Do I need to activate the script editor for community scripts?

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artao
Posts: 104
Joined: Fri, 19. Nov 10, 11:56
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Do I need to activate the script editor for community scripts?

Post by artao »

Complete noob to the game here. Searching turned up no useful information regarding this question ... Quite pleased to see the community is still rather active for this game as well :D ...

I've only installed a couple community scripts / plugins so far, namely; Xai Corp Personal Alarm Clock, Have Scanner Will Travel, and Profit Opportunity Scanner. Also the signed script pack ...
My question is as the title states.
The readme for Have Scanner Will Travel clearly stated that I needed to activiate it thru the script editor, and how to do so. The readmes for the other two (and most other scripts I've looked at) barely even say what they do, let alone how to get them to work.
Once I activated HSWT, it worked fine. Shortly thereafter, I jumped to another system and docked, and recieved a message that Profit Opportunity Scanner was now available from Teladi bases. This was the first and only time I have recieved this message. I have yet to see any way to activate, buy, or use the Personal Alarm Clock.
In general then, do I need to activate the script editor and / or community scripts before I can use them? If so, how? Is there a standard as to which script needs running to activate the plugin?
Thanks in advance for any and all help. I'm rapidly becoming addicted to this game!!! :D :) :D
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Zeron-mk7
Posts: 584
Joined: Sat, 23. Feb 08, 12:38
x3

Post by Zeron-mk7 »

Check script readme, there are must be write instruction, how to run, activate script.
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artao
Posts: 104
Joined: Fri, 19. Nov 10, 11:56
x3tc

Post by artao »

all three scripts tell how to install them into the proper game folders, but only the Have Scanner Will Travel tells how to 'turn it on' in the game ...
Interestingly, since I enable the script editor and HSWT in my last save game, when I went back into the game tonite both the Personal Alarm Clock and Profit Opportunity Scanner were both active, without me having to do anything. Perhaps just enabling the script editor is enough ...
Thanks tho :)

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