X-Rebirth: The story of the failed console game
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einna
- Posts: 12
- Joined: Mon, 18. Nov 13, 20:22

I said it was simplified.Cdaragorn wrote: Actually, 32 bit application / 64 bit os is still limited to 2 GB. I ran some tests on this just to verify it after I saw that Rebirth is running 32 bit and Windows consistently would not allocate anything past the 2 GB mark.
32 on 64 is indeed 2, but if the application is Large Address Aware can have up to 4GB, and I think XR has the LAA flag. 32 on 32 with LAA can do 3.
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tuareg
- Posts: 387
- Joined: Wed, 18. Dec 13, 09:11
huhhh, back after a few days offTrialbyfire wrote:What does "bottleneck" in Xbox development have to do with anything - let alone Rebirth? Answer: nothing.tuareg wrote:..do you know what is the bottleneck in xbox gamedevelopment? dont think so..
when they have started working on the TNBT it was just the time XBOX was released, there was no 360. and it was 32 bit only. probably when MS released the 360, they have tried to port it to that (thats why the 360 shaders) and when they failed they just put the content together and released to pc. every xbox dev tool can compile to pc so it was the easiest way. they just weren't able to keep up with the quickly improving console market. and as XBOX ONE just came out, they would have to rework it again for the new console to have any success however they were not even ready with the contentTerminalVelocity3DR wrote:I don't know if I'm right here but;
Isn't Rebirth only running in 32 bit? Can't remember, but when I checked once, it said (* 32) behind the exe in taskmanager, so... Xbox360 and other next-gen's run on 64bit if I'm correct.
I'm just assuming, but the only reason the game is running in 32bit would be because the games are still optimized for win XP, I read that in another post the Devs take the people very seriously who still run XP. XP doesnt have 64bit support?
What I'm getting at is, performance should (WILL) be better in 64bit, same with coding possibilitites; as far as i remember, in CPU and coding, 64bit means simplified, more code/longer code and more functions can be processed side-by-side, increasing processing speed.
Since all the X's have been running in 32bit so far, that explain why people get that humongous lag even with high-end machines - a crappy slow-ass engine won't get any benefit from a fast system.
That'd explain why Rebirth is lagging like shi-t even for people with insane hardware and OC'ing, esp. since the graphix were pimped.
they said they didnt release it on console 'cos of the memory limitations however its already a fail. why? because the game support maximum 4GB RAM, and thats exactly what a basic XBOX360 has. so?
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werewolves?
- Posts: 1166
- Joined: Tue, 31. Jan 12, 00:58

The Xbox 360 has 512MB of RAM. That demonstrates the extent of your knowledge on the subject.tuareg wrote:huhhh, back after a few days offTrialbyfire wrote:What does "bottleneck" in Xbox development have to do with anything - let alone Rebirth? Answer: nothing.tuareg wrote:..do you know what is the bottleneck in xbox gamedevelopment? dont think so..well, the botleneck in xbox dev is the GPU utilisation. it has a very poor shader pipe compared to the pc-s (or even the ps). thats why they have a special unified shader system and thats why it have a different optimisation. (even XBOX360 has only shader model 2.0 and a unified 3.0 while pc-s have 5.0)
when they have started working on the TNBT it was just the time XBOX was released, there was no 360. and it was 32 bit only. probably when MS released the 360, they have tried to port it to that (thats why the 360 shaders) and when they failed they just put the content together and released to pc. every xbox dev tool can compile to pc so it was the easiest way. they just weren't able to keep up with the quickly improving console market. and as XBOX ONE just came out, they would have to rework it again for the new console to have any success however they were not even ready with the contentTerminalVelocity3DR wrote:I don't know if I'm right here but;
Isn't Rebirth only running in 32 bit? Can't remember, but when I checked once, it said (* 32) behind the exe in taskmanager, so... Xbox360 and other next-gen's run on 64bit if I'm correct.
I'm just assuming, but the only reason the game is running in 32bit would be because the games are still optimized for win XP, I read that in another post the Devs take the people very seriously who still run XP. XP doesnt have 64bit support?
What I'm getting at is, performance should (WILL) be better in 64bit, same with coding possibilitites; as far as i remember, in CPU and coding, 64bit means simplified, more code/longer code and more functions can be processed side-by-side, increasing processing speed.
Since all the X's have been running in 32bit so far, that explain why people get that humongous lag even with high-end machines - a crappy slow-ass engine won't get any benefit from a fast system.
That'd explain why Rebirth is lagging like shi-t even for people with insane hardware and OC'ing, esp. since the graphix were pimped.
they said they didnt release it on console 'cos of the memory limitations however its already a fail. why? because the game support maximum 4GB RAM, and thats exactly what a basic XBOX360 has. so?
edit> And sums up this tinfoil hat thread.
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tuareg
- Posts: 387
- Joined: Wed, 18. Dec 13, 09:11
khmm. the 512MB is the shared videomemory. BF4 would hardly run only with that... it use a 4GB internal flashdrive similar way as windows use the pagefilewerewolves? wrote:
The Xbox 360 has 512MB of RAM. That demonstrates the extent of your knowledge on the subject.
edit> And sums up this tinfoil hat thread.
thinfoil. oh man

