[MOD] Manual Command Extension v0.10.2 {Discontinued}

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

dblade wrote: sure but i was thinking more along the lines of unassigned ships.
i will look into trying to detect "unassigned" - i think that's what causing my builder ship dosent have the menu.
dblade
Posts: 151
Joined: Fri, 20. Jan 12, 05:13
x3tc

Post by dblade »

it's interesting you say that because I also noticed that the constructor ship does not have the Take me to option. I wonder if it uses another menu, but what do I know I don't script (yet).
Scoob
Posts: 11583
Joined: Thu, 27. Feb 03, 22:28
x4

Post by Scoob »

I think being able to order un-assigned ships would be useful at the moment. The main reason for this is of course the "I'll follow your EVERYWHERE" bug, that leads unassigned ships to get stuck following the player. Hopefully this will be properly bug-fixed by Egosoft soon.

Scoob.
NanoLion
Posts: 6
Joined: Thu, 21. Jul 11, 03:16
x3tc

Post by NanoLion »

Hey Jack, just want to thankyou in advance for this mod :D
It's goin to make things a smidge easier, only problem I have at the moment is that Nexusmods won't allow me to DL it at all, says there is a server problem.

Anyway again thanks in advance, can't wait to use this get in-game :)

-NL-
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

Scoob wrote:I think being able to order un-assigned ships would be useful at the moment. The main reason for this is of course the "I'll follow your EVERYWHERE" bug, that leads unassigned ships to get stuck following the player. Hopefully this will be properly bug-fixed by Egosoft soon.

Scoob.
Add it to your squad, order it to sit still, boot it - it will obey the last order without question.
NanoLion wrote:Hey Jack, just want to thankyou in advance for this mod :D
It's goin to make things a smidge easier, only problem I have at the moment is that Nexusmods won't allow me to DL it at all, says there is a server problem.

Anyway again thanks in advance, can't wait to use this get in-game :)

-NL-

//v0.02
http://download.xtimelines.net/ManualCo ... ension.zip
NanoLion
Posts: 6
Joined: Thu, 21. Jul 11, 03:16
x3tc

Post by NanoLion »

A thousand thankyou, it's greatly appreciated :D :D

Keep up the great work

-NL-
KRM398
Posts: 1557
Joined: Wed, 6. Nov 02, 20:31
xr

Post by KRM398 »

anyone having and problems with this? its in and working great but now my info screens are all gone, no ship list, no info about my own or even me personally, all the info page is gone it seems.

also would love to see commands for fighters like: protect me or attack all enemies, also dock at station, so if we cap one we can get it repaired.
Scoob
Posts: 11583
Joined: Thu, 27. Feb 03, 22:28
x4

Post by Scoob »

Question: How persistant are your new commands? I mean, in theory, could I say add my Rahanas to my squad, order it to stay put, then remove it from my squad to save on trade / property screen clutter?

The reason I ask is because I assume the "follow Albion Skunk" command my un-assigned ship always action, is simply "stuck" from when they were in my Squad previously, possibly that an incorrect assumption though.

Scoob.
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

Scoob wrote:Question: How persistant are your new commands? I mean, in theory, could I say add my Rahanas to my squad, order it to stay put, then remove it from my squad to save on trade / property screen clutter?

The reason I ask is because I assume the "follow Albion Skunk" command my un-assigned ship always action, is simply "stuck" from when they were in my Squad previously, possibly that an incorrect assumption though.

Scoob.
In theory, they are persistent untill you add them to your squad again, and - even then im not sure they may stay persistent depending on how the game handles it.

But yes, if you add it, order it, remove it - it should persist like that forever. if it does not please tell me.

The action of the captain will never change, i havent figured that part out yet.
98abaile
Posts: 345
Joined: Sat, 14. Aug 04, 16:22
x4

Post by 98abaile »

Any plans to add these commands to the menu that pops up when you double click a ship?
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

98abaile wrote:Any plans to add these commands to the menu that pops up when you double click a ship?
im not sure that menu is accessible, i have a feeling its in the LUA code we cant edit yet.
Luzifer
Posts: 76
Joined: Wed, 6. Nov 02, 20:31
x4

Post by Luzifer »

Thank you for your work!

and thank you Egosoft that you made X:Rebirth easier modable! XD
Hopscotch
Posts: 58
Joined: Sun, 15. Feb 09, 14:07
x4

Post by Hopscotch »

Can your commands force ships without fuel to jump between sectors? I need to get fuel for a new cap ship I got but it won't jump to the sector with a Cell Recharge Fac even if I tell it to not use fuel for the jump.
dez505
Posts: 172
Joined: Wed, 6. Nov 02, 20:31
x4

Post by dez505 »

Dude i'm gona have your babies!!!

Epic mod and timing.
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

Hopscotch wrote:Can your commands force ships without fuel to jump between sectors? I need to get fuel for a new cap ship I got but it won't jump to the sector with a Cell Recharge Fac even if I tell it to not use fuel for the jump.
someone else on the forums made a mod that ignores fuel, that and this should work together
-bambusa-
Posts: 23
Joined: Sat, 16. Feb 08, 13:12

Post by -bambusa- »

Thank you so much for those should-be-basic-functions :D

commands work so far, but the texts are gone...
the commands are now called "ReadText -longNumber-"
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

-bambusa- wrote:Thank you so much for those should-be-basic-functions :D

commands work so far, but the texts are gone...
the commands are now called "ReadText -longNumber-"
There are no non-english strings, ill make sure to add english strings for all language settings.
jeroll3d
Posts: 665
Joined: Thu, 26. Jun 08, 02:28
x3ap

Post by jeroll3d »

Jack

Other command is release today? :lol:

:)
Entusiasta da série X3! The best game.
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

jeroll3d wrote:Jack

Other command is release today? :lol:

:)
i cant get them all done in one day :D which one would you like? - if your refering the the one i had commented out, no - it doesnt work
Zippe
Posts: 195
Joined: Sat, 31. Jan 04, 16:25
x4

Post by Zippe »

Refuel Jumpdrive would be the next important one I think.

Return to “X Rebirth - Scripts and Modding”