[MOD] Manual Command Extension v0.10.2 {Discontinued}

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

MutantDwarf
Posts: 716
Joined: Tue, 20. Jun 06, 02:29
x4

Post by MutantDwarf »

Jack08 wrote:
98abaile wrote:Any plans to add these commands to the menu that pops up when you double click a ship?
im not sure that menu is accessible, i have a feeling its in the LUA code we cant edit yet.
I'm not sure it is; I've been searching through the LUA files looking for anything that might be the interaction menu and haven't been able to find it:( It may be hard-coded.

However, those commands really ought to be given via comming the captain anyways, which is already possible via that menu.
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

MutantDwarf wrote:
Jack08 wrote:
98abaile wrote:Any plans to add these commands to the menu that pops up when you double click a ship?
im not sure that menu is accessible, i have a feeling its in the LUA code we cant edit yet.
I'm not sure it is; I've been searching through the LUA files looking for anything that might be the interaction menu and haven't been able to find it:( It may be hard-coded.

However, those commands really ought to be given via comming the captain anyways, which is already possible via that menu.
Thats how its coded anyway, DoubleClick->Hail, default shotcut: "C" key. New Order, Manual Commands, blah blah.
User avatar
Petroph
Posts: 187
Joined: Tue, 12. Jul 11, 08:07
x4

Post by Petroph »

Zippe wrote:Refuel Jumpdrive would be the next important one I think.
I was thinking along the lines of getting an escort command, seeing as none of the cap ships return fire because they are too busy following you. On that note, has anyone been able to get there cap ships to defend themselves in any way?
Last edited by Petroph on Mon, 18. Nov 13, 21:54, edited 1 time in total.
dfm5000
Posts: 272
Joined: Fri, 12. Oct 12, 20:40

Post by dfm5000 »

The defend position command would be great, and it's already in the game.
User avatar
Petroph
Posts: 187
Joined: Tue, 12. Jul 11, 08:07
x4

Post by Petroph »

dfm5000 wrote:The defend position command would be great, and it's already in the game.
This too!
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

Petroph wrote:
Zippe wrote:Refuel Jumpdrive would be the next important one I think.
I was thinking along the lines of getting an escort command, seeing as none of the cap ships return fire because they are too busy following you. On that note, has anyone been able to get there cap ships to defend themselves in any way?
Go to your capitalships info screen, show info on your Defense Officer, and change its mode fom defend to attack, and see what happens - i havent had a chance to try it.
User avatar
ishmaeltheforsaken
Posts: 381
Joined: Sun, 15. Oct 06, 17:37
x4

Post by ishmaeltheforsaken »

You may have to take a break from modding to deal with all these babies of yours everyone seems to be having.
Eliyan
Posts: 20
Joined: Sun, 15. Nov 09, 03:01

Post by Eliyan »

Jack08 wrote:
Petroph wrote:
Zippe wrote:Refuel Jumpdrive would be the next important one I think.
I was thinking along the lines of getting an escort command, seeing as none of the cap ships return fire because they are too busy following you. On that note, has anyone been able to get there cap ships to defend themselves in any way?
Go to your capitalships info screen, show info on your Defense Officer, and change its mode fom defend to attack, and see what happens - i havent had a chance to try it.
The defense officer on my Arawn has been set to attacking for ages now and I have yet to see the damn brick shoot a single plasma blast.
User avatar
Petroph
Posts: 187
Joined: Tue, 12. Jul 11, 08:07
x4

Post by Petroph »

Jack08 wrote:
Petroph wrote:
Zippe wrote:Refuel Jumpdrive would be the next important one I think.
I was thinking along the lines of getting an escort command, seeing as none of the cap ships return fire because they are too busy following you. On that note, has anyone been able to get there cap ships to defend themselves in any way?
Go to your capitalships info screen, show info on your Defense Officer, and change its mode fom defend to attack, and see what happens - i havent had a chance to try it.
I didn't even know you could do that. Ill need to check it out. I had a small frigate and it just sat there getting blown up with the defending command. Didn't know there were options.
User avatar
Petroph
Posts: 187
Joined: Tue, 12. Jul 11, 08:07
x4

Post by Petroph »

Eliyan wrote:
Jack08 wrote:
Petroph wrote:
Zippe wrote:Refuel Jumpdrive would be the next important one I think.
I was thinking along the lines of getting an escort command, seeing as none of the cap ships return fire because they are too busy following you. On that note, has anyone been able to get there cap ships to defend themselves in any way?
Go to your capitalships info screen, show info on your Defense Officer, and change its mode fom defend to attack, and see what happens - i havent had a chance to try it.
The defense officer on my Arawn has been set to attacking for ages now and I have yet to see the damn brick shoot a single plasma blast.
Ya, I would think this would be a priority vs getting fuel. Since if the ship blows up fuel is usless.
-bambusa-
Posts: 23
Joined: Sat, 16. Feb 08, 13:12

Post by -bambusa- »

Jack08 wrote: There are no non-english strings, ill make sure to add english strings for all language settings.
Ok, that would be awesome! :D
Just let me know if you need german translation ;)
MutantDwarf
Posts: 716
Joined: Tue, 20. Jun 06, 02:29
x4

Post by MutantDwarf »

MutantDwarf wrote:
Jack08 wrote:
98abaile wrote:Any plans to add these commands to the menu that pops up when you double click a ship?
im not sure that menu is accessible, i have a feeling its in the LUA code we cant edit yet.
I'm not sure it is; I've been searching through the LUA files looking for anything that might be the interaction menu and haven't been able to find it:( It may be hard-coded.

