apricotslice wrote:
I jump around a great deal in my games, and I can lose ships to collisions when I havent yet seen there are any in the sector I just appeared in. Hitting the hotkey after every single jump, just isnt an option.
It needs to be working IS from the moment you appear in the sector, automatically.
No it doesn't. However, Requiemfang's comments hold weight in this thread, so I'll probably be releasing an AL plug-in to do just that. In my opinion, it's wasted cycles when you don't need them, especially a continuous loop through every ship in the sector, but it will be the user's option.
apricotslice wrote:
I dont see why there are 2 hotkeys. Should be a single hotkey toggle. imo.
This is a valid point. The reason I made two is so that there's no sloppyness between toggles. There's some stuff happening in the background, and I wanted the player to be confident that when he/she saw "Bounce has been disabled", that is really was disabled. It's something I've been counseled on, and am considering going to a toggle system, but only if I can get it working perfectly and under heavy testing. I just wanted to get this out in time.
apricotslice wrote:
I really didnt understand the whole "wall" thing. Or why generating it needs to be manual. Cant it regenerate itself on game start automatically ?
I'm sorry you didn't understand it. I was probably not as clear as I should have been. However, as HotSake has already explained, the wall file can't be generated automatically. It takes the dimensions of the models by ramming them into a giant wall and records them to a log file. This takes some time, but I am working on optimizing it. For this release, I figured collision was more important to get right.
apricotslice wrote:What about stations and gates ? For those of us who dont play carrier fleet games because we are not combat oriented, the biggest enemy IS is station, complex tubing and gate collisions.
Can it handle these as well ?
From the first post: "Also, when an enemy ship is not detected within 10 KM, AND there are no missiles currently locked onto a ship, your ships will ignore collisions. So you can have your formation without experiencing collisions with your other ships, neutral ships, asteroids, gates, or stations."