[Mod project] SupermegaOverhaul mod

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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The Univerce builder
Posts: 144
Joined: Tue, 11. Aug 09, 02:52
x3tc

Post by The Univerce builder »

oh yes, this is very-much an XTC-level mod. however, unlike XTC, I have a few thing that will get done over time. I plan the first release to be when the following are done:
-resize fighters to be smaller relative to capital ships (and attendant dock changes)
-new (larger) models for stations done
-add the few ships I'm adding
-get the complexes working
-rebalance all ships
(these are done at 0%, 0%, 2%, 0%, and 20% respectively.)
the second release will contain adjustments based on feedback, as well as the new weapons, and possibly the Pirate factions.

Third release will be Xenon plot, and hopefully spoken names for everything. if not, release four will be spoken names and dialogue. after that we'll see. if you have a suggestion for a plot, feel free to post it here, I can't come up with brilliant plans all the time :wink:

note that part of the reason I'm doing this mod is to learn Max, so I'll be providing as many models as I can.
SupermegaOverhaul
Cargo Bay now contains: Argon Prime
THEY are coming.
The Univerce builder
Posts: 144
Joined: Tue, 11. Aug 09, 02:52
x3tc

Post by The Univerce builder »

Hey look, another one!
Xenon U (M7M):
[ external image ]

turretless currently, but I sorta kinda am starting to grasp how cameradummies work, so woohoo.
SupermegaOverhaul
Cargo Bay now contains: Argon Prime
THEY are coming.
The Univerce builder
Posts: 144
Joined: Tue, 11. Aug 09, 02:52
x3tc

Post by The Univerce builder »

If anyone wants to fix my crummy, broken scene files, please say so. I still haven't quite got the hang of this down....
*Sigh*
One camera that refuses to work, Invisableweapon and cameradummy props that go nuts post-export, et cetera, et cetera. I'm almost afraid to put turrets on the U now, as it's the only ship that marginally works...
and I still can't get the missile-turret camera to be where I want it...

this is pretty much me for the last two days:
:?
:shock:
:evil:
:(
SupermegaOverhaul
Cargo Bay now contains: Argon Prime
THEY are coming.
reiks
Posts: 110
Joined: Mon, 11. Jan 10, 07:28
x4

Post by reiks »

The Univerce builder wrote: +==model revamps==+
another facet of the plan is to create unique shipyards, trading station, and equipment dock models for all races, as well as creating race-themed factory stations. obviously, this will take some doing!
YES PLS YES PLS YES PLS... This one oh god I want this one :lol:

I still havent read thru ALL of that huge wall of text yet :D

Regarding the M7M don't you think that Xenons should ONLY have blocky squareish rectangular looking ships with no circular, perfectly curved edges on them? And they shouldn't look clean-ish or shiny looking to say the least, blackish or rustic maybe (gee that's a lot of ish xD )

***Off I go to read some more :roll: ***
The Univerce builder
Posts: 144
Joined: Tue, 11. Aug 09, 02:52
x3tc

Post by The Univerce builder »

I'm trying for a more blended look. a mix of shiny round bits and blocky, old-looking bits. like all the other Xenon stuff!
SupermegaOverhaul
Cargo Bay now contains: Argon Prime
THEY are coming.
Apothecarian
Posts: 28
Joined: Tue, 21. Dec 10, 07:19
x4

Post by Apothecarian »

Go for it. I'm sitting behind you, ready to help with what you might need doing. I'm looking forward to this mod.


-Apothecarian

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