[MOD] Warp Gate Redesign - V1.0 Available 13/2/2011

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Net-burst
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Post by Net-burst »

Yay :) . Cant wait!
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X2-Eliah
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Post by X2-Eliah »

How do smaller AI ships, that come from the edges of the gate, handle the rotating parts? Does it not mess up their approach/lead to crashes?
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Cadius
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Post by Cadius »

All rotating parts are behind the gate, the front part will be kept as clear as possible
dougeye
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Post by dougeye »

yeah the flight paths are based on the inside of the ring i guess so anything level/outside or behind the ring wont make a difference.
Requiemfang
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Post by Requiemfang »

awesome cad... lol means I don't need to work on completing the model I was doing for a gate :lol:
dougeye
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Post by dougeye »

whats eta m8?
RyuKazuha
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Post by RyuKazuha »

Sweet.
stickocide
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Post by stickocide »

Any news on this?

It looks fantastic :D
Sirilius
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Post by Sirilius »

Looks awesome. You gunna stick to the same texture as the current gates. I always did think the current gates were too small.
Kitarn
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Post by Kitarn »

Hope that ya include the Terran gate in Neptune and can disable the Hub gates. I tried out PSCO1's large gate mod and while all the normal commonwealth gates are fine, the Hub and Neptune gates remain the same with a larger event horizon extending past the gate framework.
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Captain CAVEMAN!!!
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Post by Captain CAVEMAN!!! »

Damnit Cadius

You never fail to deliver :D
Looks amazing!

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narhiril
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Post by narhiril »

The only way this could be better is if you change the hub into the Eye of Aarran.
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TrixX
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Post by TrixX »

Is there a way to have the Warp Gates in Terran space actually use the Terran Gate model, especially a resized version?

Looks a bit odd they have a Commonwealth gate and are so stuck up about enemy tech normally.
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Zaranthan
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Post by Zaranthan »

TrixX wrote:Is there a way to have the Warp Gates in Terran space actually use the Terran Gate model, especially a resized version?

Looks a bit odd they have a Commonwealth gate and are so stuck up about enemy tech normally.
Terran "Gates" are actually Trans-Orbital Accelerators. They serve the same purpose when flying for free, but they're not compatible with jumpdrives. You can't jump past Asteroid Belt. The "jump gates" look different because they ARE different.
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Railgunner
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Post by Railgunner »

They're referring to that one jumpgate built to connect the ALDRIN Sectors to the rest of terran space..........
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TrixX
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Post by TrixX »

Not talking about the Terran Orbital Accelerators. There are actual Terran Warp Gate models in the game files. They look very different to the Argon ones and have no bits that stick on ships from the event horizon of the gate.

It looks like this was to be the gate Heretic's End or to be used in an upcoming update. Personally I hope there is a bit more reason to enter Terran Territory soon as currently it's a bit of a cul de sac in the universe of X3!
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Botpwned
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Post by Botpwned »

Yes but that Terran gate was really only made once and that was connecting the Commonwealth to Sol but otherwise they didn't make anymore. The Trans orbital accelerators were built so that the Xenons were unable to get back using a 'jumpdrive' like you do in game. Although I must admit that It would be nice to get some bigger gates in though I guess the ancient race that made the originals were little dwarfs with mini spaceships....
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TrixX
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Post by TrixX »

Yeah that Terran gate could easily be used to create a link to Aldrin instead of requiring a Jump Drive (what did they jump to anyway...). Also making that link up in the Oort Cloud would give us a reason to head up that way, especially if Aldrin and it's area link up to a different section of the X Universe. Getting bored with Omicron Lyrae and company ;)
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Botpwned
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Post by Botpwned »

Get out good old LV's Gate construction script and Cycrows cheat menu and destroy the gates then rebuild them reconnecting them elsewhere :P
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TrixX
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Post by TrixX »

Yeah I know that, hell it's easy enough to add them as it is, just that I want to use the other gate style and can't work out how...

Going to link the Unknown sector in the Bottom right of the main map to the Oort Cloud. Gives a bit more access to other locales :)
"If you’re not prepared to be wrong, you’ll never come up with anything original."
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