[SCRIPT][AP/TC] Improved Races 2.0 v1.08 (6'th-June-12)

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Jack08
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Post by Jack08 »

Sarganto wrote:So I installed IR today...actually more for the player ship construction thing than the rest, but I am really wondering what the "war editor" is doing.

Any info or thread or readme on this?
Not yet, i have still to write it

the hotwar editor is doing absolutly nothing, unless you open it and do somthing with it :P it sets the relatinons between races
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Sarganto
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Post by Sarganto »

Jack08 wrote:
Sarganto wrote:So I installed IR today...actually more for the player ship construction thing than the rest, but I am really wondering what the "war editor" is doing.

Any info or thread or readme on this?
Not yet, i have still to write it

the hotwar editor is doing absolutly nothing, unless you open it and do somthing with it :P it sets the relatinons between races
So I can start and end wars with this as I please?

And another thing:
How does the player ship construction thing work? I just tried it and well...I was hoping to get something like a full range of options of what I want in a ship after buying the ship itself, but what I got was - of course - an empty ship and only the option to buy what was available in the sector: nothing

So how does it work exactly?
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Jack08
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Post by Jack08 »

Sarganto wrote: So I can start and end wars with this as I please?

And another thing:
How does the player ship construction thing work? I just tried it and well...I was hoping to get something like a full range of options of what I want in a ship after buying the ship itself, but what I got was - of course - an empty ship and only the option to buy what was available in the sector: nothing

So how does it work exactly?
Yes, you can start and end wars as you please.

In order to use Player Ship Construction you need to access the IR Comm Hotkey, and select "Player Ship Construction: Order Ship" then select a shipyard
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Jack08
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Post by Jack08 »

Note the following was written a while ago, it may contain information that does not diretctly corrospond to the features current state, i rewrite it when i get some time
Jack08 wrote:Hello!
In this post i will be explaining how the new equipment packs feature that has been added to Player Ship Construction

In order to access this new feature Player Ship Construction has to be enabled
------------------
A New menu entry has been added to IR:CS [ external image ]
By using this option, and then selecting a shipyard
OR by using the IR:CS hokey with a shipyard selected
You will be taken to this menu:
[ external image ]
By Choosing the ship you witch to order, You will be taken to the Load out selection menu
[ external image ]
For the purpose of this tutorial, we will be buying a Nova Sentinel at the Federal Argon Shipyard in Light of Heart with the load out of a CODEA: Fighter
[ external image ][ external image ]
In the load out editor you have 5 Slide switches, witch allow you to toggle Weapons, Shields, Engine Tunings, Rudder Optimizations and Cargo Bay Extensions on and off
Under the Equipment label, you will see a list of currently selected equipment along with the '- Add Equipment -' option, using this open takes you to the 'Add Equipment' menu that can be seen on the right

By selecting a piece of equipment under the equipment label, you can remove it from the load out
Changes to load outs are not saved, So if you wish to save your load out make sure to save it
This can be done two ways:
The First is to save it as a 'Class' load out (eg M3) - That when you order an 'M3' class ship, you can select this load out again

Load out's can also be saved as 'Universal' Meaning they will be available no matter what class of ship you choose

When you are happy with your load out (and saved it if you want too), Select the Proceed to Checkout Button
[ external image ]
On this menu you can see what the cost of your new ship will be, As well as its build time

The first option will allow you to change the amount of ships to buy, This can be set to any number as long as you can afford it :P

The Home base options will allow you to set the home base for these new ships

The last option 'Return to Loadout Editor' will take you back to the load out editor to make any changes to the load out that you wish too

By selecting 'Buy Ship(s)' you will be presented with a confirmation box:
[ external image ]
If you say yes, The credits will be deducted from your account, And construction will begin, If you say no you will be returned to the checkout menu
[ external image ]
And here is our brand new Nova Sentinel being constructed, and equipted, It will be ready soon :D
[ external image ]
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jack775544
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Post by jack775544 »

Is there any way to exclude Argon Sector M148 from Hot War. It is just whenever I go there I have several different races duking it out when it is supposed to be a joint military opperation.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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Post by Falcrack »

jack775544 wrote:Is there any way to exclude Argon Sector M148 from Hot War. It is just whenever I go there I have several different races duking it out when it is supposed to be a joint military opperation.
Or failing that, would it be possible to make it a strictly Argon sector (only Argon capital ships present by default, no Split), instead of a joint Argon/Split sector?
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Post by TrixX »

I knew you should have asked me to proof read the speelling :D
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Cerbis
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Post by Cerbis »

Is there a way to prevent allies to take over my sectors? (they were on their way to take it over but i was faster)
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Post by Jack08 »

Cerbis wrote:Is there a way to prevent allies to take over my sectors? (they were on their way to take it over but i was faster)
Yes, Sorry - must have left that check out.

