Freya Nocturne wrote:I have one question which I think many others will also want to know, will there be new talking heads during communication? Can we finally say goodbye to the X2 blob people?
We've been seeing redesigned race concept art since Terran Conflict came out.
We'd better get some nicer looking heads. >=(
IIRC sometime ago someone (forget who and where the thread is) made their own versions of the Commonwealth races.
Plus the Encyclopedia pictures of the races showed a more updated version.
Great news that another "X" game is on the horizon: I only hope that it's a different "universe" because the same old sectors with the same old gates will make it a bit disappointing to me....
Discovery is why I got addicted in the first place and the thrill of it will re-ignite the old passion; that said I'll probably still buy it anyway.
I'll look forward to this and watch the info as its released.
I think Egosoft got alot of stuff right with the X-series and i've been into this type of game/sim since the original release of ELITE. However, there was some points which i feel were lacking to turn it into a truly great game. I hope these will be adressed for the release of X-R.....
I hope it has'nt been dumbed down in a bid to attract the "Causal" gamer...the causal gamer who will be to busy playing FPS games to concern himself with this anyway!
I. always felt like a machine in X-games, it would be nice to leave the ship and walk about in stations, to various rooms hangers etc especially in first person mode, this would then give the feeling of being alive and thus a more immersive and convising experience...imagine how good it would be to walk around and view a ship your considering buying.
I feel the game should have an ultimate goal regardless of how distant that is to attain, and others should be working towards a similar goal to provide opposition to the kind..something like hold 30 sectors if indeed there are such things.
There needs to be a reason for holding and owning large fleets and they should be hard to get hold of...having to start battles for battles sake loses the point of it all and thus you feel no loss as there is no step backwards, as there is no goal.
Diplomicy with factions / corparations etc is needed. some real and meaning full interaction with those around you on a race level, allliances and the like.
No cheap ways to get ships and fleets...all the half price bargins in XTC ment a few hours and you had a dozen ships!
Basically, make a good "Non-plot" sim and dont turn it into an arcade game.
Skeeter wrote:Tbh i dont care much for the direct neural interface crap ppl made up for the lack of cockpits. Blackprophecy can do it and a few other space games does em so its not impossible.
Agreed! One of the given reasons for X3 abandoning cockpits is because the development time was deemed excessive coming up with cockpits for all the various different ships. Personally, I think X3 has way too many ship variations. I'd rather see less ships with each having cockpits.
Recently while waiting for X-Rebirth, I dug out my old Microsoft Flight Simulator. I can't imagine having much fun with Flight Sim if it didn't have cockpits for the various aircraft. I'd rather wait an extra 6 - 12 months for X-Rebirth cockpits, than it being release without them. But, I'm sure Egosoft has examined the pro's and con's, and will make whichever decision works best for their economic survival - and I'll remain a dedicated fan regardless.
Poacher886 wrote:I'll look forward to this and watch the info as its released.
I think Egosoft got alot of stuff right with the X-series and i've been into this type of game/sim since the original release of ELITE. However, there was some points which i feel were lacking to turn it into a truly great game. I hope these will be adressed for the release of X-R.....
I hope it has'nt been dumbed down in a bid to attract the "Causal" gamer...the causal gamer who will be to busy playing FPS games to concern himself with this anyway!
I. always felt like a machine in X-games, it would be nice to leave the ship and walk about in stations, to various rooms hangers etc especially in first person mode, this would then give the feeling of being alive and thus a more immersive and convising experience...imagine how good it would be to walk around and view a ship your considering buying.
I feel the game should have an ultimate goal regardless of how distant that is to attain, and others should be working towards a similar goal to provide opposition to the kind..something like hold 30 sectors if indeed there are such things.
There needs to be a reason for holding and owning large fleets and they should be hard to get hold of...having to start battles for battles sake loses the point of it all and thus you feel no loss as there is no step backwards, as there is no goal.
Diplomicy with factions / corparations etc is needed. some real and meaning full interaction with those around you on a race level, allliances and the like.
