[X3 Reunion] Really stuck in Nyana's Hideout asteroid mission
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ptb_ptb
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[X3 Reunion] Really stuck in Nyana's Hideout asteroid mission
To be blunt my piloting skills and game reflexes are really terrible and I don't think I'll ever be able to do the 'run through the asteroid in Nyana's Hideout chasing daddy' mission. I need help. Badly.
Is there anyway to turn off clipping temporarily?
Can the timer be nerfed?
Any way to fool the computer to thinking I've done the mission?
Any and all help gratefully received.
Is there anyway to turn off clipping temporarily?
Can the timer be nerfed?
Any way to fool the computer to thinking I've done the mission?
Any and all help gratefully received.
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TTD
- Posts: 11196
- Joined: Sun, 6. Jul 08, 10:29

Check the guides in the Stickies at top of forum page....
[X3R] Roguey's - "Guide's to everything" (18/5/2010)
[X3R] Apricotslice's X3 for Pacifists (1/12/2006)
[X3R] Play as Kha'ak (and living to tell about it) by Jakesnake5 (21/12/2006)
[X3R] Getting started by Relief (11/4/2007)
[X3R] Rabiddiety's video guides (7/3/2008)
[X3R] Saved Games by Cheeseburger (18/5/2008)
[X3R] X3R Strategy Guide by Giskard (14/09/2011)
[X3R] X3R: Reunion: New Players Guide by Giskard (14/09/2011)
Also check the X3 Handbook in my sig

[X3R] Roguey's - "Guide's to everything" (18/5/2010)
[X3R] Apricotslice's X3 for Pacifists (1/12/2006)
[X3R] Play as Kha'ak (and living to tell about it) by Jakesnake5 (21/12/2006)
[X3R] Getting started by Relief (11/4/2007)
[X3R] Rabiddiety's video guides (7/3/2008)
[X3R] Saved Games by Cheeseburger (18/5/2008)
[X3R] X3R Strategy Guide by Giskard (14/09/2011)
[X3R] X3R: Reunion: New Players Guide by Giskard (14/09/2011)
Also check the X3 Handbook in my sig
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ptb_ptb
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Allan F
- Posts: 1566
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IIRC you'll need to be in a fast M5 to succeed.
Maverick: Requesting permission for flyby.
Air Boss Johnson: That's a negative ghostrider, the pattern is full.
Goose: No. No, Mav, this is not a good idea.
Maverick: Sorry Goose, but it's time to buzz a Split.
Split: Split now give you .... Aaaarrriiiigh.
Air Boss Johnson: That's a negative ghostrider, the pattern is full.
Goose: No. No, Mav, this is not a good idea.
Maverick: Sorry Goose, but it's time to buzz a Split.
Split: Split now give you .... Aaaarrriiiigh.
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Ketraar
- EGOSOFT

- Posts: 12272
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That is actually incorrect, you need a very well balanced ship, it needs to be rather fast but its more important for you to not hit the walls.
Only way I found that helped me back then was to increase gamma to max so you can see the path more clearly. Then make sure you accelerate asap but absolutely make sure not to hit any walls, its safer and faster to slow down a bit.
MFG
Ketraar
Only way I found that helped me back then was to increase gamma to max so you can see the path more clearly. Then make sure you accelerate asap but absolutely make sure not to hit any walls, its safer and faster to slow down a bit.
MFG
Ketraar

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ptb_ptb
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I was in an illegally enhanced M5, but I think the speed is set to a fixed maximum for this mission anyway.Allan F wrote:IIRC you'll need to be in a fast M5 to succeed.
In my case I just hit the wall seven times or so then the Khaak arrive and blow up 'Midnight Sun' (or whatever the ship's name was).
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BRANCA
- Posts: 94
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Hi.ptb_ptb wrote:I was in an illegally enhanced M5, but I think the speed is set to a fixed maximum for this mission anyway.Allan F wrote:IIRC you'll need to be in a fast M5 to succeed.
In my case I just hit the wall seven times or so then the Khaak arrive and blow up 'Midnight Sun' (or whatever the ship's name was).
Iirc,your ship is on autopilot when you enter the asteroid.
Disengage it as soon as you enter asteroid.
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ptb_ptb
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ptb_ptb
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X2-Illuminatus
- Moderator (Deutsch)

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You could upload one of your saves, post the link here and let somebody else play the mission for you.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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ptb_ptb
- Posts: 142
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It would be great if someone would, but it's a bit of an imposition. If there's a volunteer I'll upload a suitable save. (I'd need to get a standard ship in place so they don't have to much about to get my custom ships included in their game).X2-Illuminatus wrote:You could upload one of your saves, post the link here and let somebody else play the mission for you.
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Alan Phipps
- Moderator (English)

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ptb_ptb
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burger1
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If you have the cheat scripts try turning off collisions, god mode and/or increasing the speed/turning of your ship.
I think the link is on this page
http://forum.egosoft.com/viewtopic.php?t=117616
I think the link is on this page
http://forum.egosoft.com/viewtopic.php?t=117616
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ptb_ptb
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I don't think it includes a script to turn off collisions. Although that would be exactly what I need.burger1 wrote:If you have the cheat scripts try turning off collisions, god mode and/or increasing the speed/turning of your ship.
I think the link is on this page
http://forum.egosoft.com/viewtopic.php?t=117616
God mode and enging/rudder super tuning won't help in this case because it's not the ship that's at fault - it's the pilot. :lol:
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jlehtone
- Posts: 23000
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That script package is probably older than the script engine command to change collisions.ptb_ptb wrote:I don't think it includes a script to turn off collisions.
I'd guess that a oneliner script run on your ship could do the deed:
Code: Select all
[THIS] -> ignore collisions: [TRUE]-
ptb_ptb
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It's certainly worth a try. And flying through walls would probably work just fine - I just need to find the end of the twisty tunnel and fly back inside there. :)jlehtone wrote:However, that would probably allow you to fly through walls (unintentonally). I make no guesses on how the hardcoded mission code will react to such "out of the box" situation.
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ptb_ptb
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Unfortunately it seems thatjlehtone wrote:Code: Select all
[THIS] -> ignore collisions: [TRUE]
Code: Select all
<RefObj> ignore collisions: <Var/Number>-
ptb_ptb
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jlehtone wrote::gruebel: Strange, I thought I did find that from a X3R script..gif or it didn't happen. :lol:
Seriously, there's a hint that it might have arrived in X3R 2.5 patch (in German, anyway)
http://hauke.sp01.ab-webspace.de/viewto ... 4e59f0b7ee
But I still can't find it in my computer.
Nevertheless, Plan B From CyberSpace.
I'm afraid I gave up and restarted the game in "No Story Plot" mode. I should be able to get the Bala Gi missions this way and I plan on seeing if I can actually make a sensible amount of money in a reasonable time in X3R.
(In X2 I had 90+ factories and around 300 TS Ships and I was still at barely break-even if I included all the replacement ships I had to buy. I cheated like crazy to get the money to build that lot!)
