Pretty new to X2. Have yet to purchase my first factory even. But I'm already thinking about scripting, cause it's such a cool function of the game, and totally makes sense that a spaceship would be thusly programmable.
What I'd like to do, and haven't seen in any script repositories, is this:
A "Scout" script that will explore and map unexplored sectors, with the option of deploying a NavSat into a sector if there isn't already one there. Perhaps just choose a destination sector, and the ship will choose the unexplored routes between the start and finish.
Is that too ambitious for a first script? Or heck! Is it even possible in the given scripting engine?
Perhaps just the 'seeding' part of the script, so a ship with a hold full of NavSats will run around dropping NavSats in sectors that don't already have one??
Thanks in advance!!

heh ...... NavSat ...... heh heh
