X-Rebirth: The story of the failed console game
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mielgato
- Posts: 40
- Joined: Wed, 13. Nov 13, 19:10
what i'd like to know, is how many of those who are criticizing this "piece of garbage" have played past the 10 first hours ?
Ok it's smell like a console game, Ok it may not be the X4 everyone was waiting for, still I really feel peoples angry about a game and that's not good...
Back in time, we only had CD support for games, so yes, when a game was unfinished, we really were able to argue back and to say that the company was BS.
Now all you have to do is to wait after a few patches to render the game "more-likely" something you wanted and you may enjoy it even if it's not X4
Damn it's just sitting there in steam library... and it's not like all of you have a life, or at least some other games you're playing at regardless the fact you own or not X-R
Have some regards toward Egosoft and the fact that : YES THEY NEED MONEY, WORLD IS LED BY MONEY. And even if they made what the Op speculated, for money, they probably needed it to finish the game, not to throw it in champain.
And yes i'm experiencing FPS issues and IA bug that render the game not playable and no, it's not the first game with this kind of release issue, regardless of how big the company is.
Ok it's smell like a console game, Ok it may not be the X4 everyone was waiting for, still I really feel peoples angry about a game and that's not good...
Back in time, we only had CD support for games, so yes, when a game was unfinished, we really were able to argue back and to say that the company was BS.
Now all you have to do is to wait after a few patches to render the game "more-likely" something you wanted and you may enjoy it even if it's not X4
Damn it's just sitting there in steam library... and it's not like all of you have a life, or at least some other games you're playing at regardless the fact you own or not X-R
Have some regards toward Egosoft and the fact that : YES THEY NEED MONEY, WORLD IS LED BY MONEY. And even if they made what the Op speculated, for money, they probably needed it to finish the game, not to throw it in champain.
And yes i'm experiencing FPS issues and IA bug that render the game not playable and no, it's not the first game with this kind of release issue, regardless of how big the company is.
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kororas
- Posts: 8
- Joined: Sun, 17. Nov 13, 12:40

