[MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

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Pitagora
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Joined: Tue, 11. Nov 08, 17:46
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Post by Pitagora »

OK it's me again, this time the problem is real.

The shipyard in Megnir doesn't sell any ship. I've studied the code in the "fixed" AP (ship only) version file "addon\director\cadius ship pack.xml"

Here is the relevant part (removed the actual ship list to make it shorter)

Code: Select all

          <find_station race="terran" group="TR" multiple="1" typename="SS_FAC_TR_SHIP">
            <sector x="0" y="0"/>
            <jumps max="100"/>
          </find_station>
          <do_all exact="{group.object.count@TR}" counter="count">
	    <remove_products  object="{group.object.{counter@count}@TR}">
              <ware typename="SS_SH_USC_TP"/>
							[...]
              <ware typename="SS_SH_TR_M1H"/>
	    </remove_products> 
          </do_all>

          <find_station race="terran" group="TR1" multiple="1" typename="SS_FAC_TR_SHIP">
            <sector x="13" y="2"/>
            <jumps max="0"/>
          </find_station>
          <do_all exact="{group.object.count@TR1}" counter="count">
            <add_products  object="{group.object.{counter@count}@TR1}">
              <ware typename="SS_SH_USC_TP"/>
							[...]
              <ware typename="SS_SH_TR_M0"/>
            </add_products>
          </do_all>

          <find_station race="terran" group="TR2" multiple="1" typename="SS_FAC_TR_SHIP">
            <sector x="12" y="3"/>
            <jumps max="0"/>
          </find_station>
          <do_all exact="{group.object.count@TR2}" counter="count">
            <add_products  object="{group.object.{counter@count}@TR2}">
              <ware typename="SS_SH_USC_TP"/>
							[...]
              <ware typename="SS_SH_USC_TL_MINING"/>
            </add_products>
          </do_all>

          <find_station race="terran" group="TR3" multiple="1" typename="SS_FAC_TR_SHIP">
            <sector x="11" y="1"/>
            <jumps max="0"/>
          </find_station>
          <do_all exact="{group.object.count@TR3}" counter="count">
            <add_products  object="{group.object.{counter@count}@TR3}">
              <ware typename="SS_SH_USC_TP"/>
							[...]
              <ware typename="SS_SH_USC_TL_TEPUKEI"/>
            </add_products>
          </do_all>
As you can see the director script first remove all the ships from any terran shipyard then manually add a selection to 3 specific terran shipyard:
[13,2] The moon
[12,3] Mars
[11,1] Saturn

But nothing has been added to [15,10] Megnir

While I can read and barely understand the above code, I lack the knowledge to identify that megnir shipyard and fill it with some ship to sell. I've tried copying an entire section putting TR4 as group argument and 15,10 as sector coords but nothing happens...

While I've made a workaround in my playthorugh via in game scripting tool I'd like to fix the mod for my next playthrough or someone else who may be interested.

Can anyone fix, or tell me how to fix, this problem?
Ricarica et impera!
shockwave93
Posts: 3
Joined: Fri, 27. Nov 09, 05:25
x4

readtext errors

Post by shockwave93 »

Hello, sorry for beating a dead horse but I am having readtext errors on the names of all the ships. I checked my t files and they are set to language 44, I am playing the game in English so it doesn't seem to be that.

For reference, the 2 t files I have are 9951-L044 and 9953-L044. This is with a clean install on X3AP with the AP patch installed over it as explained in a previous post. Also the .cat and .dat files have been renamed to 05 and moved to the primary folder. If any more information is needed please lmk and I appreciate any and all advice. :) thank you.
LordGaara
Posts: 140
Joined: Tue, 9. Feb 10, 13:23

Post by LordGaara »

The mod looks awesome but after installing it crashes to desktop when trying to load my savegame. Suggestions please?

Edit: Using the Gog war pack version, and yes, I installed the compatibility patch.
Letzt
Posts: 20
Joined: Tue, 19. Mar 13, 18:47
xr

Terran Orbital weapons platform Phalanx doesn't do anything

Post by Letzt »

Hey guys I know its late but in anticipation of X4 went back to play AP with full Terran stuff.

