[MOD] Build Rahanas Hybrid in Shipyard - UPDATE - 13.1.2014 - Rahanas Hybrid M
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
redshift690
- Posts: 35
- Joined: Tue, 26. Feb 13, 20:43

I just tried this out and ordered the container/energy Rahanas, but was unable to order any drones for it through the build UI? As in there where none available. So went ahead and had it built anyway thanking I would just go to the next ship trader for drones but still was unable to order drones for it? Can a shipyard run out of drones?
-
UniTrader
- Moderator (Script&Mod)

- Posts: 14571
- Joined: Sun, 20. Nov 05, 22:45

it can, it is a known problem and has nothing to do with this extension..
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
-
redshift690
- Posts: 35
- Joined: Tue, 26. Feb 13, 20:43

-
UniTrader
- Moderator (Script&Mod)

- Posts: 14571
- Joined: Sun, 20. Nov 05, 22:45

added a Plus-Variant which contains the first new added Ship in Rebirth i already mentoined in another Thread. *puts Hot Glue aside for today*
Note that this is a BETA Version and is not throughly tested yet. (just built it and made sure everything looks fine, no functionality tests yet)
Feedback very welcome
Note that this is a BETA Version and is not throughly tested yet. (just built it and made sure everything looks fine, no functionality tests yet)
Feedback very welcome
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
-
Frumph
- Posts: 302
- Joined: Wed, 20. Nov 13, 03:12

Long time listener, first time caller ..
Love this. Grats on first custom ship ;/
/* side note */
I was mimic'ing how you added the other hybrids to the wares list and differen l_stations, added the tyteral(sp?) to the xl station; and it just went nuts AI wise, tried to add _m size to the _l traders and they just made hybrids for some reason ;/ yeaaa I need to learn more.. think it was because I didn't know where the shp_ references came from
Love this. Grats on first custom ship ;/
/* side note */
I was mimic'ing how you added the other hybrids to the wares list and differen l_stations, added the tyteral(sp?) to the xl station; and it just went nuts AI wise, tried to add _m size to the _l traders and they just made hybrids for some reason ;/ yeaaa I need to learn more.. think it was because I didn't know where the shp_ references came from
-
jeroll3d
- Posts: 665
- Joined: Thu, 26. Jun 08, 02:28

-
UniTrader
- Moderator (Script&Mod)

- Posts: 14571
- Joined: Sun, 20. Nov 05, 22:45

i think the problem is that an L Shipyard can only build L Ships, and XL only XL ships. maybe you should try to add M ships to M Shipyards
(not really sure, but i think the Shiptrader there only does not exist because he could not offer anything)
another method would be to declare that the M Shipa are L Ships, too or that the L Dock is an M Dock, too, not sure if possible though.. didnt experiment in that direction yet.
another method would be to declare that the M Shipa are L Ships, too or that the L Dock is an M Dock, too, not sure if possible though.. didnt experiment in that direction yet.
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
-
Baconnaise
- Posts: 766
- Joined: Sat, 23. Nov 13, 15:50

-
Vim Razz
- Posts: 1842
- Joined: Tue, 2. Nov 10, 02:20

-
Logain Abler
- Posts: 2255
- Joined: Mon, 31. Oct 05, 08:44

Great work, it has really helped with my own playing around with new ships.
One thing I noticed is there is a targetpoint.xml in the library folder which holds all the scan & hack points for ships & stations.
I've added for my Missile Destroyer I have in game, I'm not sure if its 100% required:
LA
One thing I noticed is there is a targetpoint.xml in the library folder which holds all the scan & hack points for ships & stations.
I've added for my Missile Destroyer I have in game, I'm not sure if its 100% required:
Code: Select all
<diff>
<add sel="/targetpoints">
<pointlist macro="units_size_xl_capital_destroyer_m_macro" tags="ship_xs hack">
<point x="18.2704" y="-80.5241" z="4.94765" r="50.4" special="1" comment="jumpdrive"/>
<point x="-0.0257339" y="62.724" z="615.284" r="50" comment="shield generator"/>
<point x="0.9727" y="92.2453" z="285.93" r="50" special="1" comment="shield generator"/>
<point x="0.328705" y="-127.855" z="-458.661" r="50" comment="shield generator"/>
<point x="-151.753" y="-32.088" z="32.7642" r="50" comment="shield generator"/>
<point x="153.353" y="-31.8129" z="29.4822" r="50" special="1" comment="shield generator"/>
</pointlist>
<pointlist macro="units_size_xl_capital_destroyer_m_macro" tags="ship_xs scan">
<point y="-70.1954" z="-423.567" r="25"/>
<point x="-111.121" y="-45.0584" z="-655.141" r="25"/>
<point x="-72.7495" y="-60.0643" z="-569.08" r="25"/>
<point x="72.7495" y="-60.0643" z="-569.08" r="25"/>
<point y="-7.38937" z="-537.732" r="20"/>
<point y="63.9978" z="-654.688" r="25"/>
<point x="-35.5946" y="64.0941" z="-718.047" r="25"/>
<point x="35.5946" y="64.0941" z="-718.047" r="25"/>
</pointlist>
<pointlist macro="units_size_xl_capital_destroyer_m_macro" tags="ship_xs launchpath">
<point x="30" y="35" z="850" r="10"/>
<point x="-110" y="50" z="1000" r="20"/>
</pointlist>
<pointlist macro="units_size_xl_capital_destroyer_m_macro" tags="ship_xs dockpath">
<point x="-110" y="50" z="1000" r="20"/>
<point x="-30" y="35" z="850" r="10"/>
</pointlist>
</add></diff>
-
Burnstein
- Posts: 28
- Joined: Tue, 6. Jan 09, 10:52

