[MOD HUD] Pure X HUD v6 by Familiar (AP|TC) 13.08.2013

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alt3rn1ty
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Post by alt3rn1ty »

Nice work Familiar

I have been a fan of this HUD since V2

There are a couple of changes in V3 and V4 which I wasn't too keen on, but they are your preference .. So decided to have a go at a few changes myself ..

The only thing I did not feel was just right in all of those versions, was the Glow

I personally found it to be just a shade too much, needed just a couple of pixels shaved off the edge of the glow effect and re-anti-aliased for all the ship icons

----------

I am not going to be posting this elsewhere, but if you are happy to provide this as an extra choice for anyones use please feel free to use it.

For a comparison of what has been done : Open the following screenshots individually in new tabs, so you can flick between them ..

Here is your V2 un-touched by me ..
http://www.bild.me/bild.php?file=4969379Untitled0.png

I liked the different coloured Mouse graphics in V2 so preserved them in my version

Here is your V4 un-touched by me ..
http://www.bild.me/bild.php?file=5030987Untitled2.png

In V4 you brought back the large station icons which was nice
But changed the mouse
New target indicators are nice too, but slightly bright
Also the A to indicate Auto-Pilot engaged was just a bit bright

Here is my adaptation of your V4 ..
http://www.bild.me/bild.php?file=4040150Untitled3.png

Applied a very slight Gaussian filter to some of the reticules, to make the brightness of all elements consistent
Lowered slightly the brightness of the A
Brought back the Mouse icons from V2
Made the target indicators short again ( without the yellow blob underneath them )
And reduced the glow and brightness very slight on all the ship icons ( used Layer / Transparency / Subtract from Selection, then re-anti-aliased the edges of all the fading opaque edges )
And a couple of other touches for brightness consistency

Saved the dds as ABGR8 format ( uncompressed )

If anyone wants to use it, grab the file here ..

https://rapidshare.com/files/3593735110 ... 20Glow.zip

Familiar : Feel free to add this as a choice in the first post if you are happy with it, I have not changed any of the graphics in the other files of your mod, just the gui_master.dds

Give it a go and see what you think :)

And thank you for the work put into this, and sharing. Very nice mod.
Last edited by alt3rn1ty on Sun, 28. Jul 13, 13:36, edited 5 times in total.
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alt3rn1ty
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Post by alt3rn1ty »

^^ PS

I dont have a full rapidshare account, so the file will probably get deleted after a month of no downloads by rapidshare, if you want it grab it soon.

Edit: Updated screenshots to png's ( jpg's lost some quality so looked a bit fuzzy )
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Familiar
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Post by Familiar »

alt3rn1ty, thanks for comments!

I'll change ship icons glow in v5. Wait... , already done.
As for " the yellow blob " I agree, it sucks.
But in general I like to see that arrows clear in dogfights (hard to see red on red). So yellow part will in place with changed shape.
And "target out of screen" reticle getting changed too.

Now trying to sort out station icons. The main idea:
Pilot should notice with ease 3 thing on sector map-
EQ dock, shipyard and Solar powerplant.
And I would like to replace some icons (like tech factories), but it's rather hard task.

Sure, I can add your version to main post, it is good to have alternative.
I'll do it when release v5 (in next 1-3 days)
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alt3rn1ty
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Post by alt3rn1ty »

:) Sounds good, the only thing I still find which irks me about the version I did was the "Target out of screen" arrows aswell, if they are .. Hmm using a clock face if they are 12 oclock, 3 oclock, 6 oclock or 9 oclock on screen they look okay ( there are a couple of pixels still dont look quite right )

The thing that irks me with them is when they go anywhere in between those positions, the angle distorts the chevrons so they are not a perfect

>>

The trailing edge of the lead chevron kind of merges slightly with the next chevron

A bit OCD of me really :)

Looking forward to seeing what you do with the stations. Sounds good.
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Familiar
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Post by Familiar »

O'k , here is v5 for testing purpose:

https://dl.dropboxusercontent.com/u/182 ... X%20v5.zip

And source file with layers for those who would like to modify (GIMP project)
https://www.dropbox.com/s/rtn2ovguvc03i ... aster5.xcf
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alt3rn1ty
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Post by alt3rn1ty »

Those new station icons look good ..

