Find All Crates And Abandoned Ships (Manually Run: Vanilla Friendly Possible, V1.1)

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EmperorJon
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Find All Crates And Abandoned Ships (Manually Run: Vanilla Friendly Possible, V1.1)

Post by EmperorJon » Mon, 2. Jan 12, 21:43

Description:

Simply enough, finds the crates and ships, outputs them to a menu, and puts an adv. sat. on each so you can see where they are.
Run manually from the SE so you can then reload and you're back to unmodified again. :)

2 example screenshots.

New Game
1 Day Passed Game


Downloads:

Google docs V1.1, Compatible With AP V1.1. (should work with all recent version, please PM if otherwise, still confirmed compatible with 2.5.1)

Rapid Share courtesy of Kurush, V1, AP V1 only.

Further Info:

How to install including how to keep yourself vanilla included in Readme file, so read it. Top download link will always be the most up to date. Any issues of any sort, PM me or post here. (PM more likely to get noticed.)

You may find my !!science!! in this thread useful for working out what to tune and what it will do.
Last edited by EmperorJon on Fri, 10. Aug 12, 12:34, edited 8 times in total.
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TSM
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Post by TSM » Mon, 2. Jan 12, 22:11

Nice any chance of normal one for those of us not bothered about modified :D
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Gazz
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Post by Gazz » Mon, 2. Jan 12, 22:18

TSM wrote:Nice any chance of normal one for those of us not bothered about modified :D
You are in the entirely wrong forum for that. =P
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EmperorJon
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Post by EmperorJon » Mon, 2. Jan 12, 22:44

Er, well, if you're not bothered about modified just use it normally without reloading. I could make a version to init when you just loaded the game for the first time or something or set it to a hotkey, but is it really needed that much? :P
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Post by TSM » Mon, 2. Jan 12, 22:55

Yes! well possibly I dunno :)
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Post by EmperorJon » Mon, 2. Jan 12, 22:58

Then do it yourself. You're more than capable. :fg:
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Post by TSM » Tue, 3. Jan 12, 01:02

I now as much about scripting as Jeremy Clarkson knows about the honest hard working public.

I spent last week or so reintroducing myself to modifying X with the help of Killerog, so I guess scripting is next :P
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Vayde
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Post by Vayde » Tue, 3. Jan 12, 03:28

Hi is this for TC, AP or Both.

If it's for TC will it locate the Goner Aran like scorps map for TC does?
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Post by grumman » Tue, 3. Jan 12, 07:59

Well, I just tried it out.

The good news is that there was a Corvette right where the script said it would be.

The bad news is that it wasn't abandoned. When I got out to take a look at it, I apparently woke it up.

Khaak Corvette vs. Spacesuit. You can guess what happened when it turned red.
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Post by EmperorJon » Tue, 3. Jan 12, 12:20

Yeah, the abandoned Kha'ak ships do that. Nobody knows whether it's intended or a bug, I don't think. Shoot it until it goes red, then until it goes blue again, and it's now "bailed".


@Vayde AP.
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Alex Corvis
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Post by Alex Corvis » Tue, 3. Jan 12, 12:49

In a german S&M thread a mod said it's a bug that's gonna be fixed soon.

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Ketraar
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Post by Ketraar » Tue, 3. Jan 12, 12:56

ChristmasJon wrote:Nobody knows whether it's intended or a bug, ...
Well maybe a few people dont know, but I did state already its not intended to be like that and that it'll get fixed, so just leave them be for now and you'll get the chance to claim them soon™.

MFG

Ketraar

EDIT: ninja'd by Alex Corvis
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Post by EmperorJon » Tue, 3. Jan 12, 13:28

Thanks.
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Post by Raize » Tue, 3. Jan 12, 16:14

http://i.imgur.com/ceCxJ.png

Uh, lucky me I guess. Everything is doubled. The horrible rolls on the crates makes up for that though :(

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Post by EmperorJon » Tue, 3. Jan 12, 16:21

Er, wow?
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