X-Rebirth: The story of the failed console game

General discussions about X Rebirth.

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iforgotmysocks
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Post by iforgotmysocks »

3.8 on metacritic and it keeps dropping.
Seems like people start to understand what they are dealing with.
slimgrin
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Joined: Wed, 24. Feb 10, 03:12
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Post by slimgrin »

The console market claims another victim. I had a bad feeling when I saw them constantly touting the controller, but I thought 'this is Egosoft, they've always made PC games.'

It's pretty sad how this scenario keeps playing out over and over in the gaming industry.
maciell
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Joined: Sat, 9. Dec 06, 14:14

Post by maciell »

I think op have right. But i think u still dont see whole picture. I think too , they first make this game for xbox 360. But that dont happend beacuse x360 cant handle this game. Look how this game is working on monsters i5/i7/sli/ssd/16 gb rams not even mention about 2 years old pc . I dont see how this will be working on 7 years consoles. So i think they have new plan. Xbox one and ps 4 like devs said is basically pc with close hardware/soft. Both companies non stop say how easy is write game on their console. We see muli platform is new motto . We constanly see games from console on pc and vice versa or have relase on all platforms beacuse they make this way more moneys. I think we are now piggy bank/ paying testers (we pay them 50 euro/dollars) to make relase on xbox one or ps4 or both.

I see CCP Eve Online and relase Dust 514 on PS 3 again.

I think Egosoft lie all the time and i never be trust them again. WE are for them free labor (modders, testers) and piggy bank when they need money.
Fascism is Magic
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Post by Fascism is Magic »

Lorderan wrote:I think they canceled Xbox development because they ran out of RAM. Thats why you have a modified 32-bit exe that can run more than 4gb (hence the 64-bit requirement even though it is 32-bit). God they really think we're chumps don't they?
But the first Xbox was 64-bit?

There's really no excuse. This sort of game isn't acceptable on consoles either.
yogs
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Post by yogs »

Do not believe their lies. Xbox360 markers in the shaders file.

http://i.imgur.com/8H5fsDy.png
slimgrin
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Post by slimgrin »

Being influenced by Mass Effect isn't a bad thing, but Egosoft clearly doesn't have the design experience or the writing prowess to even go near that type of gameplay. I think what happened is they based their design choices on what they thought a broader audience would like, as opposed to the core space-sim fans.
penguinemperor
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Post by penguinemperor »

I've been a fan of the X series since X3: Reunion, and yes, I've just made an account just to post this, but take a look at this picture: http://i.imgur.com/8H5fsDy.png

This was inside the shaderfx directory of 02.cat. Kind of supports the theory that this was originally intended for the Xbox 360...
Fascism is Magic
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Post by Fascism is Magic »

yogs wrote:Do not believe their lies. Xbox360 markers in the shaders file.

http://i.imgur.com/8H5fsDy.png
I was going to say that DirectX inserts a lot of platform specific tags in templates, but those aren't showing up in any searches. Welp!
maciell
Posts: 7
Joined: Sat, 9. Dec 06, 14:14

Post by maciell »

penguinemperor wrote:I've been a fan of the X series since X3: Reunion, and yes, I've just made an account just to post this, but take a look at this picture: http://i.imgur.com/8H5fsDy.png

This was inside the shaderfx directory of 02.cat. Kind of supports the theory that this was originally intended for the Xbox 360...
Where is this "shaderfx" directory. I cant find any in my disk.
Exy
Posts: 70
Joined: Sat, 1. Oct 11, 11:32

Post by Exy »

penguinemperor wrote:I've been a fan of the X series since X3: Reunion, and yes, I've just made an account just to post this, but take a look at this picture: http://i.imgur.com/8H5fsDy.png

This was inside the shaderfx directory of 02.cat. Kind of supports the theory that this was originally intended for the Xbox 360...
What are you using the open the .cat files? I would like to search all files for the word Xbox...
ragod
Posts: 266
Joined: Fri, 28. Nov 08, 08:10

Post by ragod »

yogs wrote:Do not believe their lies. Xbox360 markers in the shaders file.

http://i.imgur.com/8H5fsDy.png
My that is pretty damning.

