[PROGRAM] MapTools_V2
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
[PROGRAM] MapTools_V2
Automatic generation 00749.bod!
Download:
[ external image ]
[ external image ]
Outdated:
www.after-domination.net/ADGlobal/Ketra ... ols_V2.rar
or
http://depositfiles.com/files/ljm65o94g
F1 — Open your map file (for example " X3_universe" map).
F2 — If you have map patch, then click button F2 and open another map file (for example "x3_universe_2.0.xml" map).
Edit Map.
Click button "F3" after that, will be generated 00749.bod file for your map (00749.bod file will be generated into the same folder, where are map file).
This software requirement XNA Framework 4.0
http://www.microsoft.com/downloads/en/d ... 5c013c3b97
and
.NET Framework 4
http://www.microsoft.com/downloads/en/d ... laylang=en
Edit [22th August 2016]: Added working download links. X2-Illuminatus
Download:
[ external image ]
[ external image ]
Outdated:
www.after-domination.net/ADGlobal/Ketra ... ols_V2.rar
or
http://depositfiles.com/files/ljm65o94g
F1 — Open your map file (for example " X3_universe" map).
F2 — If you have map patch, then click button F2 and open another map file (for example "x3_universe_2.0.xml" map).
Edit Map.
Click button "F3" after that, will be generated 00749.bod file for your map (00749.bod file will be generated into the same folder, where are map file).
This software requirement XNA Framework 4.0
http://www.microsoft.com/downloads/en/d ... 5c013c3b97
and
.NET Framework 4
http://www.microsoft.com/downloads/en/d ... laylang=en
Edit [22th August 2016]: Added working download links. X2-Illuminatus
Last edited by DIMOSUS on Mon, 11. Apr 11, 20:54, edited 2 times in total.
Re: MapTools_V2
Great job! Everything works! In the name of the great modding!DIMOSUS wrote:Automatic generation 00749.bod!
-
- Posts: 295
- Joined: Sat, 19. Nov 05, 19:26
Re: [PROGRAM] MapTools_V2
When I open the program the map is blank and there are no commands available. Downloaded and installed both the Framework files mentioned. EDIT--okay no commands but using the F2 key loaded the map--unfortunately the entire map is not viewable...the last column and the first row is outside the viewing area and the viewing area cannot be expanded to include the last column and the first row. The viewing area does not take up the entire screen (1920x1200x32) and cannot be made to extend to the entire screen. Windows 7 64.DIMOSUS wrote:Automatic generation 00749.bod!
Download:
http://depositfiles.com/files/ljm65o94g
F1 — Open your map file (for example " X3_universe" map).
F2 — If you have map patch, then click button F2 and open another map file (for example "x3_universe_2.0.xml" map).
Edit Map.
Click button "F3" after that, will be generated 00749.bod file for your map (00749.bod file will be generated into the same folder, where are map file).
This software requirement XNA Framework 4.0
http://www.microsoft.com/downloads/en/d ... 5c013c3b97
and
.NET Framework 4
http://www.microsoft.com/downloads/en/d ... laylang=en
I've take the liberty to host this at AD, since it was a pain in the bastu to get it from Depositfiles (had to ask X2-Illuminatus to DL it for me, as there were no slots available for my country )
Here the mirror link if you feel like adding it to the OP -> LINK
Anyway, will have a crack at it creating a 20x24 bod, will do good for RSM
Feedback afterwards, thanks for a promising tool though
MFG
Ketraar
Here the mirror link if you feel like adding it to the OP -> LINK
Anyway, will have a crack at it creating a 20x24 bod, will do good for RSM
Feedback afterwards, thanks for a promising tool though
MFG
Ketraar
- X2-Illuminatus
- Moderator (Deutsch)
- Posts: 25050
- Joined: Sun, 2. Apr 06, 16:38
Thank you very much for this really useful tool. Just had a short test and everything worked fine.
The size of the window is a little bit strange though. I'm using a screen resolution of 1024 x 768 Pixel and the window seems to be little bit bigger than that.
The size of the window is a little bit strange though. I'm using a screen resolution of 1024 x 768 Pixel and the window seems to be little bit bigger than that.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Ok, the new version.
MapTools_V2.1
-Unlocked window resizing
-Added the configuration file "Config.xml"
Download:
http://www.after-domination.net/ADGloba ... s_V2.1.rar
or
http://depositfiles.com/files/k0x592qhh
or
https://rapidshare.com/files/457996098/ ... s_V2.1.rar
MapTools_V2.1
-Unlocked window resizing
-Added the configuration file "Config.xml"
Download:
http://www.after-domination.net/ADGloba ... s_V2.1.rar
or
http://depositfiles.com/files/k0x592qhh
or
https://rapidshare.com/files/457996098/ ... s_V2.1.rar
Last edited by DIMOSUS on Mon, 18. Apr 11, 16:08, edited 1 time in total.
AD Mirror for 2.1
Quick info on 2.0, I made a bod using it and it worked like a charm, once all gate connections were made.
Before that the app "just" crashed.
Will give more feedback in future. Thanks for this nice tool
MFG
Ketraar
Quick info on 2.0, I made a bod using it and it worked like a charm, once all gate connections were made.
