Mod Library [ X: Rebirth ] [Updated 12.08.13]

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

shawnbrown40
Posts: 41
Joined: Tue, 25. May 10, 19:03
x4

ws.reputation.1 worm/virus on save game editers d/l from nexus

Post by shawnbrown40 »

ws.reputation.1 worm/virus on save game editers d/l from nexus.

specificly xrebirthsavegame editer .045
User avatar
TheRealBix
Posts: 400
Joined: Thu, 2. Jul 09, 14:34
x4

Post by TheRealBix »

Can you add ButterRewards and No Music In Highway ? (both [S])

Links in my sig
Ndyil
Posts: 44
Joined: Sat, 23. Nov 13, 04:57

Post by Ndyil »

My mod/fix has been around for a while now, just noticed it wasn't in this list. Please add [Mod\Fix] Fix ships not being returned at Chapter 2 Part 4 end when you get a chance. Don't really see a section it fits in, since its a mission script fix. It is easily removed from saved games.
Vim Razz
Posts: 1842
Joined: Tue, 2. Nov 10, 02:20
x4

Post by Vim Razz »

Submitting my own humble offering for consideration. It probably falls under Convenience Changes / Interaction?

[Human Resources 101] - Allows firing or recall of posted employees - [Author - Vim Razz] [S]
Ricerider
Posts: 10
Joined: Wed, 18. Dec 13, 17:21
x4

Post by Ricerider »

[Fight Reloaded] is working for 1.20 ... but is it NOT save game compatible
[S]

So once you start a campaign on the increased difficulty AI.... you're stuck with it.

Careful... 2 fighters will give your skunk a run for it's money.
chms
Posts: 165
Joined: Thu, 21. Oct 04, 19:17
x4

Post by chms »

Would You please add:

[Configurable mass-traffic and stardust] - Individual settings for mass-traffic, stardust, police-drones - [Author - chms] [S]

German (if planned)
[Einstellbarer Mass-Traffic und Stardust] - Individuelle Einstellungen für Mass-Traffic, Stardust, Polizei-Drohnen - [Author - chms] [S]

I marked this mod as save in the content.xml as these are environmental changes.
Only for the police-drones a new game is required (InitUniverse) but XR seems to work (ignoring the changes) with an "old" savegame.

---

I don't get the meaning of
Also, there is a report that (edit)mod ID numbers must be different for X:R to read all of them, rather than the first one with a certain mod id number (1.0 for example.)
Can someone please explain (to me) in German?

ATM my content.xml reads

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<content id="Configurable_Mass_Traffic" name="Configurable_Mass_Traffic" save="false" description="Configurable mass-traffic See README.txt for details." author="CHMS" version="0.41" date="2013-24-12">
<text language="44" name="Configurable_Mass_Traffic" description="Configurable mass-traffic See README.txt for details." author="CHMS" />
<text language="49" name="Configurable_Mass_Traffic" description="Konfigurierbarer Massen-Verkehr. Details siehe README.txt." author="CHMS" />
</content>
Merry X-Mas to all of You
chms
Posts: 165
Joined: Thu, 21. Oct 04, 19:17
x4

Post by chms »

Will the list be continued?
Last update was on Dec, 8th....

If so, please add:


[Build 'Titurel' in XL-Shipyards] - Allows building of the 'Titurel'-Freighter at XL-shipyards - [Author - chms] [S]

German (if planned)
[Baue 'Titurel' in XL-Schiffswerften.] - Erlaubt den Bau des 'Titurel'-Frachters in XL-Schiffswerften.- [Author - chms] [S]


Greetings
Chris
UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 14571
Joined: Sun, 20. Nov 05, 22:45
x4

Post by UniTrader »

chms wrote:Will the list be continued?
This List? nope. Continue here:
http://forum.egosoft.com/viewtopic.php?t=361077
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

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