jack775544 wrote:Is there any way to exclude Argon Sector M148 from Hot War. It is just whenever I go there I have several different races duking it out when it is supposed to be a joint military opperation.
The problem with this sector is that its the jobs file creating the problem, the jobs file spawnes the captial ships, the shipyard spawns the recon drone, and it just goes downhill from there
Falcrack wrote: Or failing that, would it be possible to make it a strictly Argon sector (only Argon capital ships present by default, no Split), instead of a joint Argon/Split sector?
I cant think of a mod friendly way to do this because that would mean including a job file... ill add Argon Sector M148 to the plot protected list and put special code into the responce logic to skip spawning responces in that sector if Plot Protection is active, Hopefully that will work
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joelR
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Post by joelR »

Why would installing this create nameless ships? Im using XRM, PG, YG and Brennans Triumph Tortuga.
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Jack08
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Post by Jack08 »

joelR wrote:Why would installing this create nameless ships? Im using XRM, PG, YG and Brennans Triumph Tortuga.
It wouldnt, lol.

What are the nameless ships doing?, where are they? and what class are they?

Did you follow the instructions from a previous post to fix the ship buildup in null?

Perhaps its conflicting with PG again, althow this would be a much diffrent side effect from last time.
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Jack08
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Post by Jack08 »

  • Version 1.03
  • Victory will now abort an invasion if heading for friendly space
  • Added Argon Sector M148 to plot protected list
  • Added special code to prevent responces in Argon Sector M148 if plot protection is active
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joelR
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Post by joelR »

Jack08 wrote: It wouldnt, lol.
Except that it is.

I understand that IR doesnt specifically create these ships but I didnt have this with the old IR. I suspect there is a conflict with PG and or YA due to some changes you made to the current version.

EDIT: I uninstalled PG, YA, Brennans tortuga and Phanon corp (XRM still installed) and get this:

http://i1246.photobucket.com/albums/gg6 ... n00010.jpg

http://i1246.photobucket.com/albums/gg6 ... n00009.jpg

http://i1246.photobucket.com/albums/gg6 ... n00008.jpg

Playing in AP.
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Jack08
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Post by Jack08 »

joelR wrote:
Jack08 wrote: It wouldnt, lol.
Except that it is.
Nothing is quite that simple

Go into the script editor, and then turn on "Additional Information"
Open the info panel on one of the ships with no name, and then scroll all the way down the bottem, and take a screnshot

Also check the scripts that are running on the ships.
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joelR
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Post by joelR »

Jack08 wrote:
joelR wrote:
Jack08 wrote: It wouldnt, lol.
Except that it is.
Nothing is quite that simple

Go into the script editor, and then turn on "Additional Information"
Open the info panel on one of the ships with no name, and then scroll all the way down the bottem, and take a screnshot

Also check the scripts that are running on the ships.
Sorry Jack that was a bad bug report. It appears that the nameless ships existed before I installed IR. I used the remove nameless ships script prior to installing IR and it works fine now. For some reason the ships were causing IR to not install properly and freeze the game.

PG, YA and Brennans triumph Tortuga work just fine with IR as well (so far!)
Cerbis
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Post by Cerbis »

by enabling/disabling taxes for stations i get following msg:

Infinite loop detected, script is terminated!

xtl.xtlc.comm.empireov:422:1:0:526035608:-1: append $Text to array $MenuOptionArray RefObj: null

dunno maybe i get it coz i play it on german
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Post by I_am_Stranger »

gonna install this with RRF to see what happens :P
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Jack08
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Post by Jack08 »

Cerbis wrote:by enabling/disabling taxes for stations i get following msg:

Infinite loop detected, script is terminated!

xtl.xtlc.comm.empireov:422:1:0:526035608:-1: append $Text to array $MenuOptionArray RefObj: null

dunno maybe i get it coz i play it on german
please download this: http://download.xtimelines.net/xtl.xtlc ... pireov.xml (right click, save as)

Place it in your scripts folder and then attempt to access the empire overview again, what happens?
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Jack08
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Post by Jack08 »

I_am_Stranger wrote:gonna install this with RRF to see what happens :P
If you mean the TC version of RRF avalible on the forums, i would advise against it, last time someone tried that RRF hijacked all of IR's ships and sent them all to one sector :D

If you mean the RRF built into AP, that should be ok ;)
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Cerbis
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Post by Cerbis »

Jack08 wrote: Place it in your scripts folder and then attempt to access the empire overview again, what happens?
I'm still getting these msgs

http://cerbis.bplaced.net/pix/x3ap/x3screen00025.png
http://cerbis.bplaced.net/pix/x3ap/x3screen00026.png

one more thing, shouldnt we gain rep. if we claim a sector for an ally?

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