Why they had to lie about it I have no idea... It is just worse now...
yogs
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Post by yogs »

You need to extract the contents of the 02.cat file. Try this:
https://bitbucket.org/Seidr/x-rebirth-c ... r/overview
penguinemperor
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Post by penguinemperor »

Exy wrote:
penguinemperor wrote:I've been a fan of the X series since X3: Reunion, and yes, I've just made an account just to post this, but take a look at this picture: http://i.imgur.com/8H5fsDy.png

This was inside the shaderfx directory of 02.cat. Kind of supports the theory that this was originally intended for the Xbox 360...
What are you using the open the .cat files? I would like to search all files for the word Xbox...
XCatTool from http://forum.egosoft.com/viewtopic.php? ... sc&start=0
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Swallen
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Post by Swallen »

If this theory is true, even to a small extent, we can forget about the game being "fixed" (as in mechanics changing). They will fix the bugs and we will end up with a decent console port with sadly shallow gameplay (for an X game).

The thing is, what next? Assuming they still have the resources and will to make an actual PC sequel to X3 or any kind of proper PC space sim, will it get enough sales to stand on its own? Will it be funded with the money gathered from Rebirth? What about all the people who feel entitled to a different game for the money they paid for Rebirth? I almost feel tempted to include myself there, but I guess I know better. Is the fanbase salvageable, that's what I'm wondering.

Or will they shift to making more approachable games (from the dev's standpoint), or move on to consoles?

And I say all this because I feel unable to go back to Albion Prelude, which I was enjoying right up until now. I formed in my mind a desire for a more polished, even streamlined version of X3, that retained and even expanded on everything it had. Is that possible? I want that game, but it doesn't exist.
realsyntech
Posts: 10
Joined: Sun, 6. Jan 08, 01:32

Post by realsyntech »

yogs wrote:Do not believe their lies. Xbox360 markers in the shaders file.

http://i.imgur.com/8H5fsDy.png
This is either

a) standard console definitions for shaders in general (I dunno) or
b) proof that it was meant to be console game from the beginning.

Anyway, they really ****** it up. And they are all damn liars in the gaming biz.
Fascism is Magic
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Post by Fascism is Magic »

realsyntech wrote:
yogs wrote:Do not believe their lies. Xbox360 markers in the shaders file.

http://i.imgur.com/8H5fsDy.png
This is either

a) standard console definitions for shaders in general (I dunno) or
b) proof that it was meant to be console game from the beginning.

Anyway, they really ****** it up. And they are all damn liars in the gaming biz.
I'd expect the defines to show up in Google if they were some kind of standard boilerplate.
realsyntech
Posts: 10
Joined: Sun, 6. Jan 08, 01:32

Post by realsyntech »

Swallen wrote:If this theory is true, even to a small extent, we can forget about the game being "fixed" (as in mechanics changing). They will fix the bugs and we will end up with a decent console port with sadly shallow gameplay (for an X game).

The thing is, what next? Assuming they still have the resources and will to make an actual PC sequel to X3 or any kind of proper PC space sim, will it get enough sales to stand on its own? Will it be funded with the money gathered from Rebirth? What about all the people who feel entitled to a different game for the money they paid for Rebirth? I almost feel tempted to include myself there, but I guess I know better. Is the fanbase salvageable, that's what I'm wondering.
Honesty I doubt there will be another successful Egosoft release in the near future. With Elite Dangerous, Star Citizen (!) and Limit Theory on the horizon, there is no space (hehe) for another ****** up X-whatever Release.
caleb
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Post by caleb »

Agreed. This is not really an X game. They should have named it something else entirely, focused more on the campaign, and sold it as that. It may have even been a good game. Then use what was learned here, and make the next X game.

This was a bad blow to the X franchise...
penguinemperor
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Joined: Sun, 17. Nov 13, 15:25
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Post by penguinemperor »

realsyntech wrote:
yogs wrote:Do not believe their lies. Xbox360 markers in the shaders file.

http://i.imgur.com/8H5fsDy.png
This is either

a) standard console definitions for shaders in general (I dunno) or
b) proof that it was meant to be console game from the beginning.

Anyway, they really ****** it up. And they are all damn liars in the gaming biz.
I'm really hoping that someone with experience can take a crack at those files using the appropriate program to give a definitive answer whether it's simply a) or god forbid b), which would imply some pretty heavy maleficience on Egosoft's part. All I had to work with was notepad :-/
Skillionaire
Posts: 35
Joined: Sat, 16. Nov 13, 08:02

Post by Skillionaire »

Although being speculation, it's as I thought too....OP seems to state a plausible theory.

I can't believe i didn't see it in the video where he explains about the controller. Hilarious thing is the dev then finishes up by saying he will make another video explaining mouse controls. LMAO...where is that vid.. never came out.

55 euros down the drain..they could at least man up and offer every dissatisfied customer a free copy of albion prelude.

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