-
UniTrader
- Moderator (Script&Mod)

- Posts: 14571
- Joined: Sun, 20. Nov 05, 22:45

no idea, but i have a reworked Version WIP where the things you mentoined are fixed
there is just one detail i am currently trying to improve before releasing/updating
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
-
UniTrader
- Moderator (Script&Mod)

- Posts: 14571
- Joined: Sun, 20. Nov 05, 22:45

UPDATE PLUS-Version from 0.60 to 0.70
-> Diverse Details improved
---> Turrets pointing towards the inner side of the Ship removed
---> now only one Jump Tunnel Device in a reachable place
---> second Playerdock and Radar removed
---> grafical improvemente (removed the Clipping Error on the front Section ^^)
---> Improved Drone Pahts when loading/unloading (untested; feedback please
)
---> more Turrets and Shields
-> Uninstall-Procedure created (works for previous Version, too; completely removes the Mod from the savegames)
-> Update-Procedure created (success feedback really needed; this procedure in general is new and will probably be used in many future mods)
-----------------------------------------------------------------------
For Updating and Uninstalling from Savegames a helper Programm is necesary which has to be extracted into the XR Main Folder (NOT in the Extensions), available here
----------------------------------------------------------------------
Uninstall-Procedure (also works for the previous Version):
-> you may not be on the Rahanas Hybrid in any of your Savegames (being nearby is fine, just not docked)
-> Backup your Savegames (although i make some too in a backup-folder, but they are overwritten without question)
-> install current Version of the Mod if not already done
-> install current Version of the aforementioned helper program if not already done
-> execute the uninstall.bat you find in the save-folder of the extension
-> when the Programm is finished close the Window (you can see a "done." almost at the bottom)
-> the Savegame is now free from this Mod.
-----------------------------------------------------------------------
Update-Procedure:
-> you may not be on the Rahanas Hybrid in any of your Savegames (being nearby is fine, just not docked)
-> Backup your Savegames (although i make some too in a backup-folder, but they are overwritten without question)
-> install current Version of the Mod if not already done
-> install current Version of the aforementioned helper program if not already done
-> execute the update.60.bat you find in the save-folder of the extension
-> when the Programm is finished close the Window (you can see a "done." almost at the bottom)
-> the Savegame is updated to the current Version.
EDIT: i just noticed a serious mistake in the mod
anyone who downloaded the update today please download again and simply overwrite
thank you.. 
-> Diverse Details improved
---> Turrets pointing towards the inner side of the Ship removed
---> now only one Jump Tunnel Device in a reachable place
---> second Playerdock and Radar removed
---> grafical improvemente (removed the Clipping Error on the front Section ^^)
---> Improved Drone Pahts when loading/unloading (untested; feedback please
---> more Turrets and Shields
-> Uninstall-Procedure created (works for previous Version, too; completely removes the Mod from the savegames)
-> Update-Procedure created (success feedback really needed; this procedure in general is new and will probably be used in many future mods)
-----------------------------------------------------------------------
For Updating and Uninstalling from Savegames a helper Programm is necesary which has to be extracted into the XR Main Folder (NOT in the Extensions), available here
----------------------------------------------------------------------
Uninstall-Procedure (also works for the previous Version):
-> you may not be on the Rahanas Hybrid in any of your Savegames (being nearby is fine, just not docked)
-> Backup your Savegames (although i make some too in a backup-folder, but they are overwritten without question)
-> install current Version of the Mod if not already done
-> install current Version of the aforementioned helper program if not already done
-> execute the uninstall.bat you find in the save-folder of the extension
-> when the Programm is finished close the Window (you can see a "done." almost at the bottom)
-> the Savegame is now free from this Mod.
-----------------------------------------------------------------------
Update-Procedure:
-> you may not be on the Rahanas Hybrid in any of your Savegames (being nearby is fine, just not docked)
-> Backup your Savegames (although i make some too in a backup-folder, but they are overwritten without question)
-> install current Version of the Mod if not already done
-> install current Version of the aforementioned helper program if not already done
-> execute the update.60.bat you find in the save-folder of the extension
-> when the Programm is finished close the Window (you can see a "done." almost at the bottom)
-> the Savegame is updated to the current Version.
EDIT: i just noticed a serious mistake in the mod
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
-
Endeavour79
- Posts: 287
- Joined: Fri, 29. Nov 13, 23:14

