[MOD] NESA - Never Enter Stations Again (V0.9.2 Beta, 2nd Apr 2014)

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Saquavin
Posts: 486
Joined: Thu, 22. Aug 13, 17:12
xr

Post by Saquavin »

Mad_Joker wrote: In V0.6 I will add the distance to NPCs in parentheses behind the name so that you can see how far away they are.

Also, you can always simply go to the config file, and set the values for MaxTradingDist etc. to 5km as well. This means you will be able to trade with all NPCs you see in the list.
Done. Thanks ;)
Mad_Joker
Posts: 274
Joined: Sun, 14. May 06, 11:21
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Post by Mad_Joker »

Ladies and Gents,

I have another release for you today, V0.6 Beta. It updates the mod for Rebirth 1.15 and brings some minor enhancements and bugfixes.

Hopefully, this time it won't need a hotfix :D :D

And as always, hafe vun!!
Montana_88 wrote:
Mad_Joker wrote: In version V0.5 I have created language files for all languages, though they contain only English text. If somebody was willing to translate the texts into Italian I would be happy to incorporate that (the same goes for all other languages except English and German).
8)

I can translate.
What do I need to translate?
The following things need translation:

Code: Select all

- Never Enter Stations Again
- Adds an option to the Universe menu to remotely talk to NPCs.

- Open Comm Link
- Comm n/a while docked
- No stations in Comm range
- No docks in Comm range
- No contacts in Comm range
- Dock
- Not in trading range
- Not in repairing range
- Not in upgrading range
- Not in hiring range
- Comm n/a while in combat
- Updated NESA configuration found....Update successful!
All except the last one should be rather short, since they need to fit into the radial menu.
Montana_88
Posts: 110
Joined: Mon, 12. Sep 11, 00:59
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Post by Montana_88 »

Code: Select all


- Non entrare più nelle Stazioni
- Aggiunge un opzione al Menù Universo per parlare a distanza con PNG


- Contatta PNG
- Contatta PNG non dispobibile in stazione
- Nessuna stazione a portata 
- Nessun attracco a portata
- Nessun contatto a portata 
- Attracca 
- Fuori portata per commerciare 
- Fuori portata per riparare 
- Fuori portata per migliorare
- Fuori portata per assumere 
- Contatta PNG non disponibile in combattimento 
- Aggiornamento per NESA trovato...Aggiornamento Riuscito!


too long? :cry:
Sanyokbig
Posts: 31
Joined: Fri, 6. Apr 12, 13:01
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Post by Sanyokbig »

Hi, thanks for mod, it's cool. There is a feature, maybe you want it to include. I'm talking about communication with selected station, like you click on station icon and in addition to Dock command you have Open Comm Link button, which will show you only NPC from selected stations.
Deritus
Posts: 15
Joined: Tue, 19. Nov 13, 07:19
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Post by Deritus »

I'm having an issue where the option is simply gone. The save shows that it's using the mod, the mod appears to be installed correctly, but there is no third option under Menu>3.

Other mods used:
Manual Command Extension (latest version)
Better Highways Alpha

Granted, I've updated both this one and Manual Command Extension, but they were all playing together just fine last night as well. Any ideas?

Edit: I've tried what you mentioned on the first page about deleting the config entries in save game. Went back into the game, saved the game, and exited, but after that it still isn't working and now it appears it hasn't properly reinstalled it. There are no entries for $NESA in the recently saved game.

Edit 2:
Removed it from the save
Saved the game
Set it to off in X:Rebirth extensions
Removed it from the extensions folder
Restarted X:Rebirth
Saved the game
Exited the game
Installed 0.4 beta
Loaded the game

Same issue, including your $NESA entries still being missing in the save.

Whatever broke, it's broke good.
Last edited by Deritus on Thu, 21. Nov 13, 09:14, edited 2 times in total.
Dungeoncrawler
Posts: 1093
Joined: Sun, 7. Dec 03, 05:32
x3tc

Post by Dungeoncrawler »

All I see in the menu now is trader not in range.
Malaras
Posts: 60
Joined: Tue, 17. Jan 12, 06:55
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Post by Malaras »

Using defualt config, Not getting menu 3/3 there is no /3 . latest rebirth patch
Mad_Joker
Posts: 274
Joined: Sun, 14. May 06, 11:21
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Post by Mad_Joker »

Montana_88 wrote:

Code: Select all


- Non entrare più nelle Stazioni
- Aggiunge un opzione al Menù Universo per parlare a distanza con PNG


- Contatta PNG
- Contatta PNG non dispobibile in stazione
- Nessuna stazione a portata 
- Nessun attracco a portata
- Nessun contatto a portata 
- Attracca 
- Fuori portata per commerciare 
- Fuori portata per riparare 
- Fuori portata per migliorare
- Fuori portata per assumere 
- Contatta PNG non disponibile in combattimento 
- Aggiornamento per NESA trovato...Aggiornamento Riuscito!


too long? :cry:
Thanks for the translation.