Before that the app "just" crashed.
Will give more feedback in future. Thanks for this nice tool
MFG
Ketraar
Are the bod files that this utility creates compatible with AP v1.0?
The extracted bod file from AP CAT1 is 226 kb. When I extract the x3_universe.xml from AP CAT1, add in a single sector, and export the bod the file is only 122kb. Replacing the 00749.bod in x3tc\objects\cut\ directory makes the universe map disappear when starting a new game.
The extracted bod file from AP CAT1 is 226 kb. When I extract the x3_universe.xml from AP CAT1, add in a single sector, and export the bod the file is only 122kb. Replacing the 00749.bod in x3tc\objects\cut\ directory makes the universe map disappear when starting a new game.
- X2-Illuminatus
- Moderator (Deutsch)
- Posts: 25050
- Joined: Sun, 2. Apr 06, 16:38
As all download links are dead, I uploaded the program to x1tp.com. Hope that's okay.
Link to the Database entry
Direct download link:
[ external image ]
Link to the Database entry
Direct download link:
[ external image ]
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
ok, i've been trying this for two days and it only works on maps that don't have paths crossing each other or, paths crossing sectors they are not connected to.
so, why is that?
plus, for some crazy reason Ketraar's flat map with 480 sectors is working in AP, but my with 200+ is not (standard ap + some of my sectors)
EDIT: SOLVED!!!
it's not the crossing paths! it's double gates in Aldrin sector + internal Aldrin gates.
i just extracted map, removed the problematic gates (left only one from aldrin to aldrin2) and it worked!!!
the reason it did work perfectly for TC is that there are no gates in Aldrin map. they're added with md code.
so, why is that?
plus, for some crazy reason Ketraar's flat map with 480 sectors is working in AP, but my with 200+ is not (standard ap + some of my sectors)
EDIT: SOLVED!!!
it's not the crossing paths! it's double gates in Aldrin sector + internal Aldrin gates.
i just extracted map, removed the problematic gates (left only one from aldrin to aldrin2) and it worked!!!
the reason it did work perfectly for TC is that there are no gates in Aldrin map. they're added with md code.
Split say NEED MORE FIREPOWER!!
Re: [PROGRAM] MapTools_V2
Hi! Sorry to Necro this, but is there a working link for this tool somewhere? I used to have it, but I had to reset my pc and I really need this tool now. If there is no mirror available, would someone know if there is another tool around capable of similar things?
EDIT: Nevermind, the xdownloads link from this thread somehow didn't work for me. In case others have this issue, too, here's the link https://xdownloads.co.uk/index.php?opti ... Itemid=116
EDIT: Nevermind, the xdownloads link from this thread somehow didn't work for me. In case others have this issue, too, here's the link https://xdownloads.co.uk/index.php?opti ... Itemid=116
- Aldebaran_Prime
- Posts: 1387
- Joined: Sat, 20. Feb 10, 17:47
Re: [PROGRAM] MapTools_V2
Has this tool also the possibilty to load an existing 0749.bod as base for addtional sectors?
The reason is, that this tool just generates the map as the coordinates on x3_universe.xml in x an y-direction. But in the orginal 0749.bod the sectors are not purely positioned like the coordinates, but more like the different races have their clusters of sectors - e.g. the terran sectors are separated from the commenwealth sectors a little. This is what I like to have, too, independet of the "real" coordinates.
Ideally I like to use the orginal 0749.bod an just add and position "my" additional sectors where I want to have them.
The reason is, that this tool just generates the map as the coordinates on x3_universe.xml in x an y-direction. But in the orginal 0749.bod the sectors are not purely positioned like the coordinates, but more like the different races have their clusters of sectors - e.g. the terran sectors are separated from the commenwealth sectors a little. This is what I like to have, too, independet of the "real" coordinates.
Ideally I like to use the orginal 0749.bod an just add and position "my" additional sectors where I want to have them.
Re: [PROGRAM] MapTools_V2
You generate the map with the tool using your map file, then the Tool UI allows you to move sectors in the grid, by clicking the sector you want to move and then the position you want to move it to. It will drag the connection lines with it. Once everything is in place you export as 00749.bod.
MFG
Ketraar
MFG
Ketraar
- Aldebaran_Prime
- Posts: 1387
- Joined: Sat, 20. Feb 10, 17:47
Re: [PROGRAM] MapTools_V2
Yes, sure. But the question was, if the tool allowes to use an existing 0749.bod as bse for sector positioning of addtional sectors. The aswer seems to be: "NO"Ketraar wrote: ↑Wed, 7. Jul 21, 00:11 You generate the map with the tool using your map file, then the Tool UI allows you to move sectors in the grid, by clicking the sector you want to move and then the position you want to move it to. It will drag the connection lines with it. Once everything is in place you export as 00749.bod.
MFG
Ketraar
XSeyEditor had allowed this. But @ the moment it has some problems with FL because of changing the sector naming conventions of FL against former X3 versions.
Re: [PROGRAM] MapTools_V2
Yes sorry I dont know the other tool. This one afaik only loads map files to create bods.
MFG
Ketraar
MFG
Ketraar