I've recently returned to X3AP and I thought it would be cool to try this mod (incredible ships there).
Now I am having problem with Shady Businness plot.
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After fighting with opposing corporations, Split finally called me to try new ship. Acinonyx is however replaced by Argon Mammoth, which I am unable to use.
I'm looking for a way to install this shippack without new Khaak models : I really prefer egosoft's animated models.
Do someone know how to do this?
Maybe deleting the Khaak ships entries in editing the mod files with X3 Editor?
And if I do this, have I to start a new game or it can work in my actual campain?
I've recently returned to X3AP and I thought it would be cool to try this mod (incredible ships there).
Now I am having problem with Shady Businness plot.
Spoiler
Show
After fighting with opposing corporations, Split finally called me to try new ship. Acinonyx is however replaced by Argon Mammoth, which I am unable to use.
I apologize if this is already buried somewhere in the thread but I have not found it.
By any chance are these ships available individually as XSP files?
I use a Star Wars total conversion mod but would like to add the Longsword M6 and M7 ships. I'm trying to figure out how to pull the ships out but so far am failing at it. Any help would be appreciated.
Well this MOD KIT sure makes sense for advanced players and why some but more than likely not all of the features were not SIGNED by Egosoft makes no sense to me
However what is really bothering is that none of my existing saved games will not load when I choose the MOD PACKAGE the game just crashes to desktop and says that my saved games might be corrupted...
Anyway when I start a new game the game will start. VOILA! DING! all the new ships and stations are thereI also added that compatibility patch & still cannot load previous saves that I do believe are 3.2 with X3AP. Started a new game though & in less than a day or two already have over 40 million in credits.
Sorry for resurrection, but seems like lot of people having problems with COMPLEX CONSTRUCTION KITS.So here is my solution:
Use X3 Editor 2 and open Dummies.pck file with Text Viewer(you need to open it from the X-Tra Terran Conflict.cat file).About half way down search for SDTYPE_GUN;44; and change it for SDTYPE_GUN;43; Paste this at the end of the document: SDTYPE_CONNECTION;1;
dummy_connection;NULL;1;NULL;0; Save and exit.This worked for me.
Zindian wrote:Sorry for resurrection, but seems like lot of people having problems with COMPLEX CONSTRUCTION KITS.So here is my solution:
Use X3 Editor 2 and open Dummies.pck file with Text Viewer(you need to open it from the X-Tra Terran Conflict.cat file).About half way down search for SDTYPE_GUN;44; and change it for SDTYPE_GUN;43; Paste this at the end of the document: SDTYPE_CONNECTION;1;
dummy_connection;NULL;1;NULL;0; Save and exit.This worked for me.
This did not stop the Heph Station Building from sending me a message saying I do not have more than a million credits on hand so guess I will do this the hard way
I was totally loving this mod but after a while it started slowing the game down way too much. I do not know about some of the mission rewards though but seems like they were dialed down... It definitely breathed some life back into the game with all the cool ATF/USC ships & being able to purchase HQs & other places to dock and store wares. Only thing is that it WILL (or DID not) not work with my five year old games. Kept crashing to desktop while loading with a message saying my games might be corrupted! Quite curiously enough though when the MOD did do anything that resembled it being able to work with my previous saves I loaded up in a Unknown Sector and I could not see the ship I was in! Plus there were no Flavour or Vita Kai Factories to be had but Carbo Cake Factories were there for the Terrans to saturate the economy with. So I had to with much regret delete the MOD files & go on back to Vanilla. If we can get it to work with X3AP 3.2 I will be back in it!
Problem solved, i modded the t files from language=44 to language=49 wich is german. the texts are in english but they are visible. i think its ok and better than readtext17.90000 =)
I'm using this mod in my current AP playthrough I've chosen the proteus as my personal ship but I've found a problem: this ship cannot load marines.
While in the info/cargo sheets I can see the 0/20 marine entry, I can't buy them from military outposts or transfer them from another ship.
Actually I don't know if any other ship in the pack have the same problem, but I'd like to fix it myself if someone is willing to tell me how.
Didn't see any entry in tship.txt related to marines so I really don't know where to put my hands on...
EDIT: Holy mother of... yes I am... I've installed all the ship equipments from a docked ship... all but the cargo life support system... Spent one full hour trying to fix the problem messing with game files...