Also, LV, like the new avatar.
Find All Crates And Abandoned Ships (Manually Run: Vanilla Friendly Possible, V1.1)
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EmperorJon
- Posts: 9378
- Joined: Mon, 29. Dec 08, 20:58

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shea
- Posts: 491
- Joined: Thu, 7. Jul 11, 18:07

Cool script,do i need to have advanced satalite,s in the sectors so that it shows up what is in each sector?also i am 10 days playing the game will it still work or does it have to be a new game?thanks
Life is a waste of time,time is a waste of life. Get wasted all the time, and you'll have the time of your life!
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EmperorJon
- Posts: 9378
- Joined: Mon, 29. Dec 08, 20:58

Sorry for the late reply. No, it places a satellite there for you. It's more a cheat script than a script you should keep in your game, unless you don't care. It'll work with any game.
It should also be compatible with 2.0.
It should also be compatible with 2.0.
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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sadron
- Posts: 641
- Joined: Wed, 28. Dec 11, 09:27

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lubnius
- Posts: 127
- Joined: Thu, 4. Mar 10, 19:34

according to the script all ships are now gone, I was lucky enough to get Interceptor on my own.
I hope ships "disappearance" wasn't intentional and will be fixed.
I hope ships "disappearance" wasn't intentional and will be fixed.
Compatible. Yes it will mod. Do it, reload(modified tag is now gone), continue.sadron wrote:Is this compatible with 2.0? And will it mod my game?
Last edited by lubnius on Tue, 6. Mar 12, 02:12, edited 1 time in total.
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kurush
- Posts: 4320
- Joined: Sun, 6. Nov 05, 23:53

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sadron
- Posts: 641
- Joined: Wed, 28. Dec 11, 09:27

So wait, it mods, then unmods? What?lubnius wrote:according to the script all ships are now gone, I was lucky enough to get Interceptor on my own.
I hope ships "disappearance" wasn't intentional and will be fixed.
Compatible. Yes it will mod. Do it, reload(modified tag is now gone), continue.sadron wrote:Is this compatible with 2.0? And will it mod my game?
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lubnius
- Posts: 127
- Joined: Thu, 4. Mar 10, 19:34

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sadron
- Posts: 641
- Joined: Wed, 28. Dec 11, 09:27

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lubnius
- Posts: 127
- Joined: Thu, 4. Mar 10, 19:34

sadron wrote:Yeah it says 1.1 on the opening post but it is compatible with 2.0?
EmperorJon wrote:Ok, I have the next version up.
Google docs.
Can someone with any abandoned ships from shooting them confirm that they show up too? Indeed they're Neutral now, presumably that was the cause of the Not Claimable bug, but that is making me think that bailed ships either did not show up in the previous version, or will not now!
EDIT: Confirmed both show up. Have fun.
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sadron
- Posts: 641
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kurush
- Posts: 4320
- Joined: Sun, 6. Nov 05, 23:53

They won't spawn in the regular universe but they do spawn in UFJD sectors randomly with a rather low probability. I have a bunch of scripts running and mining UFJD sectors for tunings as I type itsadron wrote:Also can I assume more spawn over time? Just picked up all of the available rudder optimizations for my Boreas.
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sadron
- Posts: 641
- Joined: Wed, 28. Dec 11, 09:27

Wait, so how would this work? (Also, no more spawn in the pirate sectors? That makes me sadface T_T)kurush wrote:They won't spawn in the regular universe but they do spawn in UFJD sectors randomly with a rather low probability. I have a bunch of scripts running and mining UFJD sectors for tunings as I type itsadron wrote:Also can I assume more spawn over time? Just picked up all of the available rudder optimizations for my Boreas.I am on 1250 UFJD jump already.
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kurush
- Posts: 4320
- Joined: Sun, 6. Nov 05, 23:53

I have a script for AutoHotkey that jumps my ship to UFJD and back, in UFJD it activates the script editor, runs a modified version of EJ's scripts that throws a popup if it finds a crate in the current sector, and then reloads. The popup blocks any input, and thus blocks any further actions by AutoHotkey (including that reload). So, basically, once I see this popup, I just reload the latest save and find myself in UFJD with a crate and the game is still Vanilla.sadron wrote: Wait, so how would this work? (Also, no more spawn in the pirate sectors? That makes me sadface T_T)
You should be happy face
Just manually jumping and using EJ's script after each jump you would probably find some of them (I found 3 before I realized that I need a script).
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kurush
- Posts: 4320
- Joined: Sun, 6. Nov 05, 23:53

You'll need to tweak the AutoHotkey part to match the timings on your system (load time, etc). I guess, I'll publish it in a separate thread. It seems to be working fine so far.sadron wrote:I'd like to get my hands on such a script
Here : http://forum.egosoft.com/viewtopic.php?t=319204 I bumped up the time delays, so it should work without changes unless your computer is extremely slow (takes more than 40 seconds to load a game).
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lubnius
- Posts: 127
- Joined: Thu, 4. Mar 10, 19:34

I am in trouble.
Step by step of how and what happened.
I've done as instructed to make the script work properly.
Shut the game down, deleted the file from the system.
Reloaded previous save game which was without modified tag. Continued.
After few hours of xenon extermination in Grand Exchange I looked at personal stats and found the tag. Ok, I said. Reloaded the original save game. Frequently checking every few minutes and making sure there is no modified tag I played on.
But then again, today, after maybe 10 hours from original and unmodified save game, the tag apeared again and also infected all auto saves, before free of the damned tag.
This time I dont have a backup save.
EDIT: Ok, turns out I have a backup save. Still am I safe to continue? I would hate to do this over and over again.
Step by step of how and what happened.
I've done as instructed to make the script work properly.
Shut the game down, deleted the file from the system.
Reloaded previous save game which was without modified tag. Continued.
After few hours of xenon extermination in Grand Exchange I looked at personal stats and found the tag. Ok, I said. Reloaded the original save game. Frequently checking every few minutes and making sure there is no modified tag I played on.
But then again, today, after maybe 10 hours from original and unmodified save game, the tag apeared again and also infected all auto saves, before free of the damned tag.
This time I dont have a backup save.
EDIT: Ok, turns out I have a backup save. Still am I safe to continue? I would hate to do this over and over again.
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kurush
- Posts: 4320
- Joined: Sun, 6. Nov 05, 23:53

Modified tag tends to appear for no apparent reason from time to time. Make backups of your save game folder every couple of days. Also, some anti-virus software is known to cause it. For example, Microsoft Antivirus that is a part of Windows 7 did it to me several times. Script has nothing to do with it. Unless you type "Thereshallbewings" into the pilot name all unsigned scripts will be just ignored (with some exceptions, not applicable to this particular script).lubnius wrote:I am in trouble.
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lubnius
- Posts: 127
- Joined: Thu, 4. Mar 10, 19:34

I found it hard to believe its juts a coincidence, never had this experience of appearing tag before from nowhere.kurush wrote:Modified tag tends to appear for no apparent reason from time to time. Make backups of your save game folder every couple of days. Also, some anti-virus software is known to cause it. For example, Microsoft Antivirus that is a part of Windows 7 did it to me several times. Script has nothing to do with it. Unless you type "Thereshallbewings" into the pilot name all unsigned scripts will be just ignored (with some exceptions, not applicable to this particular script).
Nevertheless, thanks for clearing this up.
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grimfear
- Posts: 68
- Joined: Mon, 24. Jan 11, 22:47