FYI, the update tool doesn't work on Steam installation..
- path is not used correctly.. it,s trying to backup
...\Documents\Egosoft\X Rebirth\save
instead of
...\Documents\Egosoft\X Rebirth\RANDOMNUMBER\save
and even if you copy all saved to the "correct" folder, the XML-Patcher is throwing some errors..couldn't read them as the window closed to fast
Cheers, End
- path is not used correctly.. it,s trying to backup
...\Documents\Egosoft\X Rebirth\save
instead of
...\Documents\Egosoft\X Rebirth\RANDOMNUMBER\save
and even if you copy all saved to the "correct" folder, the XML-Patcher is throwing some errors..couldn't read them as the window closed to fast
Cheers, End
-
UniTrader
- Moderator (Script&Mod)

- Posts: 14571
- Joined: Sun, 20. Nov 05, 22:45

ah, i should have mentoined that: Steam Cloud is not supported because it changes the saves back to their previous state when you start the Game. so even if i change it it wouldnt work. and finding a workaround for that is imo too much hazzle.
and when the Window is closing too fast there is definietly something wrong because i specifically looked up how not to close the Window when done.. normally it should stay open and print "done." in the 3rd-to-last line. where did you extract the additional Program to?
and when the Window is closing too fast there is definietly something wrong because i specifically looked up how not to close the Window when done.. normally it should stay open and print "done." in the 3rd-to-last line. where did you extract the additional Program to?
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
-
Endeavour79
- Posts: 287
- Joined: Fri, 29. Nov 13, 23:14

-
UniTrader
- Moderator (Script&Mod)

- Posts: 14571
- Joined: Sun, 20. Nov 05, 22:45

cannt reproduce. i even deleted it here and did the whole downloading and installing procedure myself again in case something happened when uploading.
patching the version 0.60 test-savegame was succesful (Time of last change changed), patching the 0.70 test-savegame failed (no update time change; as expected) and the uninstall script worked for both afterwards. anyone else having this problem?
patching the version 0.60 test-savegame was succesful (Time of last change changed), patching the 0.70 test-savegame failed (no update time change; as expected) and the uninstall script worked for both afterwards. anyone else having this problem?
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
-
docwho83
- Posts: 169
- Joined: Mon, 15. Jun 09, 23:10

work around for this is to turn steam cloud off. Tho I do not recall having issues with cloud while editing in notepad++. Only ask me if I would like to reload after saving the file again from within game. And I tend to keep NP++ open most of the time with a copy of my save open. just so I can pull information from it.UniTrader wrote:ah, i should have mentoined that: Steam Cloud is not supported because it changes the saves back to their previous state when you start the Game. so even if i change it it wouldnt work. and finding a workaround for that is imo too much hazzle.
and when the Window is closing too fast there is definietly something wrong because i specifically looked up how not to close the Window when done.. normally it should stay open and print "done." in the 3rd-to-last line. where did you extract the additional Program to?
-
AC_Black
- Posts: 121
- Joined: Tue, 22. Sep 09, 01:51

~S~
Yup turn the cloud saves off. I do not have the notepad open and it reinstalls the save BEFORE the edit. With it turned off, everything works just fine.
Excellent mod BTY Thank you
Yup turn the cloud saves off. I do not have the notepad open and it reinstalls the save BEFORE the edit. With it turned off, everything works just fine.
Excellent mod BTY Thank you
Honor is the Only thing to Hold True.
Value comes from the Space you have and what you make of what Space you got.
H.I.E.R.
Honesty, Integrity, Equanimity and Respect.
Value comes from the Space you have and what you make of what Space you got.
H.I.E.R.
Honesty, Integrity, Equanimity and Respect.
-
UniTrader
- Moderator (Script&Mod)

- Posts: 14571
- Joined: Sun, 20. Nov 05, 22:45

some comments if a Updated Rahanas M completely works would be great. i had to omit some IDs for the Patching File and i wonder if the Game generates them in that case (behavior i would expect) or does something weird (hopefully not ^^) - especially a comparision between a Patched one and a newly build One with the Patch would be great.. 
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