However, those commands really ought to be given via comming the captain anyways, which is already possible via that menu.
Just did some more checking in the LUAs and it looks like the interact menu is defined in "Crosshair Handling.xpl". Unfortunately, the LUA decompiler refuses to decompile that particular LUA file:(
Jack08 wrote:Thats how its coded anyway, DoubleClick->Hail, default shotcut: "C" key. New Order, Manual Commands, blah blah.
Yeah, I know. Probably should have specified that I thought the current method of giving orders was correct.
Scoob
Posts: 11583
Joined: Thu, 27. Feb 03, 22:28
x4

Post by Scoob »

Petroph wrote:I was thinking along the lines of getting an escort command, seeing as none of the cap ships return fire because they are too busy following you. On that note, has anyone been able to get there cap ships to defend themselves in any way?
Earlier in the game I've been parked at my Rahanas when it was attacked, I've jumped back into the Skunk just in time to have the Rahanas finish off the attackers. Same happened when I first got the Construction Ship, I was parked on the deck, watching its guns eliminate a large group of drones.

Now however, later in the game, my ships do nothing, despite having the correct "defend/attack" orders set. Additionally, my Construction ship is a wreck, hull low, all surface elements except engines taken out - yet I never once saw it attacked, but it must have been. My Rahanas is the same, it was suddenly damaged, I had it repaired, but it goes back to being damaged again soon after - another bug sadly.

My concern is that even if Jacks excellent mod does everything we desire from it, some underlying bug will make it look like it's not behaving.

Scoob.
User avatar
Swallen
Posts: 280
Joined: Tue, 11. Oct 11, 19:13
x4

Post by Swallen »

Wow mate, amazing mod!

I had gone back to X3:AP until this game got sorted out, but if you guys keep churning out such amazing mods at this rate I will have to redownload the game next weekend :P

Serious kudos to you sir.
aegisx
Posts: 159
Joined: Sun, 15. Feb 04, 18:11
x2

Post by aegisx »

Nice work!

Would a Clear all Orders command be possible? Or how about a Show Orders?
Bean03
Posts: 2
Joined: Tue, 19. Nov 13, 01:47

Construction Vehicle

Post by Bean03 »

Bug Report:

The new order command does not show on construction vehicles. This may be due to the Call Architect option that is available under my ship.

This may have nothing to do with your mod but I thought i'd point it out since this prevents these ships from utilizing your mod.

You may want to add in a check that the New Order menu option is available and if it is not create it in an open slot. Menu item 4 is empty for me in this situation.
User avatar
Petroph
Posts: 187
Joined: Tue, 12. Jul 11, 08:07
x4

Post by Petroph »

I think I may have found a potential bug. If you add a ship to your squad. And ask it to take you somewhere, and he completes the order, the ship gets locked up and the game freezes. Not sure if this has anything to do with telling the ship to hold position prior to issuing the order to take me somewhere.
User avatar
Petroph
Posts: 187
Joined: Tue, 12. Jul 11, 08:07
x4

Re: Construction Vehicle

Post by Petroph »

Bean03 wrote:Bug Report:

The new order command does not show on construction vehicles. This may be due to the Call Architect option that is available under my ship.

This may have nothing to do with your mod but I thought i'd point it out since this prevents these ships from utilizing your mod.

You may want to add in a check that the New Order menu option is available and if it is not create it in an open slot. Menu item 4 is empty for me in this situation.
Ya confirmed, I am unable to give any manual commands to the constructor ship.
Scoob
Posts: 11583
Joined: Thu, 27. Feb 03, 22:28
x4

Re: Construction Vehicle

Post by Scoob »

Bean03 wrote:Bug Report:

The new order command does not show on construction vehicles. This may be due to the Call Architect option that is available under my ship.

This may have nothing to do with your mod but I thought i'd point it out since this prevents these ships from utilizing your mod.

You may want to add in a check that the New Order menu option is available and if it is not create it in an open slot. Menu item 4 is empty for me in this situation.
Do you mean a construction ship that's actually currently building? Such a ship would no longer be in your squad, so not included in the commands by design. Any ship not in your squad is treated the same as far as I am aware.

Scoob.
User avatar
Petroph
Posts: 187
Joined: Tue, 12. Jul 11, 08:07
x4

Re: Construction Vehicle

Post by Petroph »

Scoob wrote:
Bean03 wrote:Bug Report:

The new order command does not show on construction vehicles. This may be due to the Call Architect option that is available under my ship.

This may have nothing to do with your mod but I thought i'd point it out since this prevents these ships from utilizing your mod.

You may want to add in a check that the New Order menu option is available and if it is not create it in an open slot. Menu item 4 is empty for me in this situation.
Do you mean a construction ship that's actually currently building? Such a ship would no longer be in your squad, so not included in the commands by design. Any ship not in your squad is treated the same as far as I am aware.

Scoob.
I couldn't give manual orders, before or after the building process started.

Return to “X Rebirth - Scripts and Modding”