Maybe a 'slight' touch of Unsharp Mask ?

Screenshot http://www.bild.me/bild.php?file=4596380Untitled0.png


Edit : For anyone who wants it, here's a modified version of the last alternative to v4, this one has Familiars v5 station icons, and Familiars newer incoming missile indicator. I also redid those target out of screen arrows in my version of v4 which I wasn't satisfied with.

Pure X v5 - Alt Less Glow.zip

screenshot

Another choice for anyone who prefers
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Familiar
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Post by Familiar »

UPDATED 13.08.2013

Some minor changes from v5; now looks more like final version.
Added links for alt3rn1ty's "less glow versions"

alt3rn1ty, not sure about unsharp, do I like it or not.
But thanks for suggestion.
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alt3rn1ty
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Post by alt3rn1ty »

Looking forward to v6, will you be putting the link for v6 up later ?, it is not currently in the first post.
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Familiar
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Post by Familiar »

alt3rn1ty wrote:Looking forward to v6, will you be putting the link for v6 up later ?, it is not currently in the first post.
Damned, I've changed first post (I thought so) however all changes are gone... now fixed
Thanks for pointing this.
d_ka
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Post by d_ka »

Installed your mod, looks good so far. Thx.
Btw: is there any performance boost to be expected, or rather a dropdown in fps?

Also, just out of curiousity: is it possible to mark the race ships with different colours, which apply only to that race? Would make identifying the ships in the list much easier.
pepperg
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Post by pepperg »

Can someone explain how to install this? The instructions in this thread say to unpack the zip into the main X TC folder. I did that but it created a Pure X v6 folder in the main X TC folder. There are three folders in that main folder: dds, f, and L. No idea what I am supposed to do with them- drag them into the main X TC folder?

As it is, with the Pure X v6 folder in the main X TC folder, the mod hasn't taken effect.

Thanks.
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Post by Mythrantar »

pepperg wrote:No idea what I am supposed to do with them- drag them into the main X TC folder?
That's exactly what you need to do!
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Post by pepperg »

Thanks
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trlababalan
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Re: [MOD HUD] Pure X HUD v6 by Familiar (AP|TC) 13.08.2013

Post by trlababalan »

Thank you very much!
I like the minimalistic v6 version and low glow/shadows v5.

Well, whaddya know, one can simply open the ".dds" files in Paint.net (my replacement for MS Paint). Will try to merge best of those two and cut some lines. Auto-pilot cursor and Gravidar background are really intrusive.

Edit2: Figured out that for it to work it needs to save... Differently? See the settings on the left of this image:

http://oi59.tinypic.com/2qa4ha8.jpg

Hope this helps some other modding newbies like me ;)
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Hakilen
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Post by Hakilen »

Can some nice person please upload the latest version of Pure X HUD (v6) on any file sharing site and share a link?

All the links in this thread are dead. Looked elsewhere (xdownloads, google etc) and could not find anything.

Thanks in advance! :)
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Familiar
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Post by Familiar »

Hakilen wrote:Can some nice person please upload the latest version of Pure X HUD (v6) on any file sharing site and share a link?

All the links in this thread are dead. Looked elsewhere (xdownloads, google etc) and could not find anything.

Thanks in advance! :)
https://www.dropbox.com/s/18bgukyitoirt ... 6.zip?dl=0
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Hakilen
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Post by Hakilen »

Whoa Familiar themselves! :o

This mod compelled someone who has been lurking these forums for 6 years to finally register. :P Amazing work, thanks very much for the mod and the link!
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Re: [MOD HUD] Pure X HUD v6 by Familiar (AP|TC) 13.08.2013

Post by Sorkvild »

Any chance to update this hud to X3 Farnham's Legacy?
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X2-Illuminatus
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Re: [MOD HUD] Pure X HUD v6 by Familiar (AP|TC) 13.08.2013

Post by X2-Illuminatus »

There's actually a good chance that this will work without requiring adjustments, as the mod changes X3 Terran Conflict base files which are used by X3AP and X3FL alike. Simply try extracting it to the x3 terran conflict game folder.
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Re: [MOD HUD] Pure X HUD v6 by Familiar (AP|TC) 13.08.2013

Post by Sorkvild »

Menus looks all right but ship icons are missing and many look borked. I think all hud modifications will need adjustments.
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