[SCR] Memia AutoScan Sector (V1.10 - 25/06/2013)

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memia
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[SCR] Memia AutoScan Sector (V1.10 - 25/06/2013)

Post by memia »

Memia AutoScan Sector
An AL Plugin for Terran Conflict and Albion Prelude that automatically scans a sector, revealing all objects within it.

Background
When starting a new game I found it very dull to have to re-explore the universe and, particulary, explore every part of each sector, so I made this little script to make life easier.

How to Use
Ensure that the plugin is turned on (see Installation below).
When you fly into a sector the content of the sector will automatically be revealed to you.

Asteroids, stations and gates will all be revealed. Note that asteroid yields will not be revealed (you can't have it all).

The plugin only works on the Player's current ship. It may take up to 60 seconds for the sector to be revealed.

Installation
To use, simply install the SPK and then ensure the plugin is switched on in the Artificial Life plugin section (Gameplay -> Artificial Life Settings -> Memia AutoScan Sector).

Download
Download the SPK from here:
[ external image ]

Version History
Version 1.10 (25.06.2013)
Allow the plugin to be disabled in AL settings.

Version 1 (06.08.2010)
Initial Release

Resources used
None

Compatibility
X3:TC - All versions
X3:AP - All versions
Last edited by memia on Wed, 26. Jun 13, 23:04, edited 3 times in total.
A security system is only as strong as its weakest link
Katorone
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Post by Katorone »

Thanks! This script is making my life much easier! Specially in some very foggy sectors where manual identification of asteroids / factories is impossible.
greghar
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Post by greghar »

Anyone know if ths is compatible with the new xtended 1.1 version?
Hevy
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Post by Hevy »

Link is dead :(
Llama
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Post by Llama »

Hevy wrote:Link is dead :(
Have a look at the other Memia script threads. I posted a link on them as to where you can find a copy of the other scripts, so they are probably on the same page somewhere
I fly Terran for the accents
kardgar
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Post by kardgar »

You should that for the Memia freight scanner, you need to unpack the SPK and edit out the scan in Goner sectors freely. Otherwise when you are in Goner sectors you'll lose Goner/Argon rep very quickly. Alternatively you can eject your freight scanner before going into the sector.

The Sector/Asteroid scanners from Memia have no issues, they're great.
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Quinch
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Post by Quinch »

Quick question, is there an alternate download link for this? I get a timeout if I try to download it.
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DrBullwinkle
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Post by DrBullwinkle »

.
Last edited by DrBullwinkle on Wed, 21. Nov 12, 13:13, edited 2 times in total.
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Quinch
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Post by Quinch »

DrBullwinkle wrote:Right-click and Save As...

The link works, but not if you left-click it.
Nnno, it still times out. I'm guessing the whole http://x3tc.memia.biz/ site the mod is hosted on is down or something?
I wasn't banished to the moon yesterday.
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DrBullwinkle
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Post by DrBullwinkle »

.
Last edited by DrBullwinkle on Wed, 21. Nov 12, 13:12, edited 4 times in total.
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Quinch
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Post by Quinch »

That one worked great. Thanks for the link.

{also thanks to Mamia for writing in the first place. :p}
I wasn't banished to the moon yesterday.
memia
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Post by memia »

Hi All,
Apologies that the download links went offline. My old site got taken down by a DoS attack on the server it was hosted by.

I've got a new site online and have updated the original download links.

The new site is available at http://www.memiasx.com.

I would appreciate it if other links to my downloads are now removed (although I totally understand why people provided them).

Thanks,
M
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Magewolf
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Post by Magewolf »

Does this work with AP?
memia
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Update to Version 1.10 [25.06.2013]

Post by memia »

Update to Version 1.10
Also allows disabling of the plugin through the AL plugin configuration menu.
A security system is only as strong as its weakest link
Hiper-Boy
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Post by Hiper-Boy »

Hi,

I'm not getting the mod to show up in Artificial Life settings, I've tried enabling the mod in the Plugin Manager for TC and AP when playing the X-tended 2.2 experimental version for AP and nothing.


EDIT:
It's showing now, go figure...
Alexology
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Post by Alexology »

Hiper-Boy wrote:Hi,

I'm not getting the mod to show up in Artificial Life settings, I've tried enabling the mod in the Plugin Manager for TC and AP when playing the X-tended 2.2 experimental version for AP and nothing.


EDIT:
It's showing now, go figure...
Same issue for me. Did you find a fix or did it fix itself?
Zfast4y0u
Posts: 59
Joined: Sun, 18. Aug 13, 23:03

Post by Zfast4y0u »

when you say just ''install'' the script what do you exacly mean with it?

simply copy/paste it in TC/AP folder?where exactly?

anyway in options i get this and script is no working :( any tip would be nice

http://image.prntscr.com/image/7e855e3c ... ebda9.jpeg

http://image.prntscr.com/image/2af14531 ... da9f3.jpeg
Zfast4y0u
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Joined: Sun, 18. Aug 13, 23:03

Post by Zfast4y0u »

DrBullwinkle wrote:Installation Tips
seams i was doing it on ''hard way'' whole time, ty
century
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Post by century »

it doesn't work for me ... useless
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