Find All Crates And Abandoned Ships (Manually Run: Vanilla Friendly Possible, V1.1)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44

You have to do it for each race. There are not that many... it should be an easy copy-and-paste job.
But I am curious... why do you want to find non-player JB's?
But I am curious... why do you want to find non-player JB's?
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
-
cattafett
- Posts: 886
- Joined: Thu, 30. Aug 07, 00:40

was looking for a quick way to move around terran sectors
as they let you use them if your friends
and in terran sectors they get moved due to collision avoidance making them hard to find
and while i was finding the terran JB i might as well know where the other races JBs are
as they let you use them if your friends
and in terran sectors they get moved due to collision avoidance making them hard to find
and while i was finding the terran JB i might as well know where the other races JBs are
those UFOs you hear about are just what you tried to explaine to me going over my head
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings
-
iluvatar
- Posts: 7
- Joined: Mon, 29. Dec 03, 15:52

Hi!
This is a great script which I've used with success several times, but now when I try it in TC it doesn't work the way it should. When I run it, the script adds the satelittes for all the ships and floating wares, but the message window is empty. The window appears, but there is no text.
It also doesn't find any of the engine/rudder tunings at all, and this is quite early in my game so I haven't collected any myself yet. I don't remember if the script used to add a satelitte to the tunings, or if it just was logged in the message, but if it was in the message only then the issue is the missing text.
Does anyone have a solution for not seing the message, and possibly locating the tunings?
Thanks in advance!
This is a great script which I've used with success several times, but now when I try it in TC it doesn't work the way it should. When I run it, the script adds the satelittes for all the ships and floating wares, but the message window is empty. The window appears, but there is no text.
It also doesn't find any of the engine/rudder tunings at all, and this is quite early in my game so I haven't collected any myself yet. I don't remember if the script used to add a satelitte to the tunings, or if it just was logged in the message, but if it was in the message only then the issue is the missing text.
Does anyone have a solution for not seing the message, and possibly locating the tunings?
Thanks in advance!
-
cattafett
- Posts: 886
- Joined: Thu, 30. Aug 07, 00:40

not suer about the message window but i don't think there are any engine/rudder tunings in TC
also how would you/i make it so it wrights to a log file (the notepad file like you get with CLS/CAG
also how would you/i make it so it wrights to a log file (the notepad file like you get with CLS/CAG
those UFOs you hear about are just what you tried to explaine to me going over my head
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings
-
X2-Illuminatus
- Moderator (Deutsch)

- Posts: 25130
- Joined: Sun, 2. Apr 06, 16:38

The script adds the text to the menu using a script command that doesn't exist in X3TC. So, the command is simply skipped and no text is added to the menu.iluvatar wrote:Does anyone have a solution for not seing the message, and possibly locating the tunings?
Given that the changes are pretty simple, I made a version for you with the changes and uploaded it here (mediafire.com).
@EJ
I hope that's okay with you. If not, please shout and I remove the link.
Instead of adding the text to a menu, simply use the write to logfile command from the Logbook command section.cattafett wrote:also how would you/i make it so it wrights to a log file (the notepad file like you get with CLS/CAG
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
-
iluvatar
- Posts: 7
- Joined: Mon, 29. Dec 03, 15:52

Thanks a bunch! It works like a charm now!Given that the changes are pretty simple, I made a version for you with the changes and uploaded it here (mediafire.com).
Is it true that there is no pandora boxes (rudder/engine tunings) in TC? If so, that's.... disapointing
Anyway, thanks for the quick replies!
-
EmperorJon
- Posts: 9378
- Joined: Mon, 29. Dec 08, 20:58

-
Skull of Seattle
- Posts: 95
- Joined: Thu, 20. Mar 08, 21:06

I'm sorry if this is a noob question, but i haven't used the script editor other than to check my yaki/pirate ranking.
Isn't the script suppose to show up here in the 3rd line?
http://imgur.com/dnGJxk6
I see it's an .xml, whereas most of the other scripts are .pck, may that be the problem?
Isn't the script suppose to show up here in the 3rd line?
http://imgur.com/dnGJxk6
I see it's an .xml, whereas most of the other scripts are .pck, may that be the problem?
-
Gomezie
- Posts: 56
- Joined: Sun, 14. Dec 08, 20:10

Thanks for this awesome script ej, works a treat on AP 3.0 
Hoping someone can help me shed on this:
I have several objects located in "unknown sector" .. is there any way to isolate which actual unknwn sectors they are? Without going to each one ofcourse
I ran the script and reloaded so that I didnt keep the modified tag
Cheers
Hoping someone can help me shed on this:
I have several objects located in "unknown sector" .. is there any way to isolate which actual unknwn sectors they are? Without going to each one ofcourse
I ran the script and reloaded so that I didnt keep the modified tag
Cheers
-
jiman
- Posts: 153
- Joined: Mon, 14. Jun 10, 10:23

-
thedesertwolf
- Posts: 132
- Joined: Fri, 21. Jun 13, 09:50

I'd be rather curious if this script couldn't be fandangled to do pretty much exactly the same thing for the various pirate bases, especially for older games where they tend to get a'sploded a fair bit, just dump an advanced satellite on top of them with a little tweaking.
Unfortunately I know very little about script editing but I think it'd be worth taking a look into.
Unfortunately I know very little about script editing but I think it'd be worth taking a look into.
I never knew that Kha'ak tasted like fried chicken!
-
EmperorJon
- Posts: 9378
- Joined: Mon, 29. Dec 08, 20:58

-
rand__
- Posts: 154
- Joined: Mon, 3. Sep 12, 13:53

-
thedesertwolf
- Posts: 132
- Joined: Fri, 21. Jun 13, 09:50

Iffin you do, you do, iffin you don't that's all right too! Frankly you've already made one of the easiest to use and non-explosive (See all stations and ships in Terran space wiped out - long story.) scripts I'm personally familiar with. I just understand jack diddly about the script writing in this. Poked at it a little and came up with less than functional results 
I never knew that Kha'ak tasted like fried chicken!
-
Zzyn
- Posts: 77
- Joined: Sat, 31. Jul 04, 00:08

-
thedesertwolf
- Posts: 132
- Joined: Fri, 21. Jun 13, 09:50

It has to do with the algorithm that Egosoft uses for the random abandoned ship generator. It seems to mostly generate Khaak vessels and there is a chance for there to be one or two commonwealth ships in the mix. The only way to really rotate the selection is to start up a new game, run the script, and then if you do not like what is there, delete the save and start again.
I know it is slightly annoying but that is how it works at the moment.
I know it is slightly annoying but that is how it works at the moment.
I never knew that Kha'ak tasted like fried chicken!
-
Zzyn
- Posts: 77
- Joined: Sat, 31. Jul 04, 00:08

-
redheartwolf
- Posts: 2
- Joined: Sat, 29. Jun 13, 06:49

-
dr del
- Posts: 131
- Joined: Thu, 11. Mar 04, 07:32

Hi,
I'm having trouble with this under windows 8.
When I unzip it I get the read me and an xml file - the only way to not get an xml is to change it to .pck and then unzip.
But either way I cannot for the life of me manage to get this to show up in the script list.
I've treble checked the location and downloaded from googledocs and mediafire.
Any clue as to what I am doing wrong?
I'm having trouble with this under windows 8.
When I unzip it I get the read me and an xml file - the only way to not get an xml is to change it to .pck and then unzip.
But either way I cannot for the life of me manage to get this to show up in the script list.
I've treble checked the location and downloaded from googledocs and mediafire.
Any clue as to what I am doing wrong?
