- General Commands
- Audio Commands
- Logbook Commands
- Fly Commands
- Trade Commands
- General Object Commands
- Universe and Sector Commands
- Other
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»» Universe and Sector Commands
- x <RetVar/IF> find ship: sector=<Var/Sector> class or type=<Value> race=<Var/Race> flags=<Var/Number> refobj=<Value> maxdist=<Var/Number> maxnum=<Var/Number> refpos=<Var/Array>
- x <RetVar/IF><RefObj> find ship: class or type=<Value> race=<Var/Race> flags=<Var/Number> refobj=<Value> maxnum=<Var/Number> with homebase=<Var/Homebase>
- x <RetVar/IF> find asteroid: sector=<Var/Sector> resourcetype=<Var/Ware> min.yield=<Var/Number> flags=<Var/Number> refobj=<Value> maxdist=<Var/Number> maxnum=<Var/Number> refpos=<Var/Array>
- x <RetVar/IF> find debris: sector=<Var/Sector> resource=<Var/Ware> min yield=<Var/Number> flags=<Var/Number> refobj=<Value> num=<Var/Number> max distance=<Var/Number> refpos=<Var/Array>
- x <RetVar/IF> find nebula: sector=<Var/Sector> type=<Var/Number> effect=<Var/Number> flags=<Var/Number> refobj=<Value> maxdist=<Var/Number> maxnum=<Var/Number> refpos=<Var/Array>
- x <RetVar/IF> find flying ware: sector=<Var/Sector> maintype=<Var/Number> subtype=<Var/Number> flags=<Var/Number> refobj=<Value> maxdist=<Var/Number> maxnum=<Var/Number>, refpos=<Var/Array>
- x <RetVar/IF> find station: sector=<Var/Sector> class or type=<Value> race=<Var/Race> flags=<Var/Number> refobj=<Value> maxdist=<Var/Number> maxnum=<Var/Number> refpos=<Var/Array>
- x <RetVar/IF> find station in galaxy: startsector=<Var/Sector> class or type=<Value> race=<Var/Race> flags=<Var/Number> refobj=<Value> serial=<Var/Serial> max.jumps=<Var/Number>
- x <RetVar/IF> find station in galaxy: startsector=<Var/Sector> class or type=<Var/Number> race=<Var/Race> flags=<Var/Number> refobj=<Value> serial=<Var/Serial> max.jumps=<Var/Number> num=<Var/Number>
- x <RetVar/IF> find gate: flags=<Var/Number>, refobj=<Value>, max dist=<Var/Number>, refpos=<Var/Array>
- <RetVar/IF> get sector from universe index: x=<Var/Number>, y=<Var/Number>
- <RetVar> = get max sectors in x direction
- <RetVar> = get max sectors in y direction
- <RetVar/IF><RefObj> is sector known by the player
- <RetVar> = <RefObj> get universe x index
- <RetVar> = <RefObj> get universe y index
- <RetVar> = <RefObj> get north warp gate
- <RetVar> = <RefObj> get south warp gate
- <RetVar> = <RefObj> get east warp gate
- <RetVar> = <RefObj> get west warp gate
- <RetVar/IF><RefObj> get warp gate: id=<Var/Number>
- <RetVar> = <Var/Warpgate> get gate id
- <RetVar/IF> get next gate on route from <Var/Sector> to <Var/Sector>
- <RetVar> = <Var/Warpgate> get gate destination: return sector=<Var/number>
- <RetVar/IF> get jumps from sector <Var/Sector> to sector <Var/Sector>
- <RetVar/IF> get next sector on route from sector <Var/Sector> to sector <Var/Sector>
- <RetVar> = find a random sector: startsector=<Var/Sector>, jumps=<Var/Number>, owner=<Var/Race>
- <RetVar> = find a random sector: startsector=<Var/Sector>, jumps=<Var/Number>, owner=<Var/Race>, security level=<Var/Number>
- <RetVar/IF><RefObj> find all sectors within <Var/Number> jumps: Only known sectors=<Var/Number>
- <RetVar> = <RefObj> get ship array from sector/ship/station
- <RetVar> = <RefObj> get station array from sector
- <RetVar> = <RefObj> get factory array from sector
- <RetVar> = <RefObj> get dock array from sector
- <RetVar> = <RefObj> get player owned ship array from sector
- <RetVar> = <RefObj> get player owned station array from sector
- <RetVar> = <RefObj> get asteroid array from sector
- <RetVar/IF><RefObj> get owned ships: class/type=<Value>
- <RetVar> = get ship array: of race <Var/Race> class/type=<Value>
- <RetVar> = get station array: of race <Var/Race> class/type=<Value>
- <RetVar> = get station array: product=<Var/Ware> include empty=<Var/Boolean>
- <RetVar> = get station array: resource=<Var/Ware> include empty=<Var/Boolean>
- <RetVar/IF> player has police licence for race <Var/Race>
- player loses police licence for race <Var/Race>
- <RetVar/IF><RefObj> is core sector
- <RefObj> set sector to core security <Var/Boolean>
- <RetVar> = get ship type array: maker race=<Var/Race> class=<Value>
- <RetVar/IF><RefObj> get planet array
- [WIP]set discovered status: type=<Value> status=<Var/Boolean>
- <RetVar/IF> has <Value> been discovered
- <RetVar/IF><RefObj> get all stationary objects: include asteroids=<Var/Boolean>
- <RetVar/IF><RefObj> get buyable wares in sector: include playerfacts=<Var/Number> include shipyards=<Var/Number> include docks=<Var/Number>