You could just quickly create an imgur gallery: http://www.imgur.com - IMO the best free picture hoster. Simple and no bull. Example with your pictures: http://imgur.com/a/UzkHQMad_Joker wrote:I tried that, but that simply screws up the pics and links. At least when I submit the post. While previewing this looks perfect.Gazz wrote:Basically you want a format like this
[url = http://url.image ] [ img] http://url.thumbnail [ /img] [ /url]
[MOD] NESA - Never Enter Stations Again (V0.9.2 Beta, 2nd Apr 2014)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
enenra
- Posts: 7150
- Joined: Fri, 8. Apr 05, 19:09

-
Hiper-Boy
- Posts: 52
- Joined: Sat, 28. Nov 09, 22:44

Wow, just wow. I am loving this, very nice.
Looks like when hitting 3/3 the game tried to get all of the NPCs on the list, which I love by the way.
I don't need to go to a specific station, I just hit 3/3 and brows all the NPC option, if I don't like the choices I exit out one and then hit 3 again and get what I want.
[REQUEST]
I want to ask you to at least consider keeping the way it is now, I don't mind going station to station with this mod, but getting all the NPCs within the sector is just awesome, quick, and why not?
Why should you not be able to get a list of all the NPCs within the sector and talk to them, why would you need to go to a station?
The way it is now, is perfect.
Looks like when hitting 3/3 the game tried to get all of the NPCs on the list, which I love by the way.
I don't need to go to a specific station, I just hit 3/3 and brows all the NPC option, if I don't like the choices I exit out one and then hit 3 again and get what I want.
[REQUEST]
I want to ask you to at least consider keeping the way it is now, I don't mind going station to station with this mod, but getting all the NPCs within the sector is just awesome, quick, and why not?
Why should you not be able to get a list of all the NPCs within the sector and talk to them, why would you need to go to a station?
The way it is now, is perfect.
-
Mad_Joker
- Posts: 274
- Joined: Sun, 14. May 06, 11:21

Hi Azalrion, could it be that you uploaded the wrong file? The MainMenu.xml in the archive you linked is identical to mine, just the indentation is changed.Azalrion wrote:Mad_Joker, hope you don't mind got an update you might be interested in:
https://dl.dropboxusercontent.com/u/30584379/NESA.rar
It cleans the code up slightly (just some duplicate variables and lists that weren't needed), fixes it so that you can now scroll through all the actors on the station using more like you originally intended and possibly fixes the random dock location (although I think that might just have been the problem with not showing all the actors not actually random docks).
And yeah, I forgot to remove some junk code from the file.
On a sidenote, the find_station tag is really returning random stations, even if I use multiple="true". Right now I am trying to just accumulate all the actors from all found stations and make one big list, which will be sorted on the NPC type. However, even though I am not moving at all the list of actors is constantly fluctuating. I'll probably switch to another method to get the actors.
Thanks, I will change the text.MegaJohnny wrote:If you go into NESA/t and open 0001-L044.xml, you can change the text. On line 5, by default:stk25 wrote:Great work! Working fine here, thanks for making the game much less painful to play![]()
I have one suggestion though, "Talk directly to NPC" looks awkward there, maybe change it to "Open comm-link" or something similar?
Anyway again good work, looking forward to more from youChange to:Code: Select all
<t id="1">Talk remotely to NPC</t>Or similar. I don't know jack about modding, so of course tell me if I'm spreading misinformation.Code: Select all
<t id="1">Open Comm Link</t>
Last edited by Mad_Joker on Sun, 17. Nov 13, 21:17, edited 1 time in total.
-
vanzi
- Posts: 11
- Joined: Wed, 13. Nov 13, 17:44
-
Deleted User
For the German version please use:
Cheers, great work!
Code: Select all
<t id="1">Kommunikationskanal öffnen</t>-
Sheik
- Posts: 31
- Joined: Wed, 3. Mar 10, 16:18

-
enenra
- Posts: 7150
- Joined: Fri, 8. Apr 05, 19:09

One quick thing to promote Nexus useage, how about we use something like this to link to the nexus page?
[ external image ]
It's something I quickly whipped together. Lame, yes, but functional for now.
[ external image ]
It's something I quickly whipped together. Lame, yes, but functional for now.
-
socros
- Posts: 43
- Joined: Thu, 27. Aug 09, 22:16

Good, thank for the work
I do a french files for t folder, 0001-L033 for french
I do a french files for t folder, 0001-L033 for french
<?xml version="1.0" encoding="UTF-8"?>
<diff>
<add sel="/language">
<page id="99999" title="NESA" descr="Text for NESA mod." voice="no">
<t id="1">Contacter PNJ</t>
</page>
</add>
</diff>
Last edited by socros on Sun, 17. Nov 13, 22:15, edited 1 time in total.
-
Saquavin
- Posts: 486
- Joined: Thu, 22. Aug 13, 17:12

