[MOD - WIP] GEM - Rebirth (graphic enhancement mod)

The place to discuss scripting and game modifications for X Rebirth.

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ThalonMook
Posts: 1296
Joined: Tue, 3. Feb 04, 12:11
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Post by ThalonMook »

Hi,

coud it take so long to upload this mod to Nexus?
I use ENB Halflife atm but this looks not like yours.

Please release it as soon as possible.

CU
Thalon
jeroll3d
Posts: 665
Joined: Thu, 26. Jun 08, 02:28
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Post by jeroll3d »

This tópic is...MOD?

:?: :?: :?: :?: :?: :?: :?: :?: :?: :?:
Entusiasta da série X3! The best game.
Ayporos
Posts: 26
Joined: Sat, 28. Dec 13, 07:42

Post by Ayporos »

astaldion wrote:Could you actually use SMAA with ingame AA enabled? When i try to enable SMAA via SweetFX it will only work when i have the ingame AA disabled (which strangely costs more performance than AA on, i suppose it is using some costly post aa instead).

If i could get the SMAA running, i would post my "light version" of SweetFX with only a few subtle, yet important changes.
I haven't personally used SweetFX for anything other than FF VII and FF VIII (steam versions) but perhaps I can shed some light on the whole AA debacle..

I don't know if you have an AMD graphics card (or how that works) but with an Nvidia card the solution to AA is pretty straight forward.
- disable all in-game AA (recommended)
- open Nvidia control panel
- manage 3d settings
- program settings
- select 'Xrebirth.exe'
Change following settings:
- AA FXAA: ON
- AA Gamma correction: ON
- AA - Mode: Override application setting (ignores xrebirth AA settings, so on/off ingame shouldn't matter)
- AA Setting: select your preferred choice through trial and error and ingame performance/quality testing
- AA Transparency: same as above

FXAA is a cheap (performance-hit wise) enhancement that should always be on regardless of which game you run.
Same for Gamma correction, haven't personally noticed much performance impact by toggling it off in any game I play.
Setting and transparency are the main things to tweak and as a rule of thumb (even against Nvidia's advice to use ingame AA) it is usually better to override application settings.

OP: Your 'after' shots definitely look better than before but aside from some 'aesthetic' changes (colour temperature / film grain) which are very subjective and personal taste the main improvement does seem to be the AA which I do not feel justifies as a 'mod', merely a tweak.
nemesishawk0
Posts: 24
Joined: Mon, 16. Jan 12, 18:05
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Post by nemesishawk0 »

DorianEU
Posts: 148
Joined: Fri, 28. Mar 14, 17:20

Post by DorianEU »

This work for 32bit applications only? X Rebirth is 64bit, so it does not work on him?? Correct?
nemesishawk0
Posts: 24
Joined: Mon, 16. Jan 12, 18:05
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Post by nemesishawk0 »

It works with 32bit and 64bit. Why would it not? .oO
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Baconnaise
Posts: 766
Joined: Sat, 23. Nov 13, 15:50
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Post by Baconnaise »

Ayporos wrote:
astaldion wrote:Could you actually use SMAA with ingame AA enabled? When i try to enable SMAA via SweetFX it will only work when i have the ingame AA disabled (which strangely costs more performance than AA on, i suppose it is using some costly post aa instead).

If i could get the SMAA running, i would post my "light version" of SweetFX with only a few subtle, yet important changes.
I haven't personally used SweetFX for anything other than FF VII and FF VIII (steam versions) but perhaps I can shed some light on the whole AA debacle..

I don't know if you have an AMD graphics card (or how that works) but with an Nvidia card the solution to AA is pretty straight forward.
- disable all in-game AA (recommended)
- open Nvidia control panel
- manage 3d settings
- program settings
- select 'Xrebirth.exe'
Change following settings:
- AA FXAA: ON
- AA Gamma correction: ON
- AA - Mode: Override application setting (ignores xrebirth AA settings, so on/off ingame shouldn't matter)
- AA Setting: select your preferred choice through trial and error and ingame performance/quality testing
- AA Transparency: same as above

FXAA is a cheap (performance-hit wise) enhancement that should always be on regardless of which game you run.
Same for Gamma correction, haven't personally noticed much performance impact by toggling it off in any game I play.
Setting and transparency are the main things to tweak and as a rule of thumb (even against Nvidia's advice to use ingame AA) it is usually better to override application settings.

OP: Your 'after' shots definitely look better than before but aside from some 'aesthetic' changes (colour temperature / film grain) which are very subjective and personal taste the main improvement does seem to be the AA which I do not feel justifies as a 'mod', merely a tweak.
Catalyst has a ton of similar options that are pretty easy to use (easier than my Nvidia cards) and setup (sapphire 7950 overclocked here). Many games like Dragon Age Inquisition to Plants vs Zombies Garden Warfare (EA titles are good about it) are released with Mantle support as well. Mantle will be an option instead of DX11 for example.
DorianEU
Posts: 148
Joined: Fri, 28. Mar 14, 17:20

Post by DorianEU »

nemesishawk0 wrote:It works with 32bit and 64bit. Why would it not? .oO
I just got minor problem. Solved btw.
Haraldson
Posts: 50
Joined: Mon, 11. May 15, 01:04

Post by Haraldson »

Dead ? Dont see a download link . . . if there is someone PLEASE add him to the first Post !

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