Script & Mod Requests

The place to discuss scripting and game modifications for X Rebirth.

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SirDeathwalker
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Post by SirDeathwalker » Thu, 3. Nov 16, 19:15

if at first you don't succeed, /do else instead?

CptAWatts
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Post by CptAWatts » Sun, 18. Dec 16, 16:04

I was thinking about the economy and was wondering if there could be mod that acted like an economic adviser. It could scan the economy to find where there is a gap in production and suggest system-sectors where you could build a station that would fill the gap in production for a certain ware. Maybe you would have to pay a certain amount based on how much research you wanted, System level or Universe level.

Not sure if there already is a mod out there for this. Thanks.

Warnoise
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Post by Warnoise » Tue, 21. Feb 17, 13:46

Hi all, is there a mod, or a possibility to modify the game to nullify exploding ships damage?

Since the AI is too stupid to escape from exploding ships, it is too frustrating watching your ships dying to one dead Xenon K explosion.

iforgotmysocks
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Post by iforgotmysocks » Tue, 21. Feb 17, 14:32

Warnoise wrote:Hi all, is there a mod, or a possibility to modify the game to nullify exploding ships damage?

Since the AI is too stupid to escape from exploding ships, it is too frustrating watching your ships dying to one dead Xenon K explosion.
Done quickly, but needs to change a value in every ship macro, which means newly added ships via other mods need to be changed by urself. It's simple though, so shouldn't be an issue.

noexplosiondmg

Warnoise
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Post by Warnoise » Tue, 21. Feb 17, 16:16

iforgotmysocks wrote:
Warnoise wrote:Hi all, is there a mod, or a possibility to modify the game to nullify exploding ships damage?

Since the AI is too stupid to escape from exploding ships, it is too frustrating watching your ships dying to one dead Xenon K explosion.
Done quickly, but needs to change a value in every ship macro, which means newly added ships via other mods need to be changed by urself. It's simple though, so shouldn't be an issue.

noexplosiondmg
Wow thanks man i really appreciate it!

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alexalsp
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Post by alexalsp » Thu, 2. Mar 17, 18:06

Hello. Who knows commands for defense officer?

Attack all enemies?

vadiolive
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Post by vadiolive » Wed, 8. Mar 17, 08:18

1 - Mass X/XL ships request
2 - increase Shield/HP from S/M ships in 20x and add enginner on it

X3TC-Spieler
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Post by X3TC-Spieler » Wed, 8. Mar 17, 19:07

Hi, does anybody know how i can change the animation of turrets, or where i can find it? When i import the body to 3DS Max, i can see no animation. I only see something in the xml file of the turret, which says in what part of the animation the turret is active, or inactive.

UniTrader
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Post by UniTrader » Wed, 8. Mar 17, 19:11

Animations are not implemented (yet) in the importer/eporter from arc_, so currently no chance except you want to look into this in detail and want to expand said program or write your own..
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Wed, 15. Mar 17, 03:22

alexalsp wrote:Hello. Who knows commands for defense officer?

Attack all enemies?
Hi there,

The 2 Defense Officer settings are on the wiki combat page.

The related combat orders for issuing ot Pilots and Captains are on the wiki key bindings page under "COMM: OWNED SHIP COMMANDS", "BROADCAST TO MULTIPLE SHIPS" and "NEW ORDER MENU".

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alexalsp
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Post by alexalsp » Wed, 15. Mar 17, 09:39

Sparky Sparkycorp wrote:
alexalsp wrote:Hello. Who knows commands for defense officer?

Attack all enemies?
Hi there,

The 2 Defense Officer settings are on the wiki combat page.

The related combat orders for issuing ot Pilots and Captains are on the wiki key bindings page under "COMM: OWNED SHIP COMMANDS", "BROADCAST TO MULTIPLE SHIPS" and "NEW ORDER MENU".
Thanks Sparky Sparkycorp

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Wed, 15. Mar 17, 11:05

No prob! :)

Meme Turtle
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Post by Meme Turtle » Thu, 30. Mar 17, 02:18

Hi,

Are there any mods that make fighters/drones more viable? Specifically, I am looking for mods that do one of the following things:
1) removal of ship explosion damage
2) increase of fighter/drone hp and damage
3) autonomous fighter repairs

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alexalsp
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Post by alexalsp » Thu, 30. Mar 17, 06:53

matveich[EG] wrote:Hi,

Are there any mods that make fighters/drones more viable? Specifically, I am looking for mods that do one of the following things:
1) removal of ship explosion damage
2) increase of fighter/drone hp and damage
3) autonomous fighter repairs
А какой в этом смысл , дроны это расходный материал, не вижу в этом нужды.

1) бессмертные дроны, как я понял, не интересно.
2) увеличить корпус , тут можно , к примеру раза в два , это не много труда .
3) починка дрона - только если присобачить кокпит , который не известно , можно ли , и садить инженера , либо кто то напишет скрипт , но не думаю , что ради дрона , кто то будет этим заниматься .

Вообще считаю затея не стоит и одного яйца ))


Возможно кто то , когда то и сделает такой мод . :P

Meme Turtle
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Post by Meme Turtle » Thu, 30. Mar 17, 07:11

alexalsp wrote:
matveich[EG] wrote:Hi,

Are there any mods that make fighters/drones more viable? Specifically, I am looking for mods that do one of the following things:
1) removal of ship explosion damage
2) increase of fighter/drone hp and damage
3) autonomous fighter repairs
А какой в этом смысл , дроны это расходный материал, не вижу в этом нужды.

1) бессмертные дроны, как я понял, не интересно.
2) увеличить корпус , тут можно , к примеру раза в два , это не много труда .
3) починка дрона - только если присобачить кокпит , который не известно , можно ли , и садить инженера , либо кто то напишет скрипт , но не думаю , что ради дрона , кто то будет этим заниматься .

Вообще считаю затея не стоит и одного яйца ))


Возможно кто то , когда то и сделает такой мод . :P
I believe using Russian lang in this sub-forum might be against the rules so I'd stick to English:

1) Cap ship explosions are the biggest threat to s/m ships. Whenever an enemy cap ship dies it takes half of attacking fighters/drones, so I am looking for a way to reduce damage and/or radius of the explosion blast.
2) Again, main problem is explosion damage so hp increase is needed only if it is not possible to adjust ship explosion blast.
3) There used to be a mod: astromech droids, which added an engineer to every fighter, however it seems to be incompatible with the latest game version.

In any case my actual mod request is to adjust ship explosion damage. As I understand it should be a library with a single <replace sel>, which adjusts explosiondamage value in macros/macro name=*/properties to 0. If only I remembered how to write those..


And another question/request about a dedicated tanker ship. So far I have not found a mod containing one, while it would be nice to have a ship with lots of space for fuel cells to resupply your fleet.

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