent modded X4 game. I basically used various mods (VRO base, Reemergence + others) BUT I used the Xenon Evolution settings (mod) to make them massively more aggressive. They had vast fleets and many of their ships came with multiple mods as they "evolved". I.e. they were individually MUCH tougher opponents, and there was rarely just one of them... They ran rampant on my game universe. ARG and ANT fell quickly, TEL held on a little longer HOP and PAR gone. FRF held on to one sector, due to a plot-protected station. ZYA did well, as I started in their space (Reemergence is a different sector layout with 80+ new sectors), so pumped a LOT of resources into protecting their space.
After several game days, the universe was vastly different, a sea of RED, with pockets of resistance, at least 80% Xenon controlled. Even the mighty TER faction was starting to get pushed. I was one of two factions (the other being TER) with a working shipyard and wharf at one point - I made a LOT of credits from my fully self-sufficient set up. I deliberately delayed "discovering" the Boron, but they came under immediate heavy assault once I opened their gates. It became particularly interesting as securing and holding certain sectors was CRITICAL to maintain supplies of certain Raw resources. Fun.
I still remember playing the Litcube mod very fondly indeed, it was nice to get some of that impending doom feeling in X4.
Has anyone heard from Litcube? Hope they're doing well, even if they've long moved on from the X series.
Litcube's Universe
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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suyongbag783
- Posts: 6
- Joined: Thu, 11. Aug 22, 01:32

Re: Litcube's Universe
litcubes universe를 재미있게 플리에하고 있는 유저입니다.
오랜시간 플레이를 하고 있지만, 한가지 아쉬운점이 있습니다.
바닐라 상태에서의 lu나 메이햄 에서의 플레이를 할때 AI { ALL RACE] 들의 미사일 탑재 수량이나 발사율을 획기적으로 늘려주셨으면 해서요.
M7M 또는 M8 같은 경우, 최대 미사일 사거리 에서 꽤 잘 사용하지만 , 그 외 함선들은 너무 함포 위주의 공격과 방어를 하는점이 아쉽네요.
1.73 버전을 만들 의향이 있으시면 이 점 꼭 고려해 주셨으면 합니다.
오랜시간 플레이를 하고 있지만, 한가지 아쉬운점이 있습니다.
바닐라 상태에서의 lu나 메이햄 에서의 플레이를 할때 AI { ALL RACE] 들의 미사일 탑재 수량이나 발사율을 획기적으로 늘려주셨으면 해서요.
M7M 또는 M8 같은 경우, 최대 미사일 사거리 에서 꽤 잘 사용하지만 , 그 외 함선들은 너무 함포 위주의 공격과 방어를 하는점이 아쉽네요.
1.73 버전을 만들 의향이 있으시면 이 점 꼭 고려해 주셨으면 합니다.
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jesse9420
- Posts: 1
- Joined: Sun, 16. Nov 25, 18:20

Re: Litcube's Universe
I need help with my Litcube unioverse install all that keep popping up is- "X3:Albion Prelude does not seem to be installed in that folder. Please select the correct folder." no matter what file I click on or send it to it just never lets me install it. Its like the first step and it's giving me this trash. May just give up rather than have an actually playable game.
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ntweedie2007
- Posts: 61
- Joined: Tue, 2. Sep 08, 20:31

Re: Litcube's Universe
Question on Station Agents -
I want to make my Pelican's (TM's) be Station Agents, but it seems locked for that class of ship. Even with all upgrades purchased, the option isn't there.
Is this intentional and if so, is there a way to change this using the X3 Editor 2? I had a play around in it but couldn't see an option. Other than perhaps changing the Pelican to be recognised as a TS class, rather than TM? But unsure if this would have other knock-on effects.
I want to make my Pelican's (TM's) be Station Agents, but it seems locked for that class of ship. Even with all upgrades purchased, the option isn't there.
Is this intentional and if so, is there a way to change this using the X3 Editor 2? I had a play around in it but couldn't see an option. Other than perhaps changing the Pelican to be recognised as a TS class, rather than TM? But unsure if this would have other knock-on effects.