-
socros
- Posts: 43
- Joined: Thu, 27. Aug 09, 22:16

-
Mad_Joker
- Posts: 274
- Joined: Sun, 14. May 06, 11:21

Sadly I don't really understand the questionsocros wrote:yes of CourseI edit my post
Does he will make more sense to offer this option on the menu station where was the amarage button?
Anyways, thanks for the French translation, I will use that. Can you maybe also provide a short description of the mod in French (to use in content.xml which will be seen in the Extensions menu by players)?
On a sidenote:
I am making good progress on getting the list to be stable. One of the problems was that I was near more than 1 station, so right now I am looping over all stations, then all docks, then all actors, I find the "commable" ones, and do an insertion sort on the NPC type name. However, this leads to the list of NPCs being huge. So I am thinking I should either limit the distance for which to find items (which will require me to figure out first how to do that
Of course, the optimal solution would be a scrollable list in the details monitor, but right now I am far away from really modding the UI.
That's it for the update. I will probably not publish the new version today, but tomorrow evening after work.
-
nourse
- Posts: 6
- Joined: Fri, 30. Apr 04, 21:08

For french translation in the content.xml put this:Mad_Joker wrote: Can you maybe also provide a short description of the mod in French (to use in content.xml which will be seen in the Extensions menu by players)?
Code: Select all
<text language="33" name="Ne plus jamais devoir entrer dans les stations" description="Ajoute une option au menu Univers pour parler à distance aux NPCs." author="Mad_Joker" />
-
socros
- Posts: 43
- Joined: Thu, 27. Aug 09, 22:16

-
CaptainRAVE
- Posts: 434
- Joined: Thu, 23. Oct 03, 20:55

-
Privata
- Posts: 723
- Joined: Mon, 19. Dec 11, 22:59

this mod is very good.
you see I like to explore the stations for roll play but dont realy like to talk much.
with this it kind of ads a level or realism.
kudos
you see I like to explore the stations for roll play but dont realy like to talk much.
with this it kind of ads a level or realism.
kudos
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
-
Mad_Joker
- Posts: 274
- Joined: Sun, 14. May 06, 11:21

I have just uploaded version 0.2. It mostly adds lots and lots more NPCs to the list (where I test I have 135). I'm not sure yet if I like this, but for now it will suffice.
And thanks to you all. Your appreciation of this mod is very much appreciated in turn as well
And thanks to you all. Your appreciation of this mod is very much appreciated in turn as well
To be honest I have just picked a menu at random. I might change it in the future, but for now I had other priorities.socros wrote:For a mod name in content.xml, no french translate I believe.
sorry Mad_Joker for my english.
I mean why use universe menu and not station menu ?
-
miraculix250
- Posts: 14
- Joined: Sat, 16. Nov 13, 14:51

-
Halconnen
- Posts: 831
- Joined: Sun, 22. Feb 04, 12:55

-
MutantDwarf
- Posts: 716
- Joined: Tue, 20. Jun 06, 02:29

Try using 'match_distance' to make it only take NPCs from a docking station nearby, rather than from the entire sector.
I think it should work something like this:
<find_station name="$NESA_Stations" space="player.zone" known="true" multiple="true" comment="Find the nearest stations!">
<match_distance object="player.entity" max="1000m"/>
</find_station>
That should find only stations within 1000 meters.
EDIT: And yet it doesn't. Hrm. Maybe there's a reason matchdistance isn't used in any default scripts at all:/
EDIT2: It does work, I just missed that it requires an underscore even though it doesn't include one in the schema file.
I'd recommend adding that to the dock search, too, so it only pulls from a single dock - otherwise, your list is pretty long.
EDIT3: OK, it genuinely doesn't work on docks. Hrm. Not sure how to make it pull only from the closest dock...
I think it should work something like this:
<find_station name="$NESA_Stations" space="player.zone" known="true" multiple="true" comment="Find the nearest stations!">
<match_distance object="player.entity" max="1000m"/>
</find_station>
That should find only stations within 1000 meters.
EDIT: And yet it doesn't. Hrm. Maybe there's a reason matchdistance isn't used in any default scripts at all:/
EDIT2: It does work, I just missed that it requires an underscore even though it doesn't include one in the schema file.
I'd recommend adding that to the dock search, too, so it only pulls from a single dock - otherwise, your list is pretty long.
EDIT3: OK, it genuinely doesn't work on docks. Hrm. Not sure how to make it pull only from the closest dock...
Last edited by MutantDwarf on Mon, 18. Nov 13, 00:50, edited 3 times in total.