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devorrio
- Posts: 6
- Joined: Mon, 26. Jul 10, 11:40
Mate, mate... .no no no, the game isn't trash, I saw bad games, this is definitely not one of them.
If they want an xbox port, fine, do it. I don't feel that they've let me down for this; but be sure, be sure that you make the game first for pc users, I mean, do what you know best first, after that... yeah, go for xbox.
X rebirth is not trash because:
1) Best graphics and feeling, immersion (at first glance) until today for me from a space game. If you cannot admit that ... pff, tell me what you've played better then this. ( I am talking about graphs and immersion)
2) A lot of work is into stations and ships, the universe "feels" alive, they've nailed 90% of the time.
What we THE fans, must understand is that:
1) I see walking inside stations as a bonus, is better than sitting in your ship. Yes 3 variations, but is walking, better than nothin'.
2) They have never done this, they have little experience with "insides", bodies, chars, animation. BUT they are at least half way there. Look it like this, let's say they had release the game without stations insides and chars - you would not know. Consider it an "open gate" for improvements and MODERS. They will get better on this, they and I promise.
3) "the voices suck" "no animation" "zombies in stations" - listen, to hire ppl for the above (specialize ppl that know what their doing) costs money, a lot of them. You and I knew that they were on short supply of funds so they chose the logical way "do it yourself". Of course is not state of the art (not even close) but it's at least a 6 out of 10.
What we don't understand:
1) I am pretending that I don't understand this BUT
What were you doing with the Xbox controller in your hand before the launch, presenting the game ("Hey guys, it's that simple that u can play with an Xbox ctrl" - no its not...) and showing us that we can play with a controller ?
You know what 75% of us use ? KEYBOARD AND MOUSE / You know what the rest use ? JOYSTICK!
Your fan base doesn't use Xbox ctrls, we do not care about them. If you guys want to implement this feature by support that type of controller FINE, buuuuuuuuuuuuuuuuuuuuuuut keyboard&mouse first. (Diablo 3 skill tree looked wierd for me, then an awesome idea dropped, yes ofc... its optimized for a controller; after 1 year BOOM! Launching on ps4 lol!
2) Highway minigame - don't ... just don't. I am not 13 anymore, having the music changing it's beat when I "do the right thing". Just let me go at top speed and the problem is solved (also there's a weird sound when you get behind certain ships, low humming, is dis-likable )
3) Drone scan at close point UNDER FREAKING 50 meters and multiply that 15 times and multiply again by 2 mission (at the second mission i said "f*ck it, I am out"). Look into the guy's eyes who came up with the idea and tell him to go home, permanently.
4) The idea that a station should have multiple shops (vendor points outside and u have to visit and FIND everyone of them) - bad. Can't... it's bad. It's bad because a new player doesn't understand the layout of the station, types of station, where should he find where. What should he expect. I mean counter intuitive. The stations are HUGE NICE BEAUTIFUL, but don't do that. I want to find the whares of that station under 1 or max 2 roofs (a point for selling what the station produces, a point for buying what the station needs)
5) We know you din't even dedicated 1 or 2 months to testing the campaign, we know that, we saw that, we.... understand that.
6) We know that you din't have a "functional" map 3 weeks ago.
7) We want the x3 menu ... improved, improved a lot. Work with what u have, expand it, don't come with something new "bad", come with something new "good" (we know we know, the xbox ctrl). Listen, take an outsider, a professional, give him 5k euros and let him make a menu. It is clear, so clear, that the person that did the x3 menus did XR menus as well. They are still complicated (on top of that hard to access, no short cuts). Just don't let him make anymore menus, you guys need a fresh mind here.
Idea: Visit on youtube a channel named "LimitTheory" that guy is amazing, there's some menus!
I still love you guys! Srsly! Just don't give up on us.
If they want an xbox port, fine, do it. I don't feel that they've let me down for this; but be sure, be sure that you make the game first for pc users, I mean, do what you know best first, after that... yeah, go for xbox.
X rebirth is not trash because:
1) Best graphics and feeling, immersion (at first glance) until today for me from a space game. If you cannot admit that ... pff, tell me what you've played better then this. ( I am talking about graphs and immersion)
2) A lot of work is into stations and ships, the universe "feels" alive, they've nailed 90% of the time.
What we THE fans, must understand is that:
1) I see walking inside stations as a bonus, is better than sitting in your ship. Yes 3 variations, but is walking, better than nothin'.
2) They have never done this, they have little experience with "insides", bodies, chars, animation. BUT they are at least half way there. Look it like this, let's say they had release the game without stations insides and chars - you would not know. Consider it an "open gate" for improvements and MODERS. They will get better on this, they and I promise.
3) "the voices suck" "no animation" "zombies in stations" - listen, to hire ppl for the above (specialize ppl that know what their doing) costs money, a lot of them. You and I knew that they were on short supply of funds so they chose the logical way "do it yourself". Of course is not state of the art (not even close) but it's at least a 6 out of 10.
What we don't understand:
1) I am pretending that I don't understand this BUT
What were you doing with the Xbox controller in your hand before the launch, presenting the game ("Hey guys, it's that simple that u can play with an Xbox ctrl" - no its not...) and showing us that we can play with a controller ?
You know what 75% of us use ? KEYBOARD AND MOUSE / You know what the rest use ? JOYSTICK!
Your fan base doesn't use Xbox ctrls, we do not care about them. If you guys want to implement this feature by support that type of controller FINE, buuuuuuuuuuuuuuuuuuuuuuut keyboard&mouse first. (Diablo 3 skill tree looked wierd for me, then an awesome idea dropped, yes ofc... its optimized for a controller; after 1 year BOOM! Launching on ps4 lol!
2) Highway minigame - don't ... just don't. I am not 13 anymore, having the music changing it's beat when I "do the right thing". Just let me go at top speed and the problem is solved (also there's a weird sound when you get behind certain ships, low humming, is dis-likable )
3) Drone scan at close point UNDER FREAKING 50 meters and multiply that 15 times and multiply again by 2 mission (at the second mission i said "f*ck it, I am out"). Look into the guy's eyes who came up with the idea and tell him to go home, permanently.
4) The idea that a station should have multiple shops (vendor points outside and u have to visit and FIND everyone of them) - bad. Can't... it's bad. It's bad because a new player doesn't understand the layout of the station, types of station, where should he find where. What should he expect. I mean counter intuitive. The stations are HUGE NICE BEAUTIFUL, but don't do that. I want to find the whares of that station under 1 or max 2 roofs (a point for selling what the station produces, a point for buying what the station needs)
5) We know you din't even dedicated 1 or 2 months to testing the campaign, we know that, we saw that, we.... understand that.
6) We know that you din't have a "functional" map 3 weeks ago.
7) We want the x3 menu ... improved, improved a lot. Work with what u have, expand it, don't come with something new "bad", come with something new "good" (we know we know, the xbox ctrl). Listen, take an outsider, a professional, give him 5k euros and let him make a menu. It is clear, so clear, that the person that did the x3 menus did XR menus as well. They are still complicated (on top of that hard to access, no short cuts). Just don't let him make anymore menus, you guys need a fresh mind here.
Idea: Visit on youtube a channel named "LimitTheory" that guy is amazing, there's some menus!
I still love you guys! Srsly! Just don't give up on us.
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dubnium
- Posts: 1078
- Joined: Thu, 12. Feb 09, 09:54