- Contatta PNG non dispobibile in stazione
- Contatta PNG non disponibile in combattimento

These two need to be a bit shorter if possible.
Sanyokbig wrote:Hi, thanks for mod, it's cool. There is a feature, maybe you want it to include. I'm talking about communication with selected station, like you click on station icon and in addition to Dock command you have Open Comm Link button, which will show you only NPC from selected stations.
That would be the perfect solution, but right now this is not possible since we cannot alter the UI in that way. Once it is available I will add an entry to the context menu of the dock to comm all NPCs on the dock.
Dungeoncrawler wrote:All I see in the menu now is trader not in range.
That is, because I have changed the default distances to be more balanced (i.e. the maximum trading distance is lower than the maximum comm distance). If you don't like it, just change the configuration like explained in the first post.
Deritus wrote:I'm having an issue where the option is simply gone. The save shows that it's using the mod, the mod appears to be installed correctly, but there is no third option under Menu>3.

...
Malaras wrote:Using defualt config, Not getting menu 3/3 there is no /3 . latest rebirth patch
I just noticed that there are some more entries in the save files, which might need removal. Can you please search for "NESA" (without the dollar sign) and remove all the

Code: Select all

<script id="92" name="NESA">
<library id="3050" name="Lib_NESA_ActorLabel"/>
<library id="3049" name="Lib_NESA_AddConversationMenuEntry"/>
<library id="3047" name="Lib_NESA_AddDockSubMenu"/>
<library id="3048" name="Lib_NESA_AddEntitytypeSubMenu"/>
<library id="3039" name="Lib_NESA_AddRootMenu"/>
<library id="3046" name="Lib_NESA_AddStationShowDockSubMenu"/>
<library id="3045" name="Lib_NESA_AddStationSubMenu"/>
<library id="3051" name="Lib_NESA_DockLabel"/>
<library id="3044" name="Lib_NESA_FilterActorTypes"/>
<library id="3042" name="Lib_NESA_FindValidActors"/>
<library id="3041" name="Lib_NESA_FindValidDocks"/>
<library id="3040" name="Lib_NESA_FindValidStations"/>
<library id="3043" name="Lib_NESA_GetEntityTypes"/>
<cue id="3053" name="SectionHandler_NESA_ExitConversation" state="waiting"/>
<cue id="3052" name="SectionHandler_NESA_GenericListIteration" state="waiting"/>
<cue id="3038" name="SectionHandler_Universe" state="waiting"/>
</script>
and

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<script id="93" name="NESA_Config">
<cue id="3054" name="NESA_Start" state="waiting" time="30.0409"/>
</script>
entries (the id values might be different though)?

Another thing you can try is to bind a hotkey to the debug menu, then open it, click the "Log disabled" button so that it states "Log enabled" and then try to open the communication menu. If there are any entries popping up that contain NESA, please post them here.
Deritus
Posts: 15
Joined: Tue, 19. Nov 13, 07:19
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Post by Deritus »

what about this:

Code: Select all

<vars>
<value name="$actor" type="component" value="[0x856c]"/>
<value name="$bHiringAllowed" type="integer"/>
<value name="$customactor" type="integer" value="1"/>
<value name="$fee" type="money" value="1000000"/>
<value name="$sNESA_HiringLabel" type="string" value="840"/>
</vars>
?

Edit: Did as you asked, barring the above, and now it just crashes on load. Tried deactivating the extension through the menu, reloaded the game - still crashes. I think I may have ruined the save.

Edit 2:
Re-enabled extesion
Installed 0.4
Loaded old, unedited save
0.4 works perfectly

Exited without saving
Installed 0.6 - without save edits
No longer working

Edit 3:
I was right, I screwed up something in that previous save. New one is working with the update. Have to delete the four $NESA lines as well as the two scripts for it to work (you may want to update the front page to reflect that).
Last edited by Deritus on Thu, 21. Nov 13, 10:01, edited 2 times in total.
Malaras
Posts: 60
Joined: Tue, 17. Jan 12, 06:55
x4

Post by Malaras »

I just noticed that there are some more entries in the save files, which might need removal. Can you please search for "NESA" (without the dollar sign) and remove all the

Code: Select all

<script id="92" name="NESA">
<library id="3050" name="Lib_NESA_ActorLabel"/>
<library id="3049" name="Lib_NESA_AddConversationMenuEntry"/>
<library id="3047" name="Lib_NESA_AddDockSubMenu"/>
<library id="3048" name="Lib_NESA_AddEntitytypeSubMenu"/>
<library id="3039" name="Lib_NESA_AddRootMenu"/>
<library id="3046" name="Lib_NESA_AddStationShowDockSubMenu"/>
<library id="3045" name="Lib_NESA_AddStationSubMenu"/>
<library id="3051" name="Lib_NESA_DockLabel"/>
<library id="3044" name="Lib_NESA_FilterActorTypes"/>
<library id="3042" name="Lib_NESA_FindValidActors"/>
<library id="3041" name="Lib_NESA_FindValidDocks"/>
<library id="3040" name="Lib_NESA_FindValidStations"/>
<library id="3043" name="Lib_NESA_GetEntityTypes"/>
<cue id="3053" name="SectionHandler_NESA_ExitConversation" state="waiting"/>
<cue id="3052" name="SectionHandler_NESA_GenericListIteration" state="waiting"/>
<cue id="3038" name="SectionHandler_Universe" state="waiting"/>
</script>
and

Code: Select all

<script id="93" name="NESA_Config">
<cue id="3054" name="NESA_Start" state="waiting" time="30.0409"/>
</script>
entries (the id values might be different though)?