So I bought an Orbital Weapons Platform Phalanx and its simple, it doesn't look like it has any weapons and some Xenons came up to it to attack and it doesn't fire anything at them, so, what is this and whats the purpose of it, can I make it work as an actual OWP or something wasn't installed correctly.

Thanks in advance.

EDIT: I managed to activate it, found a command and assigned it to a key.
BUT it changed to an argon looking one with full turrets and shields, description says 2 turrets and this one have too many for a 4 mil defense package. Oh well.
Staberind
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Joined: Wed, 5. May 10, 23:32
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Re: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

Post by Staberind »

Happy New Year, Sorry for the Necro, but I was wondering Whether Cadius was about, The Kha'ak in X4 need some spicing up, and the ones in this pack are fantastic, so I was thinking of trying to import the models to X4. but I wish to go about getting permissions before I even try...?
Aladna Hill, Again, AP, 3.1. in the last Game worthy of the "X" title. <<<< X4 might just be changing this. :?:
Roßkilde
Posts: 9
Joined: Sun, 7. Aug 16, 15:01

Re: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

Post by Roßkilde »

Hiho - need the X-Tra Terran Conflict v2.01c für X3:TC - Thanks in advance! ;-)
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X2-Illuminatus
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Re: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

Post by X2-Illuminatus »

Have you tried the download links in the opening post already?
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Roßkilde
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Joined: Sun, 7. Aug 16, 15:01

Re: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

Post by Roßkilde »

Jupp, habe den Mod von der Starseite gezogen. Mein Problem ist allerdings, das ich keine Stationen zu Komplexen verbinden kann - darum die Nachfrage nach 2.01c ;)
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X2-Illuminatus
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Re:

Post by X2-Illuminatus »

Likely solution for said problem detailed in the following post:
Zindian wrote: Sun, 24. Sep 17, 11:16 Sorry for resurrection, but seems like lot of people having problems with COMPLEX CONSTRUCTION KITS.So here is my solution:
Use X3 Editor 2 and open Dummies.pck file with Text Viewer(you need to open it from the X-Tra Terran Conflict.cat file).About half way down search for SDTYPE_GUN;44; and change it for SDTYPE_GUN;43; Paste this at the end of the document: SDTYPE_CONNECTION;1;
dummy_connection;NULL;1;NULL;0; Save and exit.This worked for me.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
fisher 2000
Posts: 185
Joined: Sat, 20. Jun 09, 16:13
x3ap

Re:

Post by fisher 2000 »

biohazard15 wrote: Fri, 21. Jun 13, 21:24 Jobs file for X-tra Ship Pack & X3AP 3.0
Based on NighTragE's Jobs: http://forum.egosoft.com/viewtopic.php? ... 75#3991775

REQUIRED:Unuhara's patch for X-tra & AP 3.0

Changes include:

- Xenon Z's count was reduced to 2 - it's supposed to be a rare mini-CPU ship, after all
- Ever wondered why the militaries never got those new TS+ Military Freighters? Well, now they do - all Military Freight Transporters now use TS+
- Terran TS+ Hayabusa now used by some Terran Weapon traders
- Baldric Miner & Baldric Superfreighter now used by respective Terran jobs
- Yaki now use Kariudo and Senshi in addition to Akurei
- There is a chance that you may encounter a Pirate in a Terran fighter

You may download it here: http://yadi.sk/d/Qlwe-HAb63GQu
Is there anyway of getting this added to the main post? I didn't realise this was a thing until I came across it as I was reading past posts. I think it would benifit many players :lol:
fisher 2000
Posts: 185
Joined: Sat, 20. Jun 09, 16:13
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Re:

Post by fisher 2000 »

