[SCRIPT][AP/TC] Improved Races 2.0 v1.08 (6'th-June-12)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

Cerbis wrote:
Jack08 wrote: Place it in your scripts folder and then attempt to access the empire overview again, what happens?
I'm still getting these msgs

http://cerbis.bplaced.net/pix/x3ap/x3screen00025.png
http://cerbis.bplaced.net/pix/x3ap/x3screen00026.png

one more thing, shouldnt we gain rep. if we claim a sector for an ally?
As i feared, this is a glitch within the actual script engine, its going to take some trial and error to rectify...

Are you running any major mods? if not could you upload your savegame somewhere please
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
Cerbis
Posts: 18
Joined: Tue, 19. Feb 08, 19:30
x4

Post by Cerbis »

right now only IR, Numeric Race Rank Titles from Gazz, Community Pplugin Configuration, Hotkey Manager, Ware Manager and the Bonus Pack.
I was vanilla before i've installed IR.

http://cerbis.bplaced.net/pix/x3ap/X02.sav
TouchMyNipple
Posts: 181
Joined: Wed, 15. Sep 10, 13:09
x4

Post by TouchMyNipple »

add an option to add some e-cells to ordered ships (at elast 50-100) as sometimes it takes a long time to get that thing to a SPP.... Like a user-friendly fit-and-go jumpdrive kit only availible this weekend or something...
Cerbis
Posts: 18
Joined: Tue, 19. Feb 08, 19:30
x4

Post by Cerbis »

One more thing (dunno if it happens only at my game),
if a race takes over a sector (and Econamy Booster is activated) stations are created which belong to a different race then the owners - shouldnt they belong to the owners race?
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

Cerbis wrote:One more thing (dunno if it happens only at my game),
if a race takes over a sector (and Econamy Booster is activated) stations are created which belong to a different race then the owners - shouldnt they belong to the owners race?
What are you using to tell you if they are a diffrent race?

If you mean by actual station type - as in the argon built a teladi flower farm, thats normal ... the booster trys to fill in the holes in the area
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
Cerbis
Posts: 18
Joined: Tue, 19. Feb 08, 19:30
x4

Post by Cerbis »

the first letter of the Stations ID tells me which race owns the station
actually at my game yaki are enemies of paranids.
after the yaki took over a sector the game spawned a few paranid owned stations which makes no sense.
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

Cerbis wrote:the first letter of the Stations ID tells me which race owns the station
actually at my game yaki are enemies of paranids.
after the yaki took over a sector the game spawned a few paranid owned stations which makes no sense.
I think whats happening is that a local paranid shipyard send out its own EcoTL because it detected that the sector was low on stations while it was under Yaki attack, ill add a check to ensure that shipyards dont send EcoTL's to sectors that are under siege in the next version
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
Cerbis
Posts: 18
Joined: Tue, 19. Feb 08, 19:30
x4

Post by Cerbis »

are yaki and pirates going to have their own infrastructure as little "byproduct" from the Econamy Booster ?
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

Cerbis wrote:are yaki and pirates going to have their own infrastructure as little "byproduct" from the Econamy Booster ?
i guess so, it probably wont be very effective, unless the eco booster manages to run on every pirate sector :D
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
Llama
Posts: 456
Joined: Tue, 21. Aug 07, 06:59
x3tc

Post by Llama »

Great to see this still going! Will be trying asap
I fly Terran for the accents
User avatar
jack775544
Posts: 1277
Joined: Tue, 13. Dec 11, 08:27
x4

Post by jack775544 »

Can you add a way to turn of this plugin in the AL menu. Whenever I try to turn it off all it does is take me to the IR menu.

Thank
Jack
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

jack775544 wrote:Can you add a way to turn of this plugin in the AL menu. Whenever I try to turn it off all it does is take me to the IR menu.

Thank
Jack
It cant be turned off in this mannor.

The plugin by default is in its off state, it will not do anything, You can turn components of the plugin on and off via the menu. With everything disabled, consider that off

There will be an universe cleaner avalible in the next few updates.
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

  • Version 1.03a
  • Added Russian Translation (Добавлен русский перевод), Courtesy of Shuulo
This update can be safly skipped by users with the english (L044) game version.
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
Shihan
Posts: 150
Joined: Tue, 6. Jan 04, 18:56
x2

Player Sector takeover ?

Post by Shihan »

Khaak captured Cathedral of Xarr, I have destroyed the station and with the help of Imptroved races telling me location of scouts, destroyed the Khaak, When activating the IR menu it said I need a station. Built and ore mine it is full of energy and full of ore. IR says I should be asked soon to take over sector, I never get this prompt to take over Cathedrall of xarr, I have left and came back to sector, saved and reloaded, fast foward the time. Still no option (that I see ) to take over sector. Using the IR menu it still says ..You should be asked within a few min. .. This is while I am in Cathedral of xarr. There is no longer any requirements listed, such as build a station or location of an enemy, no other stations is in sector.

Any ideas?
Ironman
qwizzie
Posts: 562
Joined: Thu, 1. Jun 06, 12:17
x4

Post by qwizzie »

two quick questions :

yaki as improved race was adviced not to use in orginal IR scripts,
can it now be used in this script ?

orginal IR script needed support scripts installed to work (AP library or something?). This script does not need that ?

thanks in advance,

qwizzie
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

qwizzie wrote:two quick questions :

yaki as improved race was adviced not to use in orginal IR scripts,
can it now be used in this script ?

orginal IR script needed support scripts installed to work (AP library or something?). This script does not need that ?

thanks in advance,

qwizzie
Yaki are using normal logic now.

IR2.0 Was rewritten from the ground up, the install instructions do not mention a library, therefor, it does not need a library :P
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
User avatar
RoverTX
Posts: 1480
Joined: Wed, 16. Nov 11, 18:37
x4

Post by RoverTX »

I had the same issue with IR, I just gave up on it and dropped it, it just seems to 'happen' sometimes.
User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 »

Well then its time to pick it back up again :P

Remove the old version of IR from your game (Clean Universe, Save, Uninstall)

and install the new version http://forum.egosoft.com/viewtopic.php?t=319529 rewritten from the ground up

To claim a sector in the new version, make sure you bind the IR Comm System Hotkey, Press it and then hit "Claim Sector"
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
Shihan
Posts: 150
Joined: Tue, 6. Jan 04, 18:56
x2

Post by Shihan »

Thank you I will give that a try. Should this work with Pirate guild and Yaki amada?

Thread merged [url=http://forum.egosoft.com/viewtopic.php?t=216696][b]T[/b][b]C[/b] [b]S[/b]&M Posting [b]R[/b]ules[/url]

LV was here
Ironman
nkraptor
Posts: 6
Joined: Tue, 14. Feb 12, 04:26
xr

Post by nkraptor »

Sector takeover scripts seem to always have real problems when taking over the AP war sectors, even with mods that disable it such as XRM.

Even when circle of labor was completely empty for over an hour it was never taken. Do you know if there are any problems with these argon/terran war sectors with 2.0?

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”