Another thing you can try is to bind a hotkey to the debug menu, then open it, click the "Log disabled" button so that it states "Log enabled" and then try to open the communication menu. If there are any entries popping up that contain NESA, please post them here.
I just installed the mod, its enabled i have nothing in my save files besides for.

Code: Select all

<patch extension="XRebirth_MOD_NESA_0_6_Beta-18-V0-6.7z" version="1" name="XRebirth_MOD_NESA_0_6_Beta-18-V0-6.7z"/>
EDIT: With NESA in it lol

EDIT2: Reread 1st post extracted file still no /3

EDIT3: Sorry first mod installs i are noob, Got menu now think i just need to edit config as is says "no stations in comm range".

EDIT4: Ok im on top of a station and still getting same menu, "No stations in comm range"
Mad_Joker
Posts: 274
Joined: Sun, 14. May 06, 11:21
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Post by Mad_Joker »

Malaras wrote:...

EDIT4: Ok im on top of a station and still getting same menu, "No stations in comm range"
Can you send me your config settings in a PM?
Deritus wrote:...
Just to make sure: you deleted both script sections and all variables starting with $NESA and the update worked?
Thor911
Posts: 18
Joined: Wed, 20. Nov 13, 10:01

Post by Thor911 »

Is anyone else having an issue with the dialog with mechanics bringing your view back to the right again when backing out of it? So you end up looking straight then right then back straight again.
Mad_Joker
Posts: 274
Joined: Sun, 14. May 06, 11:21
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Post by Mad_Joker »

Okay, for all that have issue with upgrading to the newest version: Another thing you can try is to

1) load the savegame with the old version
2) wait for the NESA update message (will only appear if the config changed)
3) save the game in a new slot
4) load the newly saved game

Also, please bear with me while I'm trying to figure out the correct way of upgrading mods. It might take a lot of trial and error, and your savegames may break, so always make a backup before editing anything.
Thor911 wrote:Is anyone else having an issue with the dialog with mechanics bringing your view back to the right again when backing out of it? So you end up looking straight then right then back straight again.
Yeah, it does that. As it is not a serious issue I won't fix it, since it would probably decrease compatibility with other mods.
Last edited by Mad_Joker on Thu, 21. Nov 13, 11:29, edited 1 time in total.
Deritus
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Joined: Tue, 19. Nov 13, 07:19
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Post by Deritus »

Mad_Joker wrote:
Deritus wrote:...
Just to make sure: you deleted both script sections and all variables starting with $NESA and the update worked?
Yes.

Also, would it be possible to list the NPCs a little differently? Perhaps how they are shown when asking directions from NPCs?

Such as initially showing "Traders...", "Ship Crew...", "Specialists...", ect., and then drill down from there?
Mad_Joker
Posts: 274
Joined: Sun, 14. May 06, 11:21
x3

Post by Mad_Joker »

Deritus wrote:
Mad_Joker wrote:
Deritus wrote:...
Just to make sure: you deleted both script sections and all variables starting with $NESA and the update worked?
Yes.

Also, would it be possible to list the NPCs a little differently? Perhaps how they are shown when asking directions from NPCs?

Such as initially showing "Traders...", "Ship Crew...", "Specialists...", ect., and then drill down from there?
Hmmm, yeah, might make sense to structure them even more. I'll see if I can implement it.
Thor911
Posts: 18
Joined: Wed, 20. Nov 13, 10:01

Post by Thor911 »

Mad_Joker wrote:
Thor911 wrote:Is anyone else having an issue with the dialog with mechanics bringing your view back to the right again when backing out of it? So you end up looking straight then right then back straight again.
Yeah, it does that. As it is not a serious issue I won't fix it, since it would probably decrease compatibility with other mods.
Thanks Mad Joker, this Mod rocks BTW!
Thor911
Posts: 18
Joined: Wed, 20. Nov 13, 10:01

Post by Thor911 »

Question... would there be any way to unlock the skill level of the NPC in these lists before we hire them?
Mad_Joker
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Post by Mad_Joker »

Thor911 wrote:Question... would there be any way to unlock the skill level of the NPC in these lists before we hire them?
I have actually added a config option for this in V0.7. Not sure when I'll release that though.
Mad_Joker
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Post by Mad_Joker »

Ladies and Gents,

I have just released V0.7.0, which features the removal of the smalltalk minigame to reveal skills, as well as a better menu structure for mode 2.

Hafe vun!
User avatar
Hanover_fist
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Post by Hanover_fist »

Outstanding Sir, I thank you for making this extension.

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