rebirth is fundamentally an unappealing game. no amount of patches will change that.mielgato wrote:what i'd like to know, is how many of those who are criticizing this "piece of garbage" have played past the 10 first hours ?
Ok it's smell like a console game, Ok it may not be the X4 everyone was waiting for, still I really feel peoples angry about a game and that's not good...
Back in time, we only had CD support for games, so yes, when a game was unfinished, we really were able to argue back and to say that the company was BS.
Now all you have to do is to wait after a few patches to render the game "more-likely" something you wanted and you may enjoy it even if it's not X4
Damn it's just sitting there in steam library... and it's not like all of you have a life, or at least some other games you're playing at regardless the fact you own or not X-R
Have some regards toward Egosoft and the fact that : YES THEY NEED MONEY, WORLD IS LED BY MONEY. And even if they made what the Op speculated, for money, they probably needed it to finish the game, not to throw it in champain.
And yes i'm experiencing FPS issues and IA bug that render the game not playable and no, it's not the first game with this kind of release issue, regardless of how big the company is.
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Fascism is Magic
- Posts: 77
- Joined: Thu, 20. Jun 13, 12:54

Uh, no. It feels sterile and runs like shit. It looks like a game from 2005 slathered in pretty shaders.devorrio wrote:Mate, mate... .no no no, the game isn't trash, I saw bad games, this is definitely not one of them.
If they want an xbox port, fine, do it. I don't feel that they've let me down for this; but be sure, be sure that you make the game first for pc users, I mean, do what you know best first, after that... yeah, go for xbox.
X rebirth is not trash because:
1) Best graphics and feeling, immersion (at first glance) until today for me from a space game. If you cannot admit that ... pff, tell me what you've played better then this. ( I am talking about graphs and immersion)
2) A lot of work is into stations and ships, the universe "feels" alive, they've nailed 90% of the time.
1) I want to avoid this bonus at all costs. Why can't I avoid this bonus. Why do I have to go through these abominable corridors.devorrio wrote:What we THE fans, must understand is that:
1) I see walking inside stations as a bonus, is better than sitting in your ship. Yes 3 variations, but is walking, better than nothin'.
2) They have never done this, they have little experience with "insides", bodies, chars, animation. BUT they are at least half way there. Look it like this, let's say they had release the game without stations insides and chars - you would not know. Consider it an "open gate" for improvements and MODERS. They will get better on this, they and I promise.
3) "the voices suck" "no animation" "zombies in stations" - listen, to hire ppl for the above (specialize ppl that know what their doing) costs money, a lot of them. You and I knew that they were on short supply of funds so they chose the logical way "do it yourself". Of course is not state of the art (not even close) but it's at least a 6 out of 10.
2) 25 years
3) 25 years
No excuses, their art assets are amateurish, sound design mediocre, voice acting worse than grabbing people off the street. You're literally asking volunteers to remake the art assets of a mediocre, forgettable game.
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dev0
- Posts: 31
- Joined: Fri, 1. Jun 12, 19:32
Steam says 32 hours here.mielgato wrote:what i'd like to know, is how many of those who are criticizing this "piece of garbage" have played past the 10 first hours ?
I will sell you a car that can't turn left and is turning off while driving and tell you "it's not like you need to drive a car, you can walk don't you? we will fix it in couple of weeks/months." Both are products. If i want to buy car prototype then i am buying one , if i want to buy early access unfinished game then i am buying one. But when someone is telling me that prototype car that is totally broken is final product that i can drive while even not testing it then something is wrong.mielgato wrote: Damn it's just sitting there in steam library... and it's not like all of you have a life, or at least some other games you're playing at regardless the fact you own or not X-R
If this game would be in early access section on steam then i would be a little disappointed by the design decisions but that's all.
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Slorm
- Posts: 7
- Joined: Fri, 14. Jul 06, 21:01

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slimgrin
- Posts: 76
- Joined: Wed, 24. Feb 10, 03:12

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Exy
- Posts: 70
- Joined: Sat, 1. Oct 11, 11:32
It's probably worse than that. A shoddy port of a *failed* console game.slimgrin wrote:No question in my mid this was a preemptive console port. Look at the gimped graphical settings, the gamepad focused design, the lazy....f*cking everything. the 'new' engine, the cut features. This is how it happens. Text book example of console design.
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Mrouija
- Posts: 27
- Joined: Fri, 11. Nov 05, 03:38