No cheap ways to get ships and fleets...all the half price bargins in XTC ment a few hours and you had a dozen ships!
Basically, make a good "Non-plot" sim and dont turn it into an arcade game.
Wouldnt mind more casual aspects as im getting too old (29) to be investing alot of time in games. Would love it if i could complete it and thats it within a few days tbh. Heavily story and linear based, its a new x game they did sandbox enough times they could try a linear plot driven game. Not many space linear games about these days. Last good one was freelancer and that was quite awhile ago now.
Skeeter wrote:Tbh i dont care much for the direct neural interface crap ppl made up for the lack of cockpits. Blackprophecy can do it and a few other space games does em so its not impossible.
Agreed! One of the given reasons for X3 abandoning cockpits is because the development time was deemed excessive coming up with cockpits for all the various different ships. Personally, I think X3 has way too many ship variations. I'd rather see less ships with each having cockpits.
Recently while waiting for X-Rebirth, I dug out my old Microsoft Flight Simulator. I can't imagine having much fun with Flight Sim if it didn't have cockpits for the various aircraft. I'd rather wait an extra 6 - 12 months for X-Rebirth cockpits, than it being release without them. But, I'm sure Egosoft has examined the pro's and con's, and will make whichever decision works best for their economic survival - and I'll remain a dedicated fan regardless.
Totally. Less ships but better quality and give em cockpits instead of making 50+ ships. 25 would probably do 5 types per race and make em shine and be very role specific with limits on what each can use as well.
I hope that EGOSOFT will make plots somehow much more demanding. I don't mean difficulty, but rather ther amount of preparations for every missions. In previous X-games all you needed for plots was a good M3 and you're set to go.
In X-R I'd like to have a plot missions that demand your personal fleet of carriers and destroyers or fighter wing for objective escort/attack.
It would be even better to have scalable missions like if you own only an M3 you would use M3, but if you own a warfleet, then the warfleet you should face.
Skeeter wrote:Tbh i dont care much for the direct neural interface crap ppl made up for the lack of cockpits. Blackprophecy can do it and a few other space games does em so its not impossible.
If there is not any in the game we can hope that Egosoft has allowed us modders to add them in again with out having to result to dirty fixes ect.
Once again,we don't know enough to really debate what is or is not part of Rebirth.
I miss the cockpits,some of the early ship designs and the ability to explore inside stations / 'roids.
But the games that have a goal and then end are to me an expensive waste of money.eg £40 + in some cases for a game that can only be played one way to achieve set goals,and then end once you've made the final objective.Many of these games last for a few weeks and then you done all that you can.So you go out and buy another game,which is often the same style,and still costs a lot for a few hours play.
Compare that with the most expensive X game to date and the endless hours of enjoyment you can have just playing it the way you want to.
Sure ,you can have set goals built into the game,but you don't HAVE to follow that path.
Just check the upload statistics to see how long some players have played the same game of X.
SKEETER WROTE:
"Wouldnt mind more casual aspects as im getting too old (29) to be investing alot of time in games. Would love it if i could complete it and thats it within a few days tbh. Heavily story and linear based, its a new x game they did sandbox enough times they could try a linear plot driven game. Not many space linear games about these days. Last good one was freelancer and that was quite awhile ago now."
Too Old? im another 10yrs on you and play all the time!! We don't stop playing when we get older...we get older because we stop playing!!
It's not just age though. I know I used to always complain about games being too short. Nowadays though, I'm so busy I just don't have the time to commit to playing games that require you to invest a significant amount of time. Especially in one sitting. I've actually found myself complaining about games now being too long when I'm talking about the more open world ones such as Assassin's Creed.
I'm not saying that XR should become a linear 6 hour game. That would defeat the purpose. I think what Skeeter is getting at is that the game is very difficult to just jump in, play for 15-30 minutes, then get out. The X series has always been designed around sitting down and playing for extended amounts of time. I don't know about the rest of you, but I don't feel like I can get anything done in X3 unless I set aside the next 2-4 hours for the game. Something I just don't have the luxury of doing anymore.
