Chapter 42: Hunting Roid's.
So... the first thing to do is find a nice roid of the right size. I'm thinking Montalaar, or
perhaps Aladna Hill. Though there are some nice ones in Legend's Home, that's quite the
distance from the Teladi sectors, and the shorter trip north takes them through the pirate
filled Haktikvah's. Not that I'm stupid enough to pick on my own traders, but I have more
interesting things to do then sit in the sector and bang together the heads of any pirates
who decide to take pot shots at my traders.
One minor technical difficulty however, is the fact that the Amazon, which is my go-to
bird for scanning enormous rocks, is currently holed up with my Shrike, sitting at the
Yaki shipyard. And I'm not entirely enamored of the prospect of jumping in and finding
myself in the midst of the Split task force that's been dispatched by the annoyed owner of
the Shrike. I didn't incur a drop in race ranks from the rep loss, but that doesn't mean I
won't if I have to fight through the battle group.
So instead I'm going to use my alternative plan, and play around with the Buster Raider
I've had sitting in the hangar of the Mos Eisley for a while now. It's not currently
shielded, at all, but I believe.. ah, yes, Decadence has some shields kicking around in it's
hold. An excellent plan all around.
Having quickly scanned all the roid's in the area, and determining that yes, the best place
to put up the complex is actually in Legend's Home itself, I set about doing just that,
ordering Great Hold to put up a Cattle Ranch M that I bought by accident, and the
Decadence to drop a Teladi Ore Mine L, and Argon Crystal Fab L. Then I add a Cahoona
Bakery M to the mix. This means it'll be under supplied, but that I won't have to devote
dozens of ships to the mix.
Hopping down to Barren Shores, I scan the Asteroid's there, while waiting for more chips
to show up.
This gets annoying quick, and I decide to be a bit more proactive. Telling the pilot to take
a break in the bar, I hop in the Viper Strike and jump to Cardinal's Domain, and then
dump 16 Tomahawks at the local Chip Plant. For the effort, I pickup two Microchips.
And an official war footing with the Paranid. They aren't too happy, so I jump out before
the missile that they've shot at me gets close. Skimming the Tomahawk Plants in the
universe nets me another 24, and I hop to Sacred Relic, where the Trading Station has a
full twenty in stock. As it happens, I have just enough Tomahawks to break open the
station and I snatch up the 4 chips I'm left with and jump clear of the rozzers.
Dropping into Acquisition Repository, I find a Chip Plant that I'd never seen before.
Possibly because I'd never been here before. It's got eleven chips, and then sliding
through the south gate, I pick up another three at the Teladi Trading Station. Checking in
at the two collection points, I now have enough to satisfy the Fishy.
But while the Viper Strike is busily collecting them, I decide to go annoy the Paranid
Traders in Gunne's Crusade. I really like this sector, there's a lot of traffic through it, and
a lot of it is Paranid. The first one I run into is a Bio trader, who immediately drops a
horde of fighter drones as soon as I scan it. He doesn't have anything I want though, so I
ignore him, even though I have no doubt I could take what he's got away from him.
The second freighter, which is a Mineral Transporter, with the decidedly suspicious
destination of the Loomanckstrat's Pirate Anarchy port. Scanning it, it's got a lot of
Silicon, but also a unit of Nividium.
Hammering into it with PRG's, he drops the Nividium right off. I pick it up, and jump
north to Aladna Hill. The Viper Strike is refueling, but shortly will be dropping in to meet
up with the Galleon, now known as the Unsuspected Gains and collect the last of the
necessary chips.
I do note however, that sending my only partially shielded, and Slow, FAT Mammoth
into the Hub is a very, very poor plan. Which is of course why I'm NOT doing it. No,
instead, the first thing I'm going to do is jump in myself at the helm of the Gunboat
Diplomacy. It's not really heavily armed, but it's more than capable of punching in the
face any capital class difficulties that might be hanging around. I will then follow it up
with the Unsuspected Gains, because that's packing capital class weapons.
First things first though, I've been asked to retrieve a ship in Clarity's End. Fun times.