Cadius wrote: Tue, 15. Jul 14, 03:48 Accidentally made an OTAS Carrier

OTAS M1 Olympias
[ external image ]
[ external image ]
Hey Cadius, I know it's been a while but with the announcement of X3FL, The first mod I thought of adding was yours. I was curious if you have any plans to finish off the update you was planning all these years ago and put them into X3FL? Your work is awesome! I love how every ship you make feels like it belongs in the universe.
Riccardoman
Posts: 155
Joined: Thu, 9. Nov 17, 18:57
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Re: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

Post by Riccardoman »

I'm currently playing xtended terran conflict and I found in the xuniverse forum that the ship pack by cadius had been made compatible
Unfortunately all the links are down

Has anyone the ship pack compatible with XTC 2.2?
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X2-Illuminatus
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Re: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

Post by X2-Illuminatus »

Here's the compatibility patch by dertien. The download links in the thread seem to work fine.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Riccardoman
Posts: 155
Joined: Thu, 9. Nov 17, 18:57
x4

Re: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

Post by Riccardoman »

Thank you!
fisher 2000
Posts: 185
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x3ap

Re: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

Post by fisher 2000 »

Has anyone tested this mod for compatibility in x3fl? It's an essential mod for me during AP
xavii
Posts: 73
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Re: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

Post by xavii »

This is my favourite Mod for X3 and I`d like to use it with the the newest version of X3 AP 3.3. I have installed it but sadly it didn´t work properly. I can buy the ships in shipyards but the new shipmodels aren`t displayed/visible. Is there a way to fix this?
CJagd
Posts: 2
Joined: Wed, 16. Jul 25, 18:49

Re: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

Post by CJagd »

Hi
Decade ago, this incredible mod.
I want to extract the 3D files of some ship inspired by the game “Nexus The Jupiter Incident”. They would be used for personal 3D Printed Miniature. I’m unable to access the 3D model by myself.
I’m also not sure about legality, but the ships being already inspired by another game and the mod owner being inactive for years, I think legality shouldn’t be a problem.

Is there someone I can contact, either to offer me information on the extraction procedure, extract the files for me, or contact and obtain the mods owner’s permission if required.
Thank You
panzor23
Posts: 2
Joined: Sun, 28. Mar 21, 18:04

Re:

Post by panzor23 »

Cavespider wrote: Mon, 1. Feb 16, 20:34 Currently porting over the ship models that where not used in X3AP+LU if you are interested keep an eye out right now I have these ships and other ones from 2008 xsp files I am porting and fixing.
Did you ever manage to get these into LU?
orgulos
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Joined: Sun, 3. May 26, 01:11

Re:

Post by orgulos »

X2-Illuminatus wrote: Tue, 10. Jan 17, 10:10 It seems Cadius forgot to change the language id in the text files. It's easy enough to fix this.
  • In the game's root folder ("X3 Terran Conflict" or "X3 Terran Conflict\addon" for X3AP) you find a "t" folder. In it there are several xml files starting with "9951". Those are the text files of the mod, which contain names and descriptions of several of the new ships. The files end on a specific language code identifying the language they are used for:
    • 7 - Russian
      33- French
      34 - Spanish
      39 - Italian
      42 - Czech
      44 - English
      48 - Polish
      49 - German
  • Open the file for the language you play the game in with a text or xml editor (the Windows Editor is fine; don't use wordpad or the like!).
  • At the top of the file, there is a tag called "language id", where a number is entered:

    Code: Select all

    <language id="44">
  • Change that number to the language code of your language. (Note: The language id must be identical to the language code in the file name. For example, for German the text file with the name 9951-L049.xml must contain the language id="49".)
  • Save the file and start/load the game.
Hi, I'm trying to install this mod but every time I do it in English I get the readtext errors and I can't identify any of the new weapons. When I open any of the files in text editor all the language ids are listed correctly, and I have no "9951' files; instead it adds a bunch of "7047-L0" files and some "250x-LO44" files which seem to have their ids already filled in correctly. Yet when I start a new game the readtext errors come up. Can anyone help me with this, please?
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alexalsp
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Re: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

Post by alexalsp »

0 and O are different characters.

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