Why?! wrote:It's not just age though. I know I used to always complain about games being too short. Nowadays though, I'm so busy I just don't have the time to commit to playing games that require you to invest a significant amount of time. Especially in one sitting. I've actually found myself complaining about games now being too long when I'm talking about the more open world ones such as Assassin's Creed.
I'm not saying that XR should become a linear 6 hour game. That would defeat the purpose. I think what Skeeter is getting at is that the game is very difficult to just jump in, play for 15-30 minutes, then get out. The X series has always been designed around sitting down and playing for extended amounts of time. I don't know about the rest of you, but I don't feel like I can get anything done in X3 unless I set aside the next 2-4 hours for the game. Something I just don't have the luxury of doing anymore.
Depending on what you want to do and the ships that you have, you can do quite a lot in TC during 15 minutes
As for Assassins - it's kinda easy to speed through it if you're just after the story (at least the 1st game)... Even otherwise it was quite short actually (or maybe it's only me because it was quite repetitive too). And not having 4 hours to put into a hobby seems a bit weird...
Kor'ah wrote:This better not be the last ten years of X with better graphics.
Damn rights!
It better be the last 10 years of X, with better graphics, a streamlined UI, fewer bugs, more scaleability through modding, multicore support, and more awesome.
I don't want an utterly different game - if I wanted that, I'd be somewhere else right now. I want X, but better!
I think it would be very sad to see X become linear. I always loved that it was a fully simulated universe that you could screw around in. Freelancer was a great game, yes, but it was still too finite... I guess I just don't like games you can finish.
Rather than dig through more than 20 pages of gushing and speculation regarding this announcement did anyone else pick up on the line:
"X Rebirth for PC....."
Hmm, so is this actually suggesting there is something other than the PC version? If so, and this really is a multi-platform release, as I always suspected the TNBT was going to be, in what way will the PC version get shafted as that is the inevitable conclusion of pretty much every release. Even Crytek admitted themselves that CryEngine 3 for Crysis 2 was not much more than a compromise due to console technology.
I'm hoping that the line above is nothing more than a throwaway comment and I'm reading more into it than there is. But even if that's true, and this new game is yet another game with space broken into chunks linked by gates I think I'll give this one a miss and continue playing Pioneer instead.
Windows 7 Pro x64, Intel i7 975, 12GB Corsair Dominator, Asus P6T6 WS Revolution, C.Labs X-Fi Fatal1ty, EVGA Nvidia 3GB 780 Ti, 2x 240GB Intel 520 SSD
The only thing this game needs is ES finally hiring some designers instead of giving their programmers do all the UI development. Some 3d-modellers and concept artists would be fine too. Well, seeing the pretties in the trailer it seems they did that already, good job on models.
Hob Anagerik wrote:Rather than dig through more than 20 pages of gushing and speculation regarding this announcement did anyone else pick up on the line:
"X Rebirth for PC....."
Hmm, so is this actually suggesting there is something other than the PC version?
Maybe, but not necessarily. They might just be making sure that Deepsilver's X-Box customers don't get their hopes too high.
Poacher886 wrote:SKEETER WROTE:
"Wouldnt mind more casual aspects as im getting too old (29) to be investing alot of time in games. Would love it if i could complete it and thats it within a few days tbh. Heavily story and linear based, its a new x game they did sandbox enough times they could try a linear plot driven game. Not many space linear games about these days. Last good one was freelancer and that was quite awhile ago now."
Too Old? im another 10yrs on you and play all the time!! We don't stop playing when we get older...we get older because we stop playing!!
Kor'ah wrote:This better not be the last ten years of X with better graphics.
Damn rights!
It better be the last 10 years of X, with better graphics, a streamlined UI, fewer bugs, more scaleability through modding, multicore support, and more awesome.
I don't want an utterly different game - if I wanted that, I'd be somewhere else right now. I want X, but better!