Return of the Khaak 1.0 1/3/12

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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LV
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Return of the Khaak 1.0 1/3/12

Post by LV » Fri, 2. Mar 12, 00:30

Simple ALP that adds the khaak back to AP

Multiple Difficulty options and also choices on notoriety setting for other races to khaak

The plugin is OFF by default, load, run game, turn on in the ALP menu and set your settings and away you go

Turning off again wipes out all khaak ships and lets you reset the settings if your finding them too hard/easy

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If my FTP was dead i'd add some fluff and pictures to the post so instead here's a picture of a watermelon

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LV's TC Scripts
Readme's For All My Scripts


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nap_rz
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Post by nap_rz » Fri, 2. Mar 12, 02:40

does this add khaak back to the combat missions or just roaming random khaaks?

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LV
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Post by LV » Fri, 2. Mar 12, 02:53

nap_rz wrote:or just roaming random khaaks?

kurush
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Post by kurush » Fri, 2. Mar 12, 02:59

LV wrote:
nap_rz wrote:or just roaming random khaaks?
That probably means not for UFJD?

nap_rz
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Post by nap_rz » Fri, 2. Mar 12, 04:59

LV wrote:
nap_rz wrote:or just roaming random khaaks?
playing XRM I have enough roaming random khaaks, but I miss khaaks in combat missions, can this be done?

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Torpor
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Post by Torpor » Thu, 23. Jan 14, 11:51

this is working with ap 3.1?
Wir sind ***Modified***. Ergeben Sie sich.
Wir werden ihre technologischen und kulturellen Aspekte den unseren hinzufügen.
Widerstand ist zwecklos.

please excuse my bad english. no native speaker, but german forum is dying ;P

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