It won't... it's not polished enough to be a console game and unless some serious fixing gets done you've basically alienated your entire customer base.vekit wrote: In short,they are willing to ditch their old fanbase, if they're getting $$$.
which it's totally understandable, But i'm not sure that,in long run,would do any good to Egosoft.
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leecarter
- Posts: 379
- Joined: Sat, 9. Sep 06, 22:35

slimgrin wrote:No question in my mid this was a preemptive console port. Look at the gimped graphical settings, the gamepad focused design, the lazy....f*cking everything. the 'new' engine, the cut features. This is how it happens. Text book example of console design.
As it turns out "No plans for a console release" wasn't true and it ended up being the plan all along. Pretty shady on their part if you ask me.
Last edited by leecarter on Sun, 17. Nov 13, 19:37, edited 1 time in total.
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realsyntech
- Posts: 10
- Joined: Sun, 6. Jan 08, 01:32
Believe me when I say, you're not alone!leecarter wrote:It has become painfully obvious that Egosoft has dumped a failed console game on us. Any further denying of that by them is only going to generate more rage. Just come clean and admit it guys.
This is "only a game" and I have far more important things to concern myself with in life, but still I feel lied to and taken advantage of.
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mielgato
- Posts: 40
- Joined: Wed, 13. Nov 13, 19:10
cool dev0, you've proved your point and I won't argue against
You've played 32hours, was the game running fine ? no fps issue, bugs, and whatever ?
I doubt so, since the game is clearly broken, and I won't deny it
So you've played 32 hours of a broken game and base your conclusion, that this game is garbage because it's actually broken at release ?
Come to your senses... We're talking about moddable data, not a chunk of iron and plastic ...
You've played 32hours, was the game running fine ? no fps issue, bugs, and whatever ?
I doubt so, since the game is clearly broken, and I won't deny it
So you've played 32 hours of a broken game and base your conclusion, that this game is garbage because it's actually broken at release ?
Come to your senses... We're talking about moddable data, not a chunk of iron and plastic ...
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realsyntech
- Posts: 10
- Joined: Sun, 6. Jan 08, 01:32
With a complete rewrite you mean?SunofVich wrote:When someone says "I've done the research and this is the bad things I found." My first impression is that this person is a crackpot conspiracy theorist as they say the same exact thing.
We will probably never know why they designed the game the way they did. The only proof of that will come when the game is announced to be released on the PS4 or/and Xbone. And by then they will likely have fixed all the issues currently in the game.
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realsyntech
- Posts: 10
- Joined: Sun, 6. Jan 08, 01:32
You're serious?devorrio wrote:X rebirth is not trash because:
1) Best graphics and feeling, immersion (at first glance) until today for me from a space game. If you cannot admit that ... pff, tell me what you've played better then this. ( I am talking about graphs and immersion)
2) A lot of work is into stations and ships, the universe "feels" alive, they've nailed 90% of the time.
ad 1) graphs and immersion: What about spaceships with sirens (!) and flashing lights (!)? Tubes (sorry, Highways) in space? Zombie-like NPCs? Textures from 10 years ago? A broken trading system?
ad 2) What about spaceships circling around stations in a loop? Randomly picked "enemies" from such lemming trains? All NPCs saying almost the same in a loop?
I'm more than sure that your taste in regards of games couldn't be more different to mine.
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birdtable
- Posts: 2130
- Joined: Sat, 7. Feb 04, 20:42

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Divinity1990
- Posts: 111
- Joined: Sat, 19. Oct 13, 17:49

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dev0
- Posts: 31
- Joined: Fri, 1. Jun 12, 19:32
I've played 32 hours that's why i can tell you that MOST of the game mechanics is broken ,there is A LOT of bugs, most of the time i was trying to figure out a way to bypass those bugs but in most cases you just can't. It's not couple of days to fix , its not even weeks to make everything work as it should be , it will take months, not mentioning cutting out most of the mechanics and options from x3 games. If they would keep all the mechanics from previous x3 games and all the options with same broken mechanics percentage (as it is atm) then you would see FULLY working game as intended in next 6-8 months minimum after release...mielgato wrote:cool dev0, you've proved your point and I won't argue against
You've played 32hours, was the game running fine ? no fps issue, bugs, and whatever ?
I doubt so, since the game is clearly broken, and I won't deny it
So you've played 32 hours of a broken game and base your conclusion, that this game is garbage because it's actually broken at release ?
Come to your senses... We're talking about moddable data, not a chunk of iron and plastic ...
Now you come to senses... It took them 7 years to make this broken thing, how much you think it will take them to fix it.. ?
I am programmer so i can tell you that some of the bugs i saw are not easy to fix, one line in code will not fix them or adding one IF.
And i can tell you one thing, WITHOUT ANY DOUBT people at egosoft knew exactly how much this game is broken when they were releasing it.
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Ninehundred
- Posts: 1
- Joined: Sun, 17. Nov 13, 20:08
yogs wrote:Do not believe their lies. Xbox360 markers in the shaders file.
http://i.imgur.com/8H5fsDy.png
After this, i had to make an acount to reply, its shocking...
And when we surch more:
http://msdn.microsoft.com/en-us/library ... 31%29.aspx
"Describes the high-level shader language (HLSL) input semantics available when developing games for Xbox 360. "
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Divinity1990
- Posts: 111
- Joined: Sat, 19. Oct 13, 17:49

