Help: I'm broken I can't seem to enjoy this game without Multiplayer.

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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LTerSlash
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Post by LTerSlash »

The 4-player coop is an example of a system that works very well in a large number of games, it does not need to be 4.

X series as they are now, there is no need for anything more that join intro someone game and share the same pilot, but flying diferent ships.
It will still hold intro all sandbox elements present in X. Maybe at max give an standalone server executable, and let the players sort the things up.

X universe, for a sandbox game is way too small and have a very limited number of things to do, the game is just not good enoght for anything more.

Also anything else it will be way too much cost prohibitive, and way too close to the MMO concept (and cost).
Triaxx2
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Post by Triaxx2 »

We have Multiplayer. It's called the Creative Universe. Where you write your story and invite other people to read it and join in your universe.

And Halo: Custom Edition would disagree with Co-op being console land.
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Gazz
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Post by Gazz »

Jumee wrote:IMHO, PvP is the only advantage MMO can have over single-player game, since obviously MMO wont have a good storyline, interesting quests and the likes, so the only thing that makes it worthwhile is that real people are that much better as opponents than any game AI will ever be
I'm a carebear gamer and it's not possible to convince me that PvP is fun. Not just griefing but PvP as a whole.
If a game forces me to do that or ties some major means of character advancement to it, I walk away.

I played EQ1 for about a decade because it's an awesome game for tactical co-op. A well-oiled group is simple fun and the level or content doesn't matter at all.
"Modern" games more and more replace the tactics with twitch gaming such as skills or special moves that pop up randomly or crowd control mechanics that are measured in single digit seconds... but that's a different topic. Ah well. I've never really been an on-topic person. =)
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LTerSlash
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Post by LTerSlash »

PVP does not work in X Universe, plain and simple, and it will never work, 1v1 pvp, or some kind of "fleet pvp" is pointless.

Also the Universe, for a sandbox game its VERY limited, its for 1 player max, game mechanincs will never work for 2 or more players.

Thats why, at my stimation, the BEST multiplayer for X3:AP is cooperative gameplay, some kind of the popular 4-player-coop, where the players join intro someone game, and share the same pilot as the host, with the diference that they will fly diferent ships.

Asking for more is beign blind to the cost of making and maintaining all that in a Univer that such mechanic will never work... its a singleplayer game.

The mayor problem, and thats why i think X never had multiplayer, and neither will have X:R, is the high number of things that are happening in the universe at the same time will probably make hosting a game a very difficult task, even on a MMO the server and client only enchange data of whats happening near the player, a multi mode on X will requiere to send data of EVERYTHING OF EACH SECTOR, to ALL PLAYERS...
GlassDeviant
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Post by GlassDeviant »

Having just had the way X3 handles IS vs OOS explained to me, I can easily see that it would not in any way be necessary to constantly transmit data regarding every single sector to every player all the time. It could work in exactly the same way it does now, with each sector that one or more players are in treated the same way as IS is now, and every sector with 0 players in it treated the same way as OOS is now. Viewing of OOS sectors that you have npc-controlled ships in would also operate exactly the same as it does now.

The only things that would change would be that a client/server architecture would be required, whether or not you dedicated a server to it or ran it on one of the client machines, and the ability to handle having more than one concurrent client/player would have to be added.
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StarSword
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Post by StarSword »

You want X to be multiplayer? Here's the solution.

Next question.
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CtMurphy
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Post by CtMurphy »

GlassDeviant wrote:MMOs are great, I have played (and even beta tested) many of them. I love the social aspect and even consider several of them to be a awesome chat clients that just happen to have games attached to them.

That said, I have given up playing MMOs for good because of the one thing you can never get rid of: the company is attempting to make money off them.

Of course they are, they have to live after all, and I don't blame them.

But, nearly every "evil" of MMOs is directly due to the fact that the devs/publisher have to make money.

Griefing in EVE is rampant and devs do nothing because the overwhelming majority of paying customers do it.

Game currency selling is rampant in the entire industry and the publishers grudgingly turn a blind eye because it gives new players a way to bypas the "grind", meaning they will likely stick around longer because they don't have to put in the effort the existing players already have already put into get to the endgame content, and no matter how much the old players bitch they are outnumbered by the new. Serves them right for raving about how great the game in on public fora

:twisted:

the list goes on...
I never understood the reasoning behind that logic, if I played that sorta game and just baught my way right through to the top without even actually playing the game, I'd be bored in an instant, that wouldn't keep me around longer at all. I LOVE working my way up and messing around here and there. My skillz ain't nought to boast about perhaps, but I know how to have fun :D especially when the Xenon invite themselves to the party!

As to the original poster, it WOULD be goood to have a multiplayer version of X, although that would prolly bring around a lot of griefing trouble ad arguement, and it's not so fun once that starts. Funny enough, I often find that a lot of the griefers are the ones that buy everything with their real life cash like I sorta, vaguely touched on above. I think if you want fun in the single player game, just sorta treat the AI as you would a person. They're still AIs of course and they can't replace a person, but I still diss them out just as bad when some dumb blonde Xenon ship goes and pops a hole in my cargo bay. Revenge is a biiiig must. lol. Serously though, nuthin' wrong with liking multi player, sometimes I like that over single players myself. Don't concentrate on what you're missing, focus on what you have. and part of getting into the game might be achieved similarly to what I said in another post, play a spontanious game, ad rather than playing someone ELSES game, play your own sorta game. Tha's why we like these games in the first